forked from nalc/awards
Improve strings and make them translatable
This commit is contained in:
parent
50349917e5
commit
67946bf0c4
23
api.lua
23
api.lua
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@ -327,21 +327,23 @@ function awards.getFormspec(name, to, sid)
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local item = listofawards[sid+0]
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local def = awards.def[item.name]
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if def and def.secret and not item.got then
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formspec = formspec .. "label[1,2.75;(Secret Award)]"..
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formspec = formspec .. "label[1,2.75;"..minetest.formspec_escape(S("(Secret Award)")).."]"..
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"image[1,0;3,3;awards_unknown.png]"
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if def and def.description then
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formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is.]"
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formspec = formspec .. "label[0,3.25;"..minetest.formspec_escape(S("Unlock this award to find out what it is.")).."]"
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end
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else
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local title = item.name
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if def and def.title then
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title = def.title
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end
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local status = ""
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local status = "%s"
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if item.got then
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status = " (got)"
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status = S("%s (got)")
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end
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formspec = formspec .. "label[1,2.75;" .. title .. status .. "]"
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formspec = formspec .. "label[1,2.75;" ..
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string.format(status, minetest.formspec_escape(title)) ..
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"]"
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if def and def.icon then
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formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
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end
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@ -381,7 +383,7 @@ function awards.getFormspec(name, to, sid)
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first = false
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if def.secret and not award.got then
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formspec = formspec .. "#707070(Secret Award)"
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formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
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else
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local title = award.name
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if def and def.title then
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@ -403,23 +405,22 @@ function awards.show_to(name, to, sid, text)
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name = to
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end
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if name == to and awards.player(to).disabled then
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minetest.chat_send_player("You've disabled awards. Type /awards" ..
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" enable to reenable")
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minetest.chat_send_player(S("You've disabled awards. Type /awards enable to reenable."))
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return
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end
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if text then
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if not awards.players[name] or not awards.players[name].unlocked then
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minetest.chat_send_player(to, "You have not unlocked any awards")
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minetest.chat_send_player(to, S("You have not unlocked any awards"))
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return
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end
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minetest.chat_send_player(to, name.."'s awards:")
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minetest.chat_send_player(to, string.format(S("%s’s awards:"), name))
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for _, str in pairs(awards.players[name].unlocked) do
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local def = awards.def[str]
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if def then
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if def.title then
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if def.description then
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minetest.chat_send_player(to, def.title..": "..def.description)
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minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
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else
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minetest.chat_send_player(to, def.title)
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end
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@ -14,20 +14,28 @@
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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local S
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if (intllib) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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minetest.register_chatcommand("awards", {
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params = "",
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description = "awards: list awards",
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params = S("[c|clear|disable|enable]"),
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description = S("Show, clear, disable or enable your achievements"),
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func = function(name, param)
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if param == "clear" then
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awards.clear_player(name)
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minetest.chat_send_player(name, "All your awards and statistics " ..
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" have been cleared. You can now start again.")
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minetest.chat_send_player(name,
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S("All your awards and statistics have been cleared. You can now start again."))
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elseif param == "disable" then
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awards.disable(name)
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minetest.chat_send_player(name, "You have disabled awards. (only affects you)")
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minetest.chat_send_player(name, S("You have disabled your achievements."))
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elseif param == "enable" then
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awards.enable(name)
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minetest.chat_send_player(name, "You have enabled awards. (only affects you)")
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minetest.chat_send_player(name, S("You have enabled your achievements."))
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elseif param == "c" then
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awards.show_to(name, name, nil, true)
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else
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@ -37,14 +45,14 @@ minetest.register_chatcommand("awards", {
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})
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minetest.register_chatcommand("awd", {
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params = "award name",
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description = "awd: Details of awd gotten",
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params = S("<achievement ID>"),
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description = S("Show details of an achievement"),
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func = function(name, param)
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local def = awards.def[param]
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if def then
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minetest.chat_send_player(name,def.title..": "..def.description)
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minetest.chat_send_player(name, string.format(S("%s: %s"), def.title, def.description))
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else
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minetest.chat_send_player(name,"Award not found.")
