forked from nalc/awards
restyled
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6a968c87c5
commit
d769dd224d
94
api.lua
Normal file
94
api.lua
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@ -0,0 +1,94 @@
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-- Table Save Load Functions
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local function save_playerD()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(player_data))
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file:close()
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end
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end
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local function load_playerD()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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return table
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end
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end
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return {}
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end
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-- The global award namespace
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awards={}
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player_data=load_playerD()
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-- A table of award definitions
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awards.def={}
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- API Functions
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function awards.register_achievement(name,data_table)
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awards['def'][name] = data_table
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end
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function awards.register_onDig(func)
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table.insert(awards.onDig,func);
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end
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func);
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end
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function awards.give_achievement(name,award)
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local data=player_data[name]
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if not data['unlocked'] then
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data['unlocked']={}
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end
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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-- set player_data table
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data['unlocked'][award]=award
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-- define local award data
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local title = award
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local desc = ""
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-- check definition table
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if awards['def'][award] and awards['def'][award]['title'] then
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title=awards['def'][award]['title']
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end
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if awards['def'][award] and awards['def'][award]['description'] then
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desc=awards['def'][award]['description']
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end
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-- send award header
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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-- send award content
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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-- save playertable
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save_playerD()
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end
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end
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-- List a player's achievements
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minetest.register_chatcommand("list_awards", {
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params = "",
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description = "list_awards: list your awards",
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func = function(name, param)
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minetest.chat_send_player(name, "Your awards:");
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for _, str in pairs(player_data[name].unlocked) do
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minetest.chat_send_player(name, str);
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end
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end,
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})
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109
init.lua
109
init.lua
@ -1,104 +1,12 @@
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-- AWARDS
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-- AWARDS
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-- by Rubenwardy, CC-BY-SA
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-- by Rubenwardy, CC-BY-SA
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-------------------------------------------------------
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-------------------------------------------------------
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-- this is the api definition file for the awards mod
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-- this is the init file for the award mod
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-------------------------------------------------------
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-------------------------------------------------------
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-- Table Save Load Functions
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dofile(minetest.get_modpath("awards").."/api.lua")
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local function save_playerD()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(player_data))
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file:close()
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end
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end
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local function load_playerD()
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-- Found some Mese!
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local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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return table
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end
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end
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return {}
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end
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-- The global award namespace
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awards={}
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player_data=load_playerD()
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-- A table of award definitions
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awards.def={}
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- API Functions
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function awards.register_achievement(name,data_table)
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awards['def'][name] = data_table
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end
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function awards.register_onDig(func)
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table.insert(awards.onDig,func);
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end
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func);
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end
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function awards.give_achievement(name,award)
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local data=player_data[name]
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if not data['unlocked'] then
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data['unlocked']={}
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end
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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-- set player_data table
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data['unlocked'][award]=award
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-- define local award data
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local title = award
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local desc = ""
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-- check definition table
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if awards['def'][award] and awards['def'][award]['title'] then
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title=awards['def'][award]['title']
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end
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if awards['def'][award] and awards['def'][award]['description'] then
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desc=awards['def'][award]['description']
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end
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-- send award header
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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-- send award content
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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-- save player_data table
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save_playerD()
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end
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end
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-- List a player's achievements
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minetest.register_chatcommand("list_awards", {
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params = "",
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description = "list_awards: list your awards",
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func = function(name, param)
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minetest.chat_send_player(name, "Your awards:");
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for _, str in pairs(player_data[name].unlocked) do
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minetest.chat_send_player(name, str);
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end
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end,
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})
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-- Example Achievements
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awards.register_achievement("award_mesefind",{
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awards.register_achievement("award_mesefind",{
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title = "First Mese Find",
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title = "First Mese Find",
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description = "Found some Mese!",
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description = "Found some Mese!",
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@ -114,12 +22,19 @@ awards.register_onDig(function(player,data)
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end
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end
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end)
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end)
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-- First Wood Placed!
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awards.register_achievement("award_woodplace",{
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title = "Foundations",
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description = "First Wood Placed!",
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})
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awards.register_onPlace(function(player,data)
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awards.register_onPlace(function(player,data)
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if not data['place']['default'] or not data['place']['default']['mese'] then
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if not data['place']['default'] or not data['place']['default']['mese'] then
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return
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return
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end
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end
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if data['place']['default']['mese'] > 0 then
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if data['place']['default']['wood'] > 0 then
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return "award_meseplace"
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return "award_woodplace"
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end
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end
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end)
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end)
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12
readme.md
12
readme.md
@ -17,8 +17,13 @@ The API
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* sound [optional]
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* sound [optional]
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* image [optional]
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* image [optional]
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* func [optional] - see below
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* func [optional] - see below
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* awards.give_achievement(name,award)
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* -- gives an award to a player
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* awards.register_onDig(func)
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* awards.register_onDig(func)
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* -- return true if the medal should be rewarded
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* -- return award name or null
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* -- there will be built in versions of this function
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* awards.register_onPlace(func)
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* -- return award name or null
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* -- there will be built in versions of this function
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* -- there will be built in versions of this function
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@ -29,6 +34,9 @@ A list of data referenced/hashed by the player's name.
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* name [string]
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* name [string]
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* getNodeCount('node_name') [function]
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* getNodeCount('node_name') [function]
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* count [table]
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* count [table] - dig counter
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* modname [table]
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* itemname [int]
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* place [table] - place counter
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* modname [table]
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* modname [table]
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* itemname [int]
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* itemname [int]
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