forked from nalc/awards
38c504e938
* Add eat trigger and 2 new awards * Add mushroom eating awards * Add support for counting any eat/dig/craft/place * Update readme * Add 4 builder awards * Update German locale * Update dependencies * Fix mistake in German translation * Revert removal of background
937 lines
22 KiB
Lua
937 lines
22 KiB
Lua
-- AWARDS
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--
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-- Copyright (C) 2013-2015 rubenwardy
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU Lesser General Public License as published by
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-- the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Lesser General Public License for more details.
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-- You should have received a copy of the GNU Lesser General Public License along
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-- with this program; if not, write to the Free Software Foundation, Inc.,
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function ( s ) return s end
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end
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dofile(minetest.get_modpath("awards").."/api.lua")
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dofile(minetest.get_modpath("awards").."/chat_commands.lua")
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dofile(minetest.get_modpath("awards").."/sfinv.lua")
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dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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awards.set_intllib(S)
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-- Saint-Maclou
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if minetest.get_modpath("moreblocks") then
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awards.register_achievement("award_saint_maclou",{
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title = S("Saint-Maclou"),
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description = S("Place 20 coal checkers."),
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icon = "awards_novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:coal_checker",
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target = 20
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}
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})
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-- Castorama
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awards.register_achievement("award_castorama",{
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title = S("Castorama"),
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description = S("Place 20 iron checkers."),
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icon = "awards_novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:iron_checker",
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target = 20
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}
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})
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-- Sam the Trapper
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awards.register_achievement("award_sam_the_trapper",{
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title = S("Sam the Trapper"),
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description = S("Place 2 trap stones."),
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icon = "awards_novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:trap_stone",
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target = 2
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}
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})
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end
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-- This award can't be part of Unified Inventory, it would make a circular dependency
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if minetest.get_modpath("unified_inventory") then
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if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
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awards.register_achievement("awards_ui_bags", {
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title = S("Backpacker"),
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description = S("Craft 4 large bags."),
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icon = "awards_ui_bags.png",
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trigger = {
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type = "craft",
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item = "unified_inventory:bag_large",
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target = 4
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}
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})
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end
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end
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if minetest.get_modpath("fire") then
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awards.register_achievement("awards_pyro", {
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title = S("Pyromaniac"),
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description = S("Craft 8 times flint and steel."),
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icon = "fire_flint_steel.png",
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trigger = {
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type = "craft",
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item = "fire:flint_and_steel",
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target = 8
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}
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})
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if minetest.setting_getbool("disable_fire") ~= true then
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awards.register_achievement("awards_firefighter", {
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title = S("Firefighter"),
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description = S("Put out 1000 fires."),
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icon = "awards_firefighter.png",
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trigger = {
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type = "dig",
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node = "fire:basic_flame",
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target = 1000
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}
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})
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end
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end
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if minetest.get_modpath("default") then
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-- Light it up
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awards.register_achievement("award_lightitup",{
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title = S("Light It Up"),
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description = S("Place 100 torches."),
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icon = "awards_novicebuilder.png^awards_level1.png",
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trigger = {
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type = "place",
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node = "default:torch",
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target = 100
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}
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})
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-- Light ALL the things!
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awards.register_achievement("award_well_lit",{
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title = S("Well Lit"),
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description = S("Place 1,000 torches."),
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icon = "awards_novicebuilder.png^awards_level2.png",
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trigger = {
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type = "place",
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node = "default:torch",
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target = 1000
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}
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})
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awards.register_achievement("award_meselamp",{
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title = S("Really Well Lit"),
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description = S("Craft 10 mese lamps."),
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icon = "default_meselamp.png",
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trigger = {
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type = "craft",
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item = "default:meselamp",
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target = 10
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}
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})
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awards.register_achievement("awards_stonebrick", {
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title = S("Outpost"),
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description = S("Craft 200 stone bricks."),
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icon = "default_stone_brick.png^awards_level1.png",
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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target = 200
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}
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})
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awards.register_achievement("awards_stonebrick2", {
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title = S("Watchtower"),
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description = S("Craft 800 stone bricks."),
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icon = "default_stone_brick.png^awards_level2.png",
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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target = 800
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}
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})
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awards.register_achievement("awards_stonebrick3", {
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title = S("Fortress"),
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description = S("Craft 3,200 stone bricks."),
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icon = "default_stone_brick.png^awards_level3.png",
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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target = 3200
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}
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})
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awards.register_achievement("awards_desert_stonebrick", {
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title = S("Desert Dweller"),
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description = S("Craft 400 desert stone bricks."),
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icon = "default_desert_stone_brick.png",
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trigger = {
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type = "craft",
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item = "default:desert_stonebrick",
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target = 400
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}
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})
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awards.register_achievement("awards_desertstonebrick", {
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title = S("Pharaoh"),
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description = S("Craft 100 sandstone bricks."),
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icon = "default_sandstone_brick.png",
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trigger = {
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type = "craft",
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item = "default:sandstonebrick",
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target = 100
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}
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})
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awards.register_achievement("awards_bookshelf", {
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title = S("Little Library"),