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minetest.chat_send_player(name, S("Achievement not found."))
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end
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end
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})
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@ -53,7 +61,8 @@ minetest.register_chatcommand("awpl", {
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privs = {
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server = true
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},
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description = "awpl: Get the statistics for the player given",
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params = S("<name>"),
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description = S("Get the achievements statistics for the given player or yourself"),
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func = function(name, param)
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if not param or param == "" then
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param = name
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6
init.lua
6
init.lua
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@ -166,7 +166,7 @@ awards.register_achievement("awards_stonebrick2", {
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awards.register_achievement("awards_stonebrick3", {
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title = S("Fortress"),
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description = S("Craft 3200 stone bricks."),
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description = S("Craft 3,200 stone bricks."),
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icon = "default_stone_brick.png^awards_level3.png",
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trigger = {
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type = "craft",
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@ -299,7 +299,7 @@ awards.register_achievement("award_lumberjack_semipro", {
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-- Professional Lumberjack
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awards.register_achievement("award_lumberjack_professional", {
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title = S("Professional Lumberjack"),
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description = S("Dig 1296 tree blocks."),
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description = S("Dig 1,296 tree blocks."),
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icon = "default_tree.png^awards_level4.png",
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trigger = {
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type = "dig",
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@ -363,7 +363,7 @@ awards.register_achievement("award_meseblock", {
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-- You're a copper
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awards.register_achievement("award_youre_a_copper", {
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title = S("You're a copper"),
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title = S("You’re a copper"),
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description = S("Dig 1,000 copper ores."),
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icon = "default_stone.png^default_mineral_copper.png",
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background = "awards_bg_mining.png",
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@ -1,67 +1,178 @@
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Achievement Unlocked: =
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Secret Achievement Unlocked: =
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Achievement Unlocked: %s =
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Secret Achievement Unlocked: %s =
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%d/%d chat messages =
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%d/%d crafted =
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%d/%d deaths =
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%d/%d dug =
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%d/%d game joins =
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%d/%d placed =
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%s (got) =
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%s: %s =
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%s’s awards: =
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(Secret Award) =
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/cawards has been deprecated, use /awards c instead. =
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<achievement ID> =
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<name> =
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A Cat in a Pop-Tart?! =
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Achievement Unlocked! =
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Secret Achievement Unlocked! =
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Light It Up =
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Place 100 torches. =
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Light ALL The Things! =
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Place 1,000 torches. =
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Saint-Maclou =
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Place 20 coal checkers. =
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Castorama =
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Place 20 iron checkers. =
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Sam the Trapper =
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Place 2 trap stones. =
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Obsessed with Obsidian =
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Mine 50 obsidian. =
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On The Way =
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Place 100 rails. =
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Lumberjack =
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Dig 100 tree blocks. =
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Semi-pro Lumberjack =
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Dig 1,000 tree blocks. =
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Professional Lumberjack =
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Dig 10,000 tree blocks. =
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L33T Lumberjack =
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Dig 100,000 tree blocks. =
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Junglebaby =
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Dig 100 jungle tree blocks. =
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Jungleman =
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Dig 1,000 jungle tree blocks. =
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First Mese Find =
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Find some Mese. =
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You're a copper =
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Dig 1,000 copper ores. =
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OMG, Nyan Cat! =
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Find a nyan cat. =
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Mini Miner =
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Dig 100 stone blocks. =
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Hardened Miner =
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Dig 1,000 stone blocks =
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Master Miner =
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Dig 10,000 stone blocks. =
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Marchand De Sable =
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Dig 1,000 sand. =
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Frequent Visitor =
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Connect to the server 50 times. =
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Dying Spree =
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Die 5 times. =
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Bot-like =
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Die 10 times. =
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You Suck! =
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Die 100 times. =
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You're a witch! =
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Burn to death in a fire. =
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In the Flow =
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Die in flowing lava. =
