forked from nalc/awards
Announce secret awards as secret awards
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parent
49f251136e
commit
9b6e93dd9a
25
api.lua
25
api.lua
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@ -222,7 +222,14 @@ function awards.unlock(name, award)
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local desc = awdef.description or ""
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local background = awdef.background or "awards_bg_default.png"
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local icon = awdef.icon or "awards_unknown.png"
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local custom_announce = awdef.custom_announce or S("Achievement Unlocked:")
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local custom_announce = awdef.custom_announce
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if not custom_announce then
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if awdef.secret then
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custom_announce = S("Secret Achievement Unlocked:")
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else
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custom_announce = S("Achievement Unlocked:")
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end
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end
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-- Do Notification
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if awards.show_mode == "formspec" then
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@ -233,8 +240,14 @@ function awards.unlock(name, award)
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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elseif awards.show_mode == "chat" then
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local chat_announce
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if awdef.secret == true then
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chat_announce = S("Secret Achievement Unlocked: %s")
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else
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chat_announce = S("Achievement Unlocked: %s")
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end
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-- use the chat console to send it
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minetest.chat_send_player(name, S("Achievement Unlocked:")..title)
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minetest.chat_send_player(name, string.format(chat_announce, title))
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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@ -249,12 +262,18 @@ function awards.unlock(name, award)
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offset = {x = 0, y = 138},
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alignment = {x = 0, y = -1}
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})
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local hud_announce
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if awdef.secret == true then
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hud_announce = S("Secret Achievement Unlocked!")
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else
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hud_announce = S("Achievement Unlocked!")
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end
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local two = player:hud_add({
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hud_elem_type = "text",
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name = "award_au",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = "Achievement Unlocked!",
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text = hud_announce,
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 40},
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alignment = {x = 0, y = -1}
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@ -1,4 +1,9 @@
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Achievement Unlocked: =
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Secret Achievement Unlocked: =
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Achievement Unlocked: %s =
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Secret Achievement Unlocked: %s =
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Achievement Unlocked! =
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Secret Achievement Unlocked! =
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Light It Up =
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Place 100 torches. =
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Light ALL The Things! =
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