forked from nalc/awards
add onDeath
This commit is contained in:
39
triggers.lua
39
triggers.lua
@ -149,12 +149,47 @@ minetest.register_on_placenode(function(pos, newnode, placer)
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end
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end)
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minetest.register_on_newplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),"[Awards] Registering you now...")
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minetest.register_on_dieplayer(function(player)
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player_data[player:get_player_name()]['deaths']=player_data[player:get_player_name()]['deaths']+1
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-- Set up the variables
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local playern=player:get_player_name()
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local data=player_data[playern]
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-- Roll through the onDeath functions
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for i=1,# awards.onDeath do
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local res=nil
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if type(awards.onDeath[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onDeath[i](player,data)
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elseif type(awards.onDeath[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onDeath[i]['target'] or not awards.onDeath[i]['award'] then
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-- table running failed!
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else
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-- run the table
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if not data['deaths'] then
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-- table running failed!
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elseif data['deaths'] > awards.onDeath[i]['target']-1 then
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res=awards.onDeath[i]['award']
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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end
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end)
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minetest.register_on_newplayer(function(player)
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--Player data root
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player_data[player:get_player_name()]={}
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player_data[player:get_player_name()]['name']=player:get_player_name()
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player_data[player:get_player_name()]['deaths']=0
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--The player counter
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player_data[player:get_player_name()]['count']={}
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