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This is Sad =
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Die near diamond ore. =
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The Stack =
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Die near bones. =
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Deep Down =
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Die below -10000 =
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In space, no one can hear you scream =
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Die above 10000 =
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Achievement Unlocked: =
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Achievement Unlocked: %s =
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Achievement not found. =
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All your awards and statistics have been cleared. You can now start again. =
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Aspiring Farmer =
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Awards =
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Backpacker =
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Bankier =
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Bricker =
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Build a Cave =
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Castorama =
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Craft 10 furnaces. =
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Craft 10 mese lamps. =
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Craft 100 obsidian bricks. =
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Craft 100 sandstone bricks. =
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Craft 100 sticks. =
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Craft 100 white dyes. =
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Craft 14 vessels shelves. =
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Craft 15 chests. =
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Craft 15 fancy beds. =
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Craft 200 brick blocks. =
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Craft 200 stone bricks. =
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Craft 24 gold block stairs. =
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Craft 250 white wool. =
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Craft 3,200 stone bricks. =
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Craft 30 locked chests. =
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Craft 4 large bags. =
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Craft 400 blue dyes. =
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Craft 400 desert stone bricks. =
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Craft 400 red dyes. =
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Craft 400 yellow dyes. =
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Craft 7 bookshelves. =
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Craft 8 times flint and steel. =
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Craft 800 stone bricks. =
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Craft a diamond block. =
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Craft: %d×%s =
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Craft: %s =
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Crafter of Sticks =
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Dandelions are Yellow =
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Desert Discoverer =
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Desert Dweller =
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Die %d times. =
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Die. =
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Dig 1,000 copper ores. =
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Dig 1,000 jungle tree blocks. =
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Dig 1,000 sand. =
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Dig 1,000 stone blocks. =
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Dig 1,296 tree blocks. =
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Dig 10,000 stone blocks. =
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Dig 100 jungle tree blocks. =
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Dig 100 stone blocks. =
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Dig 216 tree blocks. =
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Dig 36 tree blocks. =
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Dig 6 tree blocks. =
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Far Lands =
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Farming Skills Aquired =
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Field Worker =
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Filthy Rich =
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Firefighter =
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First Day in the Woods =
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First Gold Find =
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First Mese Find =
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Fortress =
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Geraniums are Blue =
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Get the achievements statistics for the given player or yourself =
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Girl's Best Friend =
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Glacier Discoverer =
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Glasser =
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Gold Rush =
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Grasslands Discoverer =
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Hardened Miner =
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Hardest Block on Earth =
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Harvest 125 fully grown wheat plants. =
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Harvest 25 fully grown wheat plants. =
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Harvest 625 fully grown wheat plants. =
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Harvest a fully grown wheat plant. =
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Hotelier =
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House of Obsidian =
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In the Dungeon =
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Industrial Age =
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Join the game %d times. =
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Join the game. =
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Jungle Discoverer =
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Junglebaby =
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Jungleman =
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Lava Miner =
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Lava and Water =
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Light It Up =
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List awards in chat (deprecated) =
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Little Library =
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Long Ladder =
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Lumberjack =
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Marchand De Sable =
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Master Miner =
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Mese Mastery =
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Mine 18 diamond ores. =
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Mine 45 gold ores. =
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Mine 50 obsidian. =
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Mine a block: %s =
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Mine a mese block. =
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Mine a mossy cobblestone. =
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Mine a nyan cat. =
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Mine any block while being very close to lava. =
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Mine blocks: %d×%s =
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Mine some dry grass. =
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Mine some grass. =
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Mine your first cactus. =
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Mine your first diamond ore. =
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Mine your first dry shrub. =
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Mine your first gold ore. =
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Mine your first ice. =
