-- AWARDS -- by Rubenwardy, CC-BY-SA ------------------------------------------------------- -- this is api function file ------------------------------------------------------- -- The global award namespace awards = {} -- Table Save Load Functions function awards.save() local file = io.open(minetest.get_worldpath().."/awards.txt", "w") if file then file:write(minetest.serialize(awards.players)) file:close() end end function awards.load() local file = io.open(minetest.get_worldpath().."/awards.txt", "r") if file then local table = minetest.deserialize(file:read("*all")) if type(table) == "table" then return table end end return {} end awards.players = awards.load() function awards.player(name) return awards.players[player] end -- A table of award definitions awards.def = {} function awards.tbv(tb,value,default) if not default then default = {} end if not tb or type(tb) ~= "table" then print("Table is null, or not a table!") return end if not tb[value] then tb[value] = default end end -- Load files dofile(minetest.get_modpath("awards").."/triggers.lua") dofile(minetest.get_modpath("awards").."/config.txt") -- API Functions function awards.register_achievement(name,data_table) -- see if a trigger is defined in the achievement definition if data_table.trigger and data_table.trigger.type then if data_table.trigger.type=="dig" then local tmp={ award=name, node=data_table.trigger.node, target=data_table.trigger.target, } table.insert(awards.onDig,tmp) elseif data_table.trigger.type=="place" then local tmp={ award=name, node=data_table.trigger.node, target=data_table.trigger.target, } table.insert(awards.onPlace,tmp) elseif data_table.trigger.type=="death" then local tmp={ award=name, target=data_table.trigger.target, } table.insert(awards.onDeath,tmp) end end -- check icon, background and custom_announce data if data_table.icon == nil or data_table.icon == "" then data_table.icon = "unknown.png" end if data_table.background == nil or data_table.background == "" then data_table.background = "bg_default.png" end if data_table.custom_announce == nil or data_table.custom_announce == "" then data_table.custom_announce = "Achievement Unlocked:" end -- add the achievement to the definition table awards.def[name] = data_table end -- this function adds a trigger function or table to the ondig table function awards.register_onDig(func) table.insert(awards.onDig,func); end -- this function adds a trigger function or table to the ondig table function awards.register_onPlace(func) table.insert(awards.onPlace,func); end -- this function adds a trigger function or table to the ondeath table function awards.register_onDeath(func) table.insert(awards.onDeath,func); end -- This function is called whenever a target condition is met. -- It checks if a player already has that achievement, and if they do not, -- it gives it to them ---------------------------------------------- --awards.give_achievement(name,award) -- name - the name of the player -- award - the name of the award to give function awards.give_achievement(name,award) -- Access Player Data local data=awards.players[name] -- Perform checks if not data then return end if not awards.def[award] then return end awards.tbv(data,"unlocked") -- check to see if the player does not already have that achievement if not data.unlocked[award] or data.unlocked[award]~=award then -- Set award flag data.unlocked[award]=award -- Get data from definition tables local title = award local desc = "" local background = "" local icon = "" local custom_announce = "" if awards.def[award].title then title = awards.def[award].title end if awards.def[award].custom_announce then custom_announce = awards.def[award].custom_announce end if awards.def[award].background then background = awards.def[award].background end if awards.def[award].icon then icon = awards.def[award].icon end if awards.def[award] and awards.def[award].description then desc = awards.def[award].description end -- send the won award message to the player if Use_Formspec == true then -- use a formspec to send it minetest.show_formspec(name, "achievements:unlocked", "size[4,2]".. "image_button_exit[0,0;4,2;"..background..";close1; ]".. "image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]".. "label[1.1,1;"..title.."]".. "label[0.3,0.1;"..custom_announce.."]") else -- use the chat console to send it minetest.chat_send_player(name, "Achievement Unlocked: "..title) if desc~="" then minetest.chat_send_player(name, desc) end end -- record this in the log print(name.." Has unlocked"..title..".") -- save playertable awards.save() end end -- List a player's achievements minetest.register_chatcommand("list_awards", { params = "", description = "list_awards: list your awards", func = function(name, param) if not awards.players[name] or not awards.players[name].unlocked then minetest.chat_send_player(name, "You do not have any awards") return end minetest.chat_send_player(name, name.."'s awards:") for _, str in pairs(awards.players[name].unlocked) do minetest.chat_send_player(name, str); end end, })