Update docs

This commit is contained in:
rubenwardy 2021-01-10 16:30:05 +00:00
parent b4a4a1fd74
commit 9c74a3f85a

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@ -194,25 +194,29 @@ end
* `name` is the player name * `name` is the player name
* `def` is the award def. * `def` is the award def.
* return true to cancel HUD * return true to cancel HUD
* `awards.unlock(player_name, award)` * `awards.unlock(player_name, award_name)`
* gives an award to a player * gives an award to a player
* `awards.get_award_states(player_name)` * `awards.get_award_states(player_name)`
* Returns list of tables, sorted by `score`, each having the fields: * Returns list of tables, sorted by `score`, each having the fields:
{ ```lua
name = "mymod:awardname", {
def = {}, -- Award definition name = "mymod:awardname",
unlocked = true, -- Whether award has been unlocked def = {}, -- Award definition
started = true, -- Whether any progress has been made unlocked = true, -- Whether award has been unlocked
score = 0, -- Score used in sorting started = true, -- Whether any progress has been made
score = 0, -- Score used in sorting
-- Either a table or nil -- Either a table or nil
progress = { -- Will be nil if progress is indeterminable or
current = 5, -- if the award is unlocked
target = 10, progress = {
label = "label", -- Label to show over progress bar current = 5,
} target = 10,
label = "label", -- Label to show over progress bar
} }
}
```
## Triggers ## Triggers