forked from nalc/awards
add onDeath
This commit is contained in:
parent
6b031a601d
commit
4cf05cbc47
10
api.lua
10
api.lua
@ -46,6 +46,12 @@ function awards.register_achievement(name,data_table)
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target=data_table['trigger']['target'],
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}
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table.insert(awards.onPlace,tmp)
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elseif data_table['trigger']['type']=="death" then
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local tmp={
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award=name,
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target=data_table['trigger']['target'],
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}
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table.insert(awards.onDeath,tmp)
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end
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end
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@ -60,6 +66,10 @@ function awards.register_onPlace(func)
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table.insert(awards.onPlace,func);
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end
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function awards.register_onDeath(func)
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table.insert(awards.onDeath,func);
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end
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function awards.give_achievement(name,award)
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local data=player_data[name]
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10
init.lua
10
init.lua
@ -81,4 +81,14 @@ awards.register_achievement("award_mine4",{
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node="default:stone",
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target=10000,
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},
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})
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-- First Death
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awards.register_achievement("award_death1",{
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title = "First Death",
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description = "Oh well, it does not matter you have more lives than a cat",
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trigger={
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type="death",
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target=1,
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},
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})
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@ -19,13 +19,15 @@ The API
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* trigger [optional] [table]
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* type - "dig" or "place"
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* (for dig/place type) node - the nodes name
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* (for dig/place type) target - how many to dig / place
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* (for all types) target - how many to dig / place
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* awards.give_achievement(name,award)
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* -- gives an award to a player
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* awards.register_onDig(func(player,data))
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* -- return award name or null
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* awards.register_onPlace(func(player,data))
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* -- return award name or null
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* awards.register_onDeath(func(player,data))
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* -- return award name or null
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Player Data
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39
triggers.lua
39
triggers.lua
@ -149,12 +149,47 @@ minetest.register_on_placenode(function(pos, newnode, placer)
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end
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end)
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minetest.register_on_newplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),"[Awards] Registering you now...")
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minetest.register_on_dieplayer(function(player)
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player_data[player:get_player_name()]['deaths']=player_data[player:get_player_name()]['deaths']+1
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-- Set up the variables
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local playern=player:get_player_name()
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local data=player_data[playern]
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-- Roll through the onDeath functions
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for i=1,# awards.onDeath do
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local res=nil
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if type(awards.onDeath[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onDeath[i](player,data)
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elseif type(awards.onDeath[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onDeath[i]['target'] or not awards.onDeath[i]['award'] then
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-- table running failed!
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else
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-- run the table
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if not data['deaths'] then
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-- table running failed!
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elseif data['deaths'] > awards.onDeath[i]['target']-1 then
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res=awards.onDeath[i]['award']
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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end
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end)
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minetest.register_on_newplayer(function(player)
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--Player data root
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player_data[player:get_player_name()]={}
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player_data[player:get_player_name()]['name']=player:get_player_name()
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player_data[player:get_player_name()]['deaths']=0
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--The player counter
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player_data[player:get_player_name()]['count']={}
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