Move save function

This commit is contained in:
Rubenwardy 2013-11-06 19:36:49 +00:00
parent 6405b26d65
commit 9f61f2e600
2 changed files with 9 additions and 8 deletions

13
api.lua
View File

@ -4,8 +4,11 @@
-- this is api function file -- this is api function file
------------------------------------------------------- -------------------------------------------------------
-- The global award namespace
awards = {}
-- Table Save Load Functions -- Table Save Load Functions
function save_playerD() function awards.save()
local file = io.open(minetest.get_worldpath().."/awards.txt", "w") local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
if file then if file then
file:write(minetest.serialize(awards.players)) file:write(minetest.serialize(awards.players))
@ -13,7 +16,7 @@ function save_playerD()
end end
end end
local function load_playerD() function awards.load()
local file = io.open(minetest.get_worldpath().."/awards.txt", "r") local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then if file then
local table = minetest.deserialize(file:read("*all")) local table = minetest.deserialize(file:read("*all"))
@ -24,9 +27,7 @@ local function load_playerD()
return {} return {}
end end
-- The global award namespace awards.players = awards.load()
awards={}
awards.players=load_playerD()
function awards.player(name) function awards.player(name)
return awards.players[player] return awards.players[player]
end end
@ -175,7 +176,7 @@ function awards.give_achievement(name,award)
print(name.." Has unlocked"..title..".") print(name.." Has unlocked"..title..".")
-- save playertable -- save playertable
save_playerD() awards.save()
end end
end end

View File

@ -188,5 +188,5 @@ minetest.register_on_newplayer(function(player)
end) end)
minetest.register_on_shutdown(function() minetest.register_on_shutdown(function()
save_playerD() awards.save()
end) end)