forked from nalc/awards
On chat trigger and code style
This commit is contained in:
47
api.lua
47
api.lua
@ -43,7 +43,7 @@ function awards.tbv(tb,value,default)
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if not value then
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value = "[NULL]"
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end
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minetest.log("error", "awards.tbv - table '"..value.."' is null, or not a table! Dump: "..dump(tb))
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minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
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return
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end
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if not value then
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@ -74,26 +74,32 @@ dofile(minetest.get_modpath("awards").."/config.txt")
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function awards.register_achievement(name,data_table)
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-- see if a trigger is defined in the achievement definition
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if data_table.trigger and data_table.trigger.type then
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if data_table.trigger.type=="dig" then
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local tmp={
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award=name,
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node=data_table.trigger.node,
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target=data_table.trigger.target,
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if data_table.trigger.type == "dig" then
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local tmp = {
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award = name,
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node = data_table.trigger.node,
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target = data_table.trigger.target,
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}
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table.insert(awards.onDig,tmp)
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elseif data_table.trigger.type=="place" then
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local tmp={
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award=name,
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node=data_table.trigger.node,
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target=data_table.trigger.target,
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elseif data_table.trigger.type == "place" then
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local tmp = {
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award = name,
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node = data_table.trigger.node,
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target = data_table.trigger.target,
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}
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table.insert(awards.onPlace,tmp)
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elseif data_table.trigger.type=="death" then
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local tmp={
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award=name,
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target=data_table.trigger.target,
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elseif data_table.trigger.type == "death" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onDeath,tmp)
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elseif data_table.trigger.type == "chat" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onChat,tmp)
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end
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end
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@ -113,21 +119,26 @@ function awards.register_achievement(name,data_table)
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awards.def[name] = data_table
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end
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-- this function adds a trigger function or table to the ondig table
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-- run a function when a node is dug
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function awards.register_onDig(func)
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table.insert(awards.onDig,func)
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end
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-- this function adds a trigger function or table to the ondig table
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-- run a function when a node is placed
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func)
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end
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-- this function adds a trigger function or table to the ondeath table
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-- run a function when a player dies
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function awards.register_onDeath(func)
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table.insert(awards.onDeath,func)
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end
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-- run a function when a player chats
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function awards.register_onChat(func)
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table.insert(awards.onChat,func)
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end
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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