forked from nalc/awards
onPlace and award description
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41
init.lua
41
init.lua
@ -36,14 +36,17 @@ dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- API Functions
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-- API Functions
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function awards.register_achievement(name,data_table)
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function awards.register_achievement(name,data_table)
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data_table["name"] = name
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awards['def'][name] = data_table
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table.insert(awards.def,data_table);
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end
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end
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function awards.register_onDig(func)
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function awards.register_onDig(func)
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table.insert(awards.onDig,func);
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table.insert(awards.onDig,func);
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end
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end
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func);
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end
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function awards.give_achievement(name,award)
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function awards.give_achievement(name,award)
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local data=player_data[name]
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local data=player_data[name]
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@ -52,9 +55,31 @@ function awards.give_achievement(name,award)
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end
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end
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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-- set player_data table
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data['unlocked'][award]=award
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data['unlocked'][award]=award
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minetest.chat_send_player(name, "Achievement Unlocked: "..award)
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-- define local award data
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local title = award
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local desc = ""
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-- check definition table
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if awards['def'][award] and awards['def'][award]['title'] then
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title=awards['def'][award]['title']
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end
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if awards['def'][award] and awards['def'][award]['description'] then
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desc=awards['def'][award]['description']
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end
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-- send award header
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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-- send award content
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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-- save player_data table
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save_playerD()
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save_playerD()
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end
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end
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end
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end
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@ -88,3 +113,13 @@ awards.register_onDig(function(player,data)
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return "award_mesefind"
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return "award_mesefind"
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end
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end
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end)
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end)
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awards.register_onPlace(function(player,data)
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if not data['place']['default'] or not data['place']['default']['mese'] then
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return
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end
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if data['place']['default']['mese'] > 0 then
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return "award_meseplace"
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end
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end)
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50
triggers.lua
50
triggers.lua
@ -6,6 +6,7 @@
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-- Function for Triggers
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-- Function for Triggers
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awards.onDig={}
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awards.onDig={}
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awards.onPlace={}
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awards.onTick={}
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awards.onTick={}
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-- Player functions
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-- Player functions
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@ -24,8 +25,6 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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if not player_data[playern] then
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern]={}
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player_data[playern]['count']={}
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player_data[playern]['count']={}
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player_data[playern]['count']['default']={}
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player_data[playern]['count']['default']['dirt']=0
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player_data[playern]['name']=playern
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player_data[playern]['name']=playern
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end
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end
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@ -57,13 +56,60 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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end
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end
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end)
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end)
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minetest.register_on_placenode(function(pos, newnode, placer)
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local nodedug = string.split(newnode.name, ":")
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = placer:get_player_name()
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
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--check the player's directory
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern]['place']={}
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player_data[playern]['name']=playern
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end
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--check player.count.mod
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if not player_data[playern]['place'][mod] then
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player_data[playern]['place'][mod]={}
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end
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--check player.count.mod.item
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if not player_data[playern]['place'][mod][item] then
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player_data[playern]['place'][mod][item]=0
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end
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player_data[playern]['place'][mod][item]=player_data[playern]['place'][mod][item]+1
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print(" - "..mod..":"..item.." 's place is now "..(player_data[playern]['place'][mod][item]))
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-- Roll through the onDig functions
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local player=placer
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local data=player_data[playern]
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for i=1,# awards.onPlace do
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local res=awards.onPlace[i](player,data)
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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end
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end
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end)
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minetest.register_on_newplayer(function(player)
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minetest.register_on_newplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),"[Awards] Registering you now...")
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--Player data root
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--Player data root
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player_data[player:get_player_name()]={}
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player_data[player:get_player_name()]={}
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player_data[player:get_player_name()]['name']=player:get_player_name()
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player_data[player:get_player_name()]['name']=player:get_player_name()
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--The player counter
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--The player counter
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player_data[player:get_player_name()]['count']={}
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player_data[player:get_player_name()]['count']={}
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player_data[player:get_player_name()]['place']={}
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--Table to contain achievement records
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--Table to contain achievement records
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player_data[player:get_player_name()]['unlocked']={}
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player_data[player:get_player_name()]['unlocked']={}
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