forked from nalc/awards
add onDeath
This commit is contained in:
parent
6b031a601d
commit
4cf05cbc47
10
api.lua
10
api.lua
@ -46,6 +46,12 @@ function awards.register_achievement(name,data_table)
|
||||
target=data_table['trigger']['target'],
|
||||
}
|
||||
table.insert(awards.onPlace,tmp)
|
||||
elseif data_table['trigger']['type']=="death" then
|
||||
local tmp={
|
||||
award=name,
|
||||
target=data_table['trigger']['target'],
|
||||
}
|
||||
table.insert(awards.onDeath,tmp)
|
||||
end
|
||||
end
|
||||
|
||||
@ -60,6 +66,10 @@ function awards.register_onPlace(func)
|
||||
table.insert(awards.onPlace,func);
|
||||
end
|
||||
|
||||
function awards.register_onDeath(func)
|
||||
table.insert(awards.onDeath,func);
|
||||
end
|
||||
|
||||
function awards.give_achievement(name,award)
|
||||
local data=player_data[name]
|
||||
|
||||
|
10
init.lua
10
init.lua
@ -82,3 +82,13 @@ awards.register_achievement("award_mine4",{
|
||||
target=10000,
|
||||
},
|
||||
})
|
||||
|
||||
-- First Death
|
||||
awards.register_achievement("award_death1",{
|
||||
title = "First Death",
|
||||
description = "Oh well, it does not matter you have more lives than a cat",
|
||||
trigger={
|
||||
type="death",
|
||||
target=1,
|
||||
},
|
||||
})
|
@ -19,13 +19,15 @@ The API
|
||||
* trigger [optional] [table]
|
||||
* type - "dig" or "place"
|
||||
* (for dig/place type) node - the nodes name
|
||||
* (for dig/place type) target - how many to dig / place
|
||||
* (for all types) target - how many to dig / place
|
||||
* awards.give_achievement(name,award)
|
||||
* -- gives an award to a player
|
||||
* awards.register_onDig(func(player,data))
|
||||
* -- return award name or null
|
||||
* awards.register_onPlace(func(player,data))
|
||||
* -- return award name or null
|
||||
* awards.register_onDeath(func(player,data))
|
||||
* -- return award name or null
|
||||
|
||||
|
||||
Player Data
|
||||
|
39
triggers.lua
39
triggers.lua
@ -149,12 +149,47 @@ minetest.register_on_placenode(function(pos, newnode, placer)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
minetest.chat_send_player(player:get_player_name(),"[Awards] Registering you now...")
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
player_data[player:get_player_name()]['deaths']=player_data[player:get_player_name()]['deaths']+1
|
||||
|
||||
-- Set up the variables
|
||||
local playern=player:get_player_name()
|
||||
local data=player_data[playern]
|
||||
|
||||
-- Roll through the onDeath functions
|
||||
for i=1,# awards.onDeath do
|
||||
local res=nil
|
||||
if type(awards.onDeath[i]) == "function" then
|
||||
-- run the function
|
||||
print(i.." is a function")
|
||||
res=awards.onDeath[i](player,data)
|
||||
elseif type(awards.onDeath[i]) == "table" then
|
||||
-- handle table here
|
||||
print(i.." is a table")
|
||||
if not awards.onDeath[i]['target'] or not awards.onDeath[i]['award'] then
|
||||
-- table running failed!
|
||||
else
|
||||
-- run the table
|
||||
|
||||
if not data['deaths'] then
|
||||
-- table running failed!
|
||||
elseif data['deaths'] > awards.onDeath[i]['target']-1 then
|
||||
res=awards.onDeath[i]['award']
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if res~=nil then
|
||||
awards.give_achievement(playern,res)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
--Player data root
|
||||
player_data[player:get_player_name()]={}
|
||||
player_data[player:get_player_name()]['name']=player:get_player_name()
|
||||
player_data[player:get_player_name()]['deaths']=0
|
||||
|
||||
--The player counter
|
||||
player_data[player:get_player_name()]['count']={}
|
||||
|
Loading…
Reference in New Issue
Block a user