Heavily nerf lumberjack awards, 1296 trees max.

Playing lumberjack gets repetitive pretty soon,
it's not fun at all to do it for long.
Let's do some calculations:
Digging 100 trees w/ diamond axe takes ca. 3.5 min.
1 diamond axe lasts for 200-300 trees and needs 3 diamonds.
Meaning, to get L337 Lumberjack (100000) trees you
need 58 hours only digging trees! Plus the time to
find ca. 1000 diamonds (100000/300*3) only for the
axes. So much nope.

New awards are factors of 6, capped capped at 1296
because it gets boring at about that point and already
with 1000 trees in your storage you have enough wood
for a long time.

Also, award names were slightly changed.
This commit is contained in:
Wuzzy 2016-08-10 09:39:27 +02:00
parent ae09298ea2
commit 94304a4a90

View File

@ -187,51 +187,50 @@ awards.register_achievement("award_on_the_way", {
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 100 tree blocks."),
awards.register_achievement("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100
target = 6
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:tree",
target = 36
}
})
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 1,000 tree blocks."),
icon = "default_tree.png^awards_level2.png",
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1000
target = 216
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 10,000 tree blocks."),
icon = "default_tree.png^awards_level3.png",
trigger = {
type = "dig",
node = "default:tree",
target = 10000
}
})
-- L33T Lumberjack
awards.register_achievement("award_lumberjack_leet", {
title = S("L33T Lumberjack"),
description = S("Dig 100,000 tree blocks."),
description = S("Dig 1296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100000
target = 1296
}
})