forked from nalc/awards
Add 2 new stone brick crafting awards
To give a reason to do something with all that stockpiled cobblestone ;-)
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parent
94304a4a90
commit
7767cff0bf
26
init.lua
26
init.lua
@ -108,9 +108,9 @@ if minetest.get_modpath("unified_inventory") ~= nil then
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end
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end
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awards.register_achievement("awards_stonebrick", {
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awards.register_achievement("awards_stonebrick", {
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title = S("Home Improvement"),
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title = S("Outpost"),
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description = S("Craft 200 stone bricks."),
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description = S("Craft 200 stone bricks."),
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icon = "default_stone_brick.png",
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icon = "default_stone_brick.png^awards_level1.png",
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trigger = {
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trigger = {
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type = "craft",
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type = "craft",
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item = "default:stonebrick",
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item = "default:stonebrick",
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@ -118,6 +118,28 @@ awards.register_achievement("awards_stonebrick", {
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}
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}
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})
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})
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awards.register_achievement("awards_stonebrick2", {
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title = S("Watchtower"),
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description = S("Craft 800 stone bricks."),
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icon = "default_stone_brick.png^awards_level2.png",
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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target = 800
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}
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})
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awards.register_achievement("awards_stonebrick3", {
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title = S("Fortress"),
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description = S("Craft 3200 stone bricks."),
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icon = "default_stone_brick.png^awards_level3.png",
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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target = 3200
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}
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})
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awards.register_achievement("awards_desert_stonebrick", {
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awards.register_achievement("awards_desert_stonebrick", {
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title = S("Desert Dweller"),
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title = S("Desert Dweller"),
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description = S("Craft 400 desert stone bricks."),
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description = S("Craft 400 desert stone bricks."),
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