forked from nalc/awards
Add craft trigger
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parent
c711bc74b2
commit
85a40d2488
13
api.lua
13
api.lua
@ -65,6 +65,7 @@ function awards.assertPlayer(playern)
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awards.tbv(awards.players[playern], "unlocked")
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awards.tbv(awards.players[playern], "place")
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awards.tbv(awards.players[playern], "count")
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awards.tbv(awards.players[playern], "craft")
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awards.tbv(awards.players[playern], "deaths", 0)
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awards.tbv(awards.players[playern], "joins", 0)
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awards.tbv(awards.players[playern], "chats", 0)
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@ -117,6 +118,13 @@ function awards.register_achievement(name,data_table)
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target = data_table.trigger.target,
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}
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table.insert(awards.onPlace,tmp)
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elseif data_table.trigger.type == "craft" then
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local tmp = {
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award = name,
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item = data_table.trigger.item,
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target = data_table.trigger.target,
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}
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table.insert(awards.onCraft,tmp)
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elseif data_table.trigger.type == "death" then
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local tmp = {
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award = name,
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@ -181,6 +189,11 @@ function awards.register_onJoin(func)
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table.insert(awards.onJoin,func)
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end
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-- run a function when an item is crafted
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function awards.register_onCraft(func)
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table.insert(awards.onCraft,func)
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end
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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@ -20,8 +20,9 @@ The API
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* sound [optional]
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* image [optional]
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* trigger [optional] [table]
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* type - "dig", "place", "death", "chat" or "join"
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* type - "dig", "place", "craft", "death", "chat" or "join"
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* (for dig/place type) node - the nodes name
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* (for craft type) item - the items name
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* (for all types) target - how many to dig / place
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* secret [optional] - if true, then player needs to unlock to find out what it is.
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* awards.give_achievement(name,award)
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@ -36,6 +37,8 @@ The API
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* -- return award name or null
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* awards.register_onJoin(func(player,data))
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* -- return award name or null
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* awards.register_onCraft(func(player,data))
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* -- return award name or null
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Player Data
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@ -50,6 +53,9 @@ A list of data referenced/hashed by the player's name.
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* place [table] - place counter
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* modname [table]
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* itemname [int]
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* craft [table] - craft counter
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* modname [table]
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* itemname [int]
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* deaths
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* chats
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* joins
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55
triggers.lua
55
triggers.lua
@ -7,6 +7,7 @@
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-- Function and table holders for Triggers
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awards.onDig = {}
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awards.onPlace = {}
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awards.onCraft = {}
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awards.onChat = {}
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awards.onDeath = {}
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awards.onJoin = {}
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@ -122,6 +123,60 @@ minetest.register_on_placenode(function(pos,node,digger)
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end
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end)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if not player or not itemstack then
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return
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end
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local itemcrafted = string.split(itemstack:get_name(), ":")
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if #itemcrafted ~= 2 then
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--minetest.log("error","Awards mod: "..itemstack:get_name().." is in wrong format!")
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return
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end
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local mod = itemcrafted[1]
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local item = itemcrafted[2]
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local playern = player:get_player_name()
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if (not playern or not itemcrafted or not mod or not item) then
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return
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end
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awards.assertPlayer(playern)
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awards.tbv(awards.players[playern].craft, mod)
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awards.tbv(awards.players[playern].craft[mod], item, 0)
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-- Increment counter
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awards.players[playern].craft[mod][item]=awards.players[playern].craft[mod][item] + 1
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-- Run callbacks and triggers
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local data=awards.players[playern]
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for i=1,# awards.onCraft do
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local res = nil
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if type(awards.onCraft[i]) == "function" then
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-- Run trigger callback
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res = awards.onDig[i](player,data)
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elseif type(awards.onCraft[i]) == "table" then
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-- Handle table trigger
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if not awards.onCraft[i].item or not awards.onCraft[i].target or not awards.onCraft[i].award then
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-- table running failed!
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print("[ERROR] awards - onCraft trigger "..i.." is invalid!")
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else
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-- run the table
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local titemcrafted = string.split(awards.onCraft[i].item, ":")
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local tmod=titemcrafted[1]
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local titem=titemcrafted[2]
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if tmod==nil or titem==nil or not data.craft[tmod] or not data.craft[tmod][titem] then
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-- table running failed!
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elseif data.craft[tmod][titem] > awards.onCraft[i].target-1 then
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res=awards.onCraft[i].award
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end
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end
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end
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if res then
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awards.give_achievement(playern,res)
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end
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end
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end)
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minetest.register_on_dieplayer(function(player)
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-- Run checks
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local name = player:get_player_name()
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