forked from nalc/awards
Add comments and fix indents
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api.lua
36
api.lua
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@ -31,6 +31,7 @@ dofile(minetest.get_modpath("awards").."/config.txt")
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-- API Functions
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-- API Functions
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function awards.register_achievement(name,data_table)
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function awards.register_achievement(name,data_table)
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-- see if a trigger is defined in the achievement definition
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if data_table['trigger'] and data_table['trigger']['type'] then
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if data_table['trigger'] and data_table['trigger']['type'] then
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if data_table['trigger']['type']=="dig" then
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if data_table['trigger']['type']=="dig" then
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local tmp={
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local tmp={
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@ -55,6 +56,7 @@ function awards.register_achievement(name,data_table)
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end
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end
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end
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end
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-- check icon, background and custom_announce data
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if data_table['icon'] == nil or data_table['icon'] == "" then
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if data_table['icon'] == nil or data_table['icon'] == "" then
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data_table['icon'] = "unknown.png"
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data_table['icon'] = "unknown.png"
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end
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end
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@ -65,62 +67,82 @@ function awards.register_achievement(name,data_table)
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data_table['custom_announce'] = "Achievement Unlocked:"
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data_table['custom_announce'] = "Achievement Unlocked:"
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end
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end
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-- add the achievement to the definition table
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awards['def'][name] = data_table
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awards['def'][name] = data_table
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end
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end
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-- this function adds a trigger function or table to the ondig table
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function awards.register_onDig(func)
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function awards.register_onDig(func)
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table.insert(awards.onDig,func);
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table.insert(awards.onDig,func);
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end
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end
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-- this function adds a trigger function or table to the ondig table
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function awards.register_onPlace(func)
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func);
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table.insert(awards.onPlace,func);
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end
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end
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-- this function adds a trigger function or table to the ondeath table
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function awards.register_onDeath(func)
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function awards.register_onDeath(func)
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table.insert(awards.onDeath,func);
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table.insert(awards.onDeath,func);
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end
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end
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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----------------------------------------------
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--awards.give_achievement(name,award)
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-- name - the name of the player
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-- award - the name of the award to give
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function awards.give_achievement(name,award)
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function awards.give_achievement(name,award)
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-- load the player's data table
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local data=player_data[name]
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local data=player_data[name]
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-- check if the table that holds a player's achievements exists
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if not data['unlocked'] then
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if not data['unlocked'] then
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data['unlocked']={}
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data['unlocked']={}
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end
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end
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-- check to see if the player does not already have that achievement
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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-- set player_data table
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-- save the achievement to the player_data table
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data['unlocked'][award]=award
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data['unlocked'][award]=award
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-- define local award data
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-- define local variables, so award data can be saved
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local title = award
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local title = award
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local desc = ""
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local desc = ""
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-- check definition table
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-- check definition table to get values
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if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['description'] and awards['def'][award]['icon'] then
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if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then
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title=awards['def'][award]['title']
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title=awards['def'][award]['title']
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background=awards['def'][award]['background']
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background=awards['def'][award]['background']
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icon=awards['def'][award]['icon']
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icon=awards['def'][award]['icon']
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custom_announce=awards['def'][award]['custom_announce']
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custom_announce=awards['def'][award]['custom_announce']
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end
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end
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-- check definition table to get description
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if awards['def'][award] and awards['def'][award]['description'] then
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if awards['def'][award] and awards['def'][award]['description'] then
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desc=awards['def'][award]['description']
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desc=awards['def'][award]['description']
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end
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end
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-- send award header
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-- send the won award message to the player
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if Use_Formspec == true then
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if Use_Formspec == true then
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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-- use a formspec to send it
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"label[1.1,1;"..title.."]"..
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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"label[0.3,0.1;"..custom_announce.."]")
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else
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else
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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-- use the chat console to send it
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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if desc~="" then
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if desc~="" then
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minetest.chat_send_player(name, desc)
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minetest.chat_send_player(name, desc)
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end
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end
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end
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end
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-- record this in the log
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print(name.." Has unlocked"..title..".")
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print(name.." Has unlocked"..title..".")
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-- save playertable
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-- save playertable
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save_playerD()
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save_playerD()
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end
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end
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