Move playerdata table around

This commit is contained in:
Rubenwardy 2013-11-06 18:38:55 +00:00
parent 773f799320
commit 6405b26d65
2 changed files with 35 additions and 32 deletions

13
api.lua
View File

@ -8,7 +8,7 @@
function save_playerD()
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
if file then
file:write(minetest.serialize(player_data))
file:write(minetest.serialize(awards.players))
file:close()
end
end
@ -26,7 +26,10 @@ end
-- The global award namespace
awards={}
player_data=load_playerD()
awards.players=load_playerD()
function awards.player(name)
return awards.players[player]
end
-- A table of award definitions
awards.def={}
@ -114,7 +117,7 @@ end
-- award - the name of the award to give
function awards.give_achievement(name,award)
-- Access Player Data
local data=player_data[name]
local data=awards.players[name]
-- Perform checks
if not data then
@ -181,13 +184,13 @@ minetest.register_chatcommand("list_awards", {
params = "",
description = "list_awards: list your awards",
func = function(name, param)
if not player_data[name] then
if not awards.players[name] then
minetest.chat_send_player(name, "Unable to find your award listings!")
end
minetest.chat_send_player(name, name.."'s awards:")
for _, str in pairs(player_data[name].unlocked) do
for _, str in pairs(awards.players[name].unlocked) do
minetest.chat_send_player(name, str);
end
end,

View File

@ -29,19 +29,19 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
end
-- Run checks
awards.tbv(player_data, playern )
awards.tbv(player_data[playern], "count" )
awards.tbv(player_data[playern], "name", playern )
awards.tbv(player_data[playern].count, mod)
awards.tbv(player_data[playern].count[mod], item, 0 )
awards.tbv(awards.players, playern )
awards.tbv(awards.players[playern], "count" )
awards.tbv(awards.players[playern], "name", playern )
awards.tbv(awards.players[playern].count, mod)
awards.tbv(awards.players[playern].count[mod], item, 0 )
-- Increment counder
player_data[playern].count[mod][item]=player_data[playern].count[mod][item]+1
print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].count[mod][item]))
awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item]+1
print(" - "..mod..":"..item.." 's count is now "..(awards.players[playern].count[mod][item]))
-- Run callbacks and triggers
local player=digger
local data=player_data[playern]
local data=awards.players[playern]
for i=1,# awards.onDig do
local res = nil
@ -91,19 +91,19 @@ minetest.register_on_placenode(function(pos,node,digger)
if (not playern or not nodedug or not mod or not item) then
return
end
awards.tbv(player_data, playern )
awards.tbv(player_data[playern], "place" )
awards.tbv(player_data[playern], "name", playern )
awards.tbv(player_data[playern].place, mod)
awards.tbv(player_data[playern].place[mod], item, 0 )
awards.tbv(awards.players, playern )
awards.tbv(awards.players[playern], "place" )
awards.tbv(awards.players[playern], "name", playern )
awards.tbv(awards.players[playern].place, mod)
awards.tbv(awards.players[playern].place[mod], item, 0 )
-- Increment counder
player_data[playern].place[mod][item] = player_data[playern].place[mod][item]+1
print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].place[mod][item]))
awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item]+1
print(" - "..mod..":"..item.." 's count is now "..(awards.players[playern].place[mod][item]))
-- Run callbacks and triggers
local player = digger
local data = player_data[playern]
local data = awards.players[playern]
for i=1,# awards.onPlace do
local res = nil
if type(awards.onPlace[i]) == "function" then
@ -140,16 +140,16 @@ minetest.register_on_dieplayer(function(player)
if not player or not player:get_player_name() or player:get_player_name()=="" then
return
end
awards.tbv(player_data, playern )
awards.tbv(player_data[playern], "name", playern )
awards.tbv(player_data[playern], "deaths", 0 )
awards.tbv(awards.players, playern )
awards.tbv(awards.players[playern], "name", playern )
awards.tbv(awards.players[playern], "deaths", 0 )
-- Increment counter
player_data[player:get_player_name()].deaths = player_data[player:get_player_name()].deaths + 1
awards.players[player:get_player_name()].deaths = awards.players[player:get_player_name()].deaths + 1
-- Run callbacks and triggers
local playern=player:get_player_name()
local data=player_data[playern]
local data=awards.players[playern]
for i=1,# awards.onDeath do
local res=nil
if type(awards.onDeath[i]) == "function" then
@ -179,12 +179,12 @@ minetest.register_on_dieplayer(function(player)
end)
minetest.register_on_newplayer(function(player)
awards.tbv(player_data, player:get_player_name())
awards.tbv(player_data[playern], "name", player:get_player_name())
awards.tbv(player_data[playern], "unlocked")
awards.tbv(player_data[playern], "place")
awards.tbv(player_data[playern], "count")
awards.tbv(player_data[playern], "deaths", 0)
awards.tbv(awards.players, player:get_player_name())
awards.tbv(awards.players[playern], "name", player:get_player_name())
awards.tbv(awards.players[playern], "unlocked")
awards.tbv(awards.players[playern], "place")
awards.tbv(awards.players[playern], "count")
awards.tbv(awards.players[playern], "deaths", 0)
end)
minetest.register_on_shutdown(function()