forked from nalc/awards
Move playerdata table around
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parent
773f799320
commit
6405b26d65
13
api.lua
13
api.lua
@ -8,7 +8,7 @@
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function save_playerD()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(player_data))
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file:write(minetest.serialize(awards.players))
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file:close()
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end
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end
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@ -26,7 +26,10 @@ end
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-- The global award namespace
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awards={}
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player_data=load_playerD()
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awards.players=load_playerD()
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function awards.player(name)
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return awards.players[player]
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end
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-- A table of award definitions
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awards.def={}
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@ -114,7 +117,7 @@ end
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-- award - the name of the award to give
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function awards.give_achievement(name,award)
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-- Access Player Data
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local data=player_data[name]
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local data=awards.players[name]
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-- Perform checks
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if not data then
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@ -181,13 +184,13 @@ minetest.register_chatcommand("list_awards", {
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params = "",
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description = "list_awards: list your awards",
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func = function(name, param)
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if not player_data[name] then
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if not awards.players[name] then
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minetest.chat_send_player(name, "Unable to find your award listings!")
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end
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minetest.chat_send_player(name, name.."'s awards:")
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for _, str in pairs(player_data[name].unlocked) do
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for _, str in pairs(awards.players[name].unlocked) do
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minetest.chat_send_player(name, str);
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end
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end,
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54
triggers.lua
54
triggers.lua
@ -29,19 +29,19 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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end
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-- Run checks
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "count" )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern].count, mod)
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awards.tbv(player_data[playern].count[mod], item, 0 )
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awards.tbv(awards.players, playern )
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awards.tbv(awards.players[playern], "count" )
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awards.tbv(awards.players[playern], "name", playern )
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awards.tbv(awards.players[playern].count, mod)
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awards.tbv(awards.players[playern].count[mod], item, 0 )
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-- Increment counder
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player_data[playern].count[mod][item]=player_data[playern].count[mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].count[mod][item]))
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awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(awards.players[playern].count[mod][item]))
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-- Run callbacks and triggers
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local player=digger
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local data=player_data[playern]
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local data=awards.players[playern]
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for i=1,# awards.onDig do
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local res = nil
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@ -91,19 +91,19 @@ minetest.register_on_placenode(function(pos,node,digger)
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if (not playern or not nodedug or not mod or not item) then
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return
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end
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "place" )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern].place, mod)
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awards.tbv(player_data[playern].place[mod], item, 0 )
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awards.tbv(awards.players, playern )
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awards.tbv(awards.players[playern], "place" )
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awards.tbv(awards.players[playern], "name", playern )
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awards.tbv(awards.players[playern].place, mod)
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awards.tbv(awards.players[playern].place[mod], item, 0 )
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-- Increment counder
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player_data[playern].place[mod][item] = player_data[playern].place[mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].place[mod][item]))
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awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(awards.players[playern].place[mod][item]))
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-- Run callbacks and triggers
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local player = digger
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local data = player_data[playern]
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local data = awards.players[playern]
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for i=1,# awards.onPlace do
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local res = nil
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if type(awards.onPlace[i]) == "function" then
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@ -140,16 +140,16 @@ minetest.register_on_dieplayer(function(player)
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if not player or not player:get_player_name() or player:get_player_name()=="" then
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return
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end
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern], "deaths", 0 )
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awards.tbv(awards.players, playern )
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awards.tbv(awards.players[playern], "name", playern )
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awards.tbv(awards.players[playern], "deaths", 0 )
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-- Increment counter
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player_data[player:get_player_name()].deaths = player_data[player:get_player_name()].deaths + 1
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awards.players[player:get_player_name()].deaths = awards.players[player:get_player_name()].deaths + 1
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-- Run callbacks and triggers
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local playern=player:get_player_name()
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local data=player_data[playern]
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local data=awards.players[playern]
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for i=1,# awards.onDeath do
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local res=nil
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if type(awards.onDeath[i]) == "function" then
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@ -179,12 +179,12 @@ minetest.register_on_dieplayer(function(player)
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end)
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minetest.register_on_newplayer(function(player)
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awards.tbv(player_data, player:get_player_name())
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awards.tbv(player_data[playern], "name", player:get_player_name())
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awards.tbv(player_data[playern], "unlocked")
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awards.tbv(player_data[playern], "place")
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awards.tbv(player_data[playern], "count")
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awards.tbv(player_data[playern], "deaths", 0)
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awards.tbv(awards.players, player:get_player_name())
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awards.tbv(awards.players[playern], "name", player:get_player_name())
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awards.tbv(awards.players[playern], "unlocked")
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awards.tbv(awards.players[playern], "place")
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awards.tbv(awards.players[playern], "count")
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awards.tbv(awards.players[playern], "deaths", 0)
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end)
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minetest.register_on_shutdown(function()
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