forked from nalc/awards
Fix group total, fix item increment count argument, add player checks, resize award icon, fix log output
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@ -43,6 +43,11 @@ end
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-- name - the name of the player
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-- name - the name of the player
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-- award - the name of the award to give
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-- award - the name of the award to give
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function awards.unlock(name, award)
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function awards.unlock(name, award)
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-- Ensure the player is online.
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if not minetest.get_player_by_name(name) then
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return
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end
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-- Access Player Data
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-- Access Player Data
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local data = awards.player(name)
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local data = awards.player(name)
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local awdef = awards.registered_awards[award]
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local awdef = awards.registered_awards[award]
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@ -60,7 +65,7 @@ function awards.unlock(name, award)
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end
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end
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-- Unlock Award
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-- Unlock Award
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minetest.log("action", name.." has unlocked award "..name)
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minetest.log("action", name.." has unlocked award "..award)
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data.unlocked[award] = award
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data.unlocked[award] = award
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awards.save()
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awards.save()
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@ -91,7 +96,7 @@ function awards.unlock(name, award)
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local title = awdef.title or award
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local title = awdef.title or award
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local desc = awdef.description or ""
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local desc = awdef.description or ""
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local background = awdef.background or "awards_bg_default.png"
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local background = awdef.background or "awards_bg_default.png"
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local icon = awdef.icon or "awards_unknown.png"
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local icon = (awdef.icon or "awards_unknown.png") .. "^[resize:32x32"
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local sound = awdef.sound
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local sound = awdef.sound
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if sound == nil then
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if sound == nil then
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-- Explicit check for nil because sound could be `false` to disable it
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-- Explicit check for nil because sound could be `false` to disable it
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@ -160,8 +160,9 @@ function awards.register_trigger(tname, tdef)
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data[tname] = data[tname] or {}
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data[tname] = data[tname] or {}
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local currentVal = (data[tname][key] or 0) + n
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local currentVal = (data[tname][key] or 0) + n
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data[tname][key] = currentVal
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data[tname][key] = currentVal
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data[tname].__total = (data[tname].__total or 0)
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if key:sub(1, 6) ~= "group:" then
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if key:sub(1, 6) ~= "group:" then
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data[tname].__total = (data[tname].__total or 0) + n
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data[tname].__total = data[tname].__total + n
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end
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end
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tdef:run_callbacks(player, data, function(entry)
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tdef:run_callbacks(player, data, function(entry)
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@ -173,7 +174,6 @@ function awards.register_trigger(tname, tdef)
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else
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else
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return
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return
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end
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end
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if current >= entry.target then
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if current >= entry.target then
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return entry.award
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return entry.award
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end
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end
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@ -201,7 +201,7 @@ end
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function awards.increment_item_counter(data, field, itemname, count)
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function awards.increment_item_counter(data, field, itemname, count)
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itemname = minetest.registered_aliases[itemname] or itemname
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itemname = minetest.registered_aliases[itemname] or itemname
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data[field][itemname] = (data[field][itemname] or 0) + 1
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data[field][itemname] = (data[field][itemname] or 0) + (count or 1)
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end
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end
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function awards.get_item_count(data, field, itemname)
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function awards.get_item_count(data, field, itemname)
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@ -141,5 +141,5 @@ minetest.register_on_item_eat(function(_, _, itemstack, player, _)
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local itemname = itemstack:get_name()
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local itemname = itemstack:get_name()
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itemname = minetest.registered_aliases[itemname] or itemname
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itemname = minetest.registered_aliases[itemname] or itemname
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awards.notify_eat(player, itemname, itemstack:get_count())
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awards.notify_eat(player, itemname)
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end)
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end)
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