forked from nalc/awards
table based triggers
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0b4ac32bfb
commit
96f692215e
20
api.lua
20
api.lua
@ -31,6 +31,24 @@ dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- API Functions
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function awards.register_achievement(name,data_table)
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if data_table['trigger'] and data_table['trigger']['type'] then
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if data_table['trigger']['type']=="dig" then
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local tmp={
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award=name,
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node=data_table['trigger']['node'],
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target=data_table['trigger']['target'],
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}
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table.insert(awards.onDig,tmp)
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elseif data_table['trigger']['type']=="place" then
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local tmp={
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award=name,
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node=data_table['trigger']['node'],
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target=data_table['trigger']['target'],
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}
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table.insert(awards.onPlace,tmp)
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end
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end
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awards['def'][name] = data_table
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end
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@ -84,7 +102,7 @@ minetest.register_chatcommand("list_awards", {
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params = "",
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description = "list_awards: list your awards",
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func = function(name, param)
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minetest.chat_send_player(name, "Your awards:");
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minetest.chat_send_player(name, name.."'s awards:");
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for _, str in pairs(player_data[name].unlocked) do
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minetest.chat_send_player(name, str);
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29
init.lua
29
init.lua
@ -10,31 +10,24 @@ dofile(minetest.get_modpath("awards").."/api.lua")
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awards.register_achievement("award_mesefind",{
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title = "First Mese Find",
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description = "Found some Mese!",
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trigger={
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type="dig",
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node="default:mese",
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target=1,
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},
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})
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awards.register_onDig(function(player,data)
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if not data['count']['default'] or not data['count']['default']['mese'] then
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return
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end
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if data['count']['default']['mese'] > 0 then
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return "award_mesefind"
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end
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return nil
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end)
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-- First Brick Placed!
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awards.register_achievement("award_foundations",{
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title = "Foundations",
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description = "Every house starts from its foundations!",
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trigger={
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type="place",
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node="default:brick",
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target=1,
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},
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})
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awards.register_onPlace(function(player,data)
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if not data['place']['default'] or not data['place']['default']['brick'] then
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return
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end
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if data['place']['default']['brick'] > 0 then
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return "award_foundations"
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end
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end)
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28
readme.md
28
readme.md
@ -16,27 +16,27 @@ The API
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* desciption
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* sound [optional]
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* image [optional]
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* func [optional] - see below
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* trigger [optional] [table]
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* type - "dig" or "place"
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* (for dig/place type) node - the nodes name
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* (for dig/place type) target - how many to dig / place
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* awards.give_achievement(name,award)
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* -- gives an award to a player
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* awards.register_onDig(func)
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* awards.register_onDig(func(player,data))
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* -- return award name or null
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* -- there will be built in versions of this function
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* awards.register_onPlace(func)
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* awards.register_onPlace(func(player,data))
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* -- return award name or null
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* -- there will be built in versions of this function
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Player Data
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===========
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A list of data referenced/hashed by the player's name.
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* name [string]
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* getNodeCount('node_name') [function]
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* count [table] - dig counter
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* modname [table]
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* itemname [int]
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* place [table] - place counter
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* modname [table]
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* itemname [int]
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* player name
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* name [string]
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* count [table] - dig counter
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* modname [table]
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* itemname [int]
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* place [table] - place counter
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* modname [table]
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* itemname [int]
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52
triggers.lua
52
triggers.lua
@ -47,7 +47,31 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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local data=player_data[playern]
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for i=1,# awards.onDig do
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local res=awards.onDig[i](player,data)
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local res=nil
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if type(awards.onDig[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onDig[i](player,data)
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elseif type(awards.onDig[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onDig[i]['node'] or not awards.onDig[i]['target'] or not awards.onDig[i]['award'] then
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-- table running failed!
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else
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-- run the table
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local tnodedug = string.split(awards.onDig[i]['node'], ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data['count'][tmod] or not data['count'][tmod][titem] then
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-- table running failed!
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elseif data['count'][tmod][titem] > awards.onDig[i]['target']-1 then
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res=awards.onDig[i]['award']
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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@ -91,7 +115,31 @@ minetest.register_on_placenode(function(pos, newnode, placer)
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local data=player_data[playern]
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for i=1,# awards.onPlace do
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local res=awards.onPlace[i](player,data)
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local res=nil
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if type(awards.onPlace[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onPlace[i](player,data)
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elseif type(awards.onPlace[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onPlace[i]['node'] or not awards.onPlace[i]['target'] or not awards.onPlace[i]['award'] then
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-- table running failed!
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else
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-- run the table
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local tnodedug = string.split(awards.onPlace[i]['node'], ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data['place'][tmod] or not data['place'][tmod][titem] then
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-- table running failed!
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elseif data['place'][tmod][titem] > awards.onPlace[i]['target']-1 then
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res=awards.onPlace[i]['award']
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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