forked from nalc/awards
On chat trigger and code style
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parent
8180ab6755
commit
8adf859127
19
api.lua
19
api.lua
@ -43,7 +43,7 @@ function awards.tbv(tb,value,default)
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if not value then
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if not value then
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value = "[NULL]"
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value = "[NULL]"
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end
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end
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minetest.log("error", "awards.tbv - table '"..value.."' is null, or not a table! Dump: "..dump(tb))
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minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
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return
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return
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end
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end
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if not value then
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if not value then
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@ -94,6 +94,12 @@ function awards.register_achievement(name,data_table)
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target = data_table.trigger.target,
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target = data_table.trigger.target,
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}
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}
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table.insert(awards.onDeath,tmp)
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table.insert(awards.onDeath,tmp)
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elseif data_table.trigger.type == "chat" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onChat,tmp)
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end
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end
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end
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end
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@ -113,21 +119,26 @@ function awards.register_achievement(name,data_table)
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awards.def[name] = data_table
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awards.def[name] = data_table
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end
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end
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-- this function adds a trigger function or table to the ondig table
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-- run a function when a node is dug
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function awards.register_onDig(func)
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function awards.register_onDig(func)
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table.insert(awards.onDig,func)
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table.insert(awards.onDig,func)
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end
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end
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-- this function adds a trigger function or table to the ondig table
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-- run a function when a node is placed
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function awards.register_onPlace(func)
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func)
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table.insert(awards.onPlace,func)
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end
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end
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-- this function adds a trigger function or table to the ondeath table
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-- run a function when a player dies
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function awards.register_onDeath(func)
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function awards.register_onDeath(func)
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table.insert(awards.onDeath,func)
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table.insert(awards.onDeath,func)
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end
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end
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-- run a function when a player chats
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function awards.register_onChat(func)
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table.insert(awards.onChat,func)
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end
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-- This function is called whenever a target condition is met.
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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-- it gives it to them
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65
triggers.lua
65
triggers.lua
@ -8,6 +8,7 @@
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awards.onDig = {}
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awards.onDig = {}
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awards.onPlace = {}
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awards.onPlace = {}
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awards.onTick = {}
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awards.onTick = {}
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awards.onChat = {}
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awards.onDeath = {}
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awards.onDeath = {}
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-- Trigger Handles
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-- Trigger Handles
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@ -126,37 +127,61 @@ minetest.register_on_dieplayer(function(player)
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if not player or not player:get_player_name() or player:get_player_name()=="" then
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if not player or not player:get_player_name() or player:get_player_name()=="" then
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return
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return
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end
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end
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local playern = player:get_player_name()
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awards.assertPlayer(playern)
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-- Get player
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local name = player:get_player_name()
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awards.assertPlayer(playern)
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local data = awards.players[name]
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-- Increment counter
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-- Increment counter
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awards.players[player:get_player_name()].deaths = awards.players[player:get_player_name()].deaths + 1
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data.deaths = data.deaths + 1
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-- Run callbacks and triggers
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-- Run callbacks and triggers
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local data=awards.players[playern]
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for _,trigger in pairs(awards.onDeath) do
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for i=1,# awards.onDeath do
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local res = nil
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local res = nil
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if type(awards.onDeath[i]) == "function" then
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if type(trigger) == "function" then
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-- Run trigger callback
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res = trigger(player,data)
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res=awards.onDeath[i](player,data)
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elseif type(trigger) == "table" then
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elseif type(awards.onDeath[i]) == "table" then
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if trigger.target and trigger.award then
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-- handle table here
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if data.deaths and data.deaths >= trigger.target then
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if not awards.onDeath[i].target or not awards.onDeath[i].award then
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res = trigger.award
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-- table running failed!
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print("[ERROR] awards - onDeath trigger "..i.." is invalid!")
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else
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-- run the table
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if not data.deaths then
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-- table running failed!
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elseif data.deaths > awards.onDeath[i].target-1 then
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res=awards.onDeath[i].award
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end
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end
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end
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end
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end
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end
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if res ~= nil then
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awards.give_achievement(name,res)
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end
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end
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end)
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minetest.register_on_chat_message(function(name, message)
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-- Run checks
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if not name then
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return
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end
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-- Get player
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awards.assertPlayer(name)
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local data = awards.players[name]
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local player = minetest.get_player_by_name(name)
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-- Increment counter
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data.chats = data.chats + 1
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-- Run callbacks and triggers
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for _,trigger in pairs(awards.onChat) do
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local res = nil
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if type(trigger) == "function" then
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res = trigger(player,data)
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elseif type(trigger) == "table" then
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if trigger.target and trigger.award then
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if data.chats and data.chats >= trigger.target then
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res = trigger.award
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end
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end
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end
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if res ~= nil then
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if res ~= nil then
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awards.give_achievement(playern,res)
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awards.give_achievement(name,res)
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end
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end
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end
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end
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end)
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end)
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