On chat trigger and code style

This commit is contained in:
rubenwardy
2014-05-02 19:01:41 +01:00
parent 8180ab6755
commit 8adf859127
2 changed files with 78 additions and 42 deletions

47
api.lua
View File

@ -43,7 +43,7 @@ function awards.tbv(tb,value,default)
if not value then
value = "[NULL]"
end
minetest.log("error", "awards.tbv - table '"..value.."' is null, or not a table! Dump: "..dump(tb))
minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
return
end
if not value then
@ -74,26 +74,32 @@ dofile(minetest.get_modpath("awards").."/config.txt")
function awards.register_achievement(name,data_table)
-- see if a trigger is defined in the achievement definition
if data_table.trigger and data_table.trigger.type then
if data_table.trigger.type=="dig" then
local tmp={
award=name,
node=data_table.trigger.node,
target=data_table.trigger.target,
if data_table.trigger.type == "dig" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onDig,tmp)
elseif data_table.trigger.type=="place" then
local tmp={
award=name,
node=data_table.trigger.node,
target=data_table.trigger.target,
elseif data_table.trigger.type == "place" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onPlace,tmp)
elseif data_table.trigger.type=="death" then
local tmp={
award=name,
target=data_table.trigger.target,
elseif data_table.trigger.type == "death" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onDeath,tmp)
elseif data_table.trigger.type == "chat" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onChat,tmp)
end
end
@ -113,21 +119,26 @@ function awards.register_achievement(name,data_table)
awards.def[name] = data_table
end
-- this function adds a trigger function or table to the ondig table
-- run a function when a node is dug
function awards.register_onDig(func)
table.insert(awards.onDig,func)
end
-- this function adds a trigger function or table to the ondig table
-- run a function when a node is placed
function awards.register_onPlace(func)
table.insert(awards.onPlace,func)
end
-- this function adds a trigger function or table to the ondeath table
-- run a function when a player dies
function awards.register_onDeath(func)
table.insert(awards.onDeath,func)
end
-- run a function when a player chats
function awards.register_onChat(func)
table.insert(awards.onChat,func)
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them