forked from nalc/awards
dd3de62572
-Added 3 new api values for formspec (background, icon, and custom_announce) -Added configuration file -Fixed one glitch that happens when you mine stone and rejoin -Addded textures
133 lines
2.7 KiB
Lua
133 lines
2.7 KiB
Lua
-- AWARDS
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-- by Rubenwardy, CC-BY-SA
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-------------------------------------------------------
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-- this is the init file for the award mod
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-------------------------------------------------------
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dofile(minetest.get_modpath("awards").."/api.lua")
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-- Light it up
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awards.register_achievement("award_lightitup",{
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title = "Light It Up",
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description = "You have placed 100 torches",
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icon = "novicebuilder.png",
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trigger={
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type="place",
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node="default:torch",
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target=100,
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},
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})
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-- Lumber Jack
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awards.register_achievement("award_lumberjack",{
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title = "Lumber Jack",
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description = "You have dug 100 tree blocks",
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trigger={
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type="dig",
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node="default:tree",
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target=100,
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},
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})
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-- Found some Mese!
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awards.register_achievement("award_mesefind",{
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title = "First Mese Find",
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description = "Found some Mese!",
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icon = "mese.png",
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background = "bg_mining.png",
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trigger={
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type="dig",
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node="default:stone_with_mese",
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target=100,
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},
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})
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-- Found a Nyan cat!
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awards.register_achievement("award_nyanfind",{
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title = "OMG, Nyan Cat!",
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description = "Find a nyan cat",
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trigger={
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type="dig",
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node="default:nyancat",
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target=1,
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},
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})
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-- Just entered the mine
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awards.register_achievement("award_mine1",{
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title = "Entering the mine",
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description = "You have dug 10 stone blocks",
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger={
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type="dig",
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node="default:stone",
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target=10,
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},
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})
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-- Mini Miner
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awards.register_achievement("award_mine2",{
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title = "Mini Miner",
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description = "You have dug 100 stone blocks",
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger={
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type="dig",
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node="default:stone",
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target=100,
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},
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})
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-- Hardened Miner
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awards.register_achievement("award_mine3",{
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title = "Hardened Miner",
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description = "You have dug 1000 stone blocks",
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger={
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type="dig",
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node="default:stone",
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target=1000,
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},
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})
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-- Master Miner
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awards.register_achievement("award_mine4",{
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title = "Master Miner",
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description = "You have dug 10000 stone blocks",
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger={
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type="dig",
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node="default:stone",
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target=10000,
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},
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})
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-- First Death
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awards.register_achievement("award_death1",{
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title = "First Death",
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description = "Oh well, it does not matter you have more lives than a cat",
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trigger={
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type="death",
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target=1,
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},
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})
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-- Burned to death
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awards.register_achievement("award_burn",{
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title = "you're a witch!",
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description = "Burn to death in a fire",
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})
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awards.register_onDeath(function(player,data)
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print ("running on death function")
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local pos=player:getpos()
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if pos and minetest.env:find_node_near(pos, 1, "fire:basic_flame")~=nil then
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return "award_burn"
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end
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return nil
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end) |