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Mine your first jungle grass. =
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Mine your first mese ore. =
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Mine your first obsidian. =
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Mini Miner =
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Obsessed with Obsidian =
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On The Way =
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Outpost =
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Pharaoh =
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Place 1,000 torches. =
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Place 100 rails. =
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Place 100 stone. =
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Place 100 torches. =
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Place 2 trap stones. =
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Place 20 coal checkers. =
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Place 20 iron checkers. =
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Place 40 steel ladders. =
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Place 400 wooden ladders. =
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Place a block: %s =
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Place blocks: %d×%s =
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Place two snow blocks. =
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Professional Lumberjack =
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Put out 1000 fires. =
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Pyromaniac =
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Really Well Lit =
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Roses Are Red =
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Saint-Maclou =
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Sam the Trapper =
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Savannah Discoverer =
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Secret Achievement Unlocked! =
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Secret Achievement Unlocked: =
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Secret Achievement Unlocked: %s =
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Semi-pro Lumberjack =
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Show details of an achievement =
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Show, clear, disable or enable your achievements =
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Smelter =
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Treasurer =
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Unlock this award to find out what it is. =
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Very Simple Snow Man =
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Watchtower =
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Well Lit =
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Wheat Magnate =
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White Color Stock =
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Wool Over Your Eyes =
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Wow, I am Diamonds! =
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Write %d chat messages. =
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Write something in chat. =
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You have disabled your achievements. =
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You have enabled your achievements. =
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You have not unlocked any awards =
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You've disabled awards. Type /awards enable to reenable. =
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You’re a copper =
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[c|clear|disable|enable] =
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10
sfinv.lua
10
sfinv.lua
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@ -1,6 +1,14 @@
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if minetest.get_modpath("sfinv") then
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local S
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if (intllib) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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sfinv.register_page("awards:awards", {
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title = "Awards",
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title = S("Awards"),
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on_enter = function(self, player, context)
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context.awards_idx = 1
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end,
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20
triggers.lua
20
triggers.lua
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@ -14,6 +14,14 @@
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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local S
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if (intllib) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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awards.register_trigger("dig", function(def)
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local tmp = {
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award = def.name,
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@ -25,7 +33,7 @@ awards.register_trigger("dig", function(def)
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local itemcount = awards.get_item_count(data, "count", tmp.node) or 0
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return {
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perc = itemcount / tmp.target,
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label = itemcount .. " / " .. tmp.target .. " dug" -- TODO: translation
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label = string.format(S("%d/%d dug"), itemcount, tmp.target)
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}
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end
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end)
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@ -41,7 +49,7 @@ awards.register_trigger("place", function(def)
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local itemcount = awards.get_item_count(data, "place", tmp.node) or 0
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return {
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perc = itemcount / tmp.target,
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label = itemcount .. " / " .. tmp.target .. " placed" -- TODO: translation
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label = string.format(S("%d/%d placed"), itemcount, tmp.target)
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}
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end
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end)
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@ -56,7 +64,7 @@ awards.register_trigger("death", function(def)
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local itemcount = data.deaths or 0
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return {
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perc = itemcount / tmp.target,
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label = itemcount .. " deaths, need " .. tmp.target -- TODO: translation
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label = string.format(S("%d/%d deaths"), itemcount, tmp.target)
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}
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end
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end)
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@ -71,7 +79,7 @@ awards.register_trigger("chat", function(def)
|
|||
local itemcount = data.chats or 0
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = itemcount .. " / " .. tmp.target .. " line of chat" -- TODO: translation
|
||||
label = string.format(S("%d/%d lines of chat"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
@ -87,7 +95,7 @@ awards.register_trigger("join", function(def)
|
|||
local itemcount = data.joins or 0
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = itemcount .. " game joins, need " .. tmp.target -- TODO: translation
|
||||
label = string.format(S("%d/%d game joins"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
@ -103,7 +111,7 @@ awards.register_trigger("craft", function(def)
|
|||
local itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = itemcount .. " / " .. tmp.target .. " crafted" -- TODO: translation
|
||||
label = string.format(S("%d/%d crafted"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
|
Loading…
Reference in New Issue
Block a user