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description = S("Craft 7 bookshelves."),
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icon = "default_bookshelf.png",
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trigger = {
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type = "craft",
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item = "default:bookshelf",
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target = 7
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}
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})
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awards.register_achievement("awards_obsidian", {
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title = S("Lava and Water"),
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description = S("Mine your first obsidian."),
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icon = "default_obsidian.png^awards_level1.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:obsidian",
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target = 1
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}
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})
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-- Obsessed with Obsidian
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awards.register_achievement("award_obsessed_with_obsidian",{
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title = S("Obsessed with Obsidian"),
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description = S("Mine 50 obsidian."),
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icon = "default_obsidian.png^awards_level2.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:obsidian",
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target = 50
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}
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})
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-- Proof that player has found lava
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awards.register_achievement("award_lavaminer",{
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title = S("Lava Miner"),
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description = S("Mine any block while being very close to lava."),
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background = "awards_bg_mining.png",
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icon = "default_lava.png",
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})
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awards.register_on_dig(function(player,data)
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local pos = player:getpos()
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if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or
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minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then
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return "award_lavaminer"
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end
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return nil
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end)
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-- On the way
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awards.register_achievement("award_on_the_way", {
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title = S("On The Way"),
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description = S("Place 100 rails."),
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icon = "default_rail.png",
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trigger = {
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type = "place",
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node = "default:rail",
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target = 100
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}
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})
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awards.register_achievement("award_lumberjack_firstday", {
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title = S("First Day in the Woods"),
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description = S("Dig 6 tree blocks."),
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icon = "default_tree.png^awards_level1.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 6
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}
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})
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-- Lumberjack
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awards.register_achievement("award_lumberjack", {
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title = S("Lumberjack"),
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description = S("Dig 36 tree blocks."),
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icon = "default_tree.png^awards_level2.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 36
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}
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})
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-- Semi-pro Lumberjack
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awards.register_achievement("award_lumberjack_semipro", {
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title = S("Semi-pro Lumberjack"),
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description = S("Dig 216 tree blocks."),
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icon = "default_tree.png^awards_level3.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 216
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}
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})
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-- Professional Lumberjack
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awards.register_achievement("award_lumberjack_professional", {
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title = S("Professional Lumberjack"),
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description = S("Dig 1,296 tree blocks."),
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icon = "default_tree.png^awards_level4.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 1296
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}
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})
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-- Junglebaby
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awards.register_achievement("award_junglebaby", {
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title = S("Junglebaby"),
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description = S("Dig 100 jungle tree blocks."),
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icon = "default_jungletree.png^awards_level1.png",
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trigger = {
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type = "dig",
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node = "default:jungletree",
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target = 100
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}
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})
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-- Jungleman
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awards.register_achievement("award_jungleman", {
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title = S("Jungleman"),
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description = S("Dig 1,000 jungle tree blocks."),
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icon = "default_jungletree.png^awards_level2.png",
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trigger = {
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type = "dig",
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node = "default:jungletree",
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target = 1000
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}
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})
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-- Found some Mese!
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awards.register_achievement("award_mesefind", {
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title = S("First Mese Find"),
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description = S("Mine your first mese ore."),
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icon = "default_stone.png^default_mineral_mese.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_mese",
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target = 1
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}
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})
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-- Mese Block
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awards.register_achievement("award_meseblock", {
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secret = true,
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title = S("Mese Mastery"),
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description = S("Mine a mese block."),
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icon = "default_mese_block.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:mese",
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target = 1
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}
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})
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-- You're a copper
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awards.register_achievement("award_youre_a_copper", {
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title = S("You’re a copper"),
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description = S("Dig 1,000 copper ores."),
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icon = "default_stone.png^default_mineral_copper.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_copper",
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target = 1000
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}
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})
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-- Found a Nyan cat!
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awards.register_achievement("award_nyanfind", {
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secret = true,
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title = S("A Cat in a Pop-Tart?!"),
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description = S("Mine a nyan cat."),
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icon = "nyancat_front.png",
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trigger = {
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type = "dig",
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node = "default:nyancat",
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target = 1
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}
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})
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-- Mini Miner
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awards.register_achievement("award_mine2", {
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title = S("Mini Miner"),
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description = S("Dig 100 stone blocks."),
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icon = "awards_miniminer.png^awards_level1.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 100
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}
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})
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-- Hardened Miner
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awards.register_achievement("award_mine3", {
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title = S("Hardened Miner"),
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description = S("Dig 1,000 stone blocks."),
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icon = "awards_miniminer.png^awards_level2.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 1000
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}
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})
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-- Master Miner
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awards.register_achievement("award_mine4", {
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title = S("Master Miner"),
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description = S("Dig 10,000 stone blocks."),
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icon = "awards_miniminer.png^awards_level3.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 10000
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}
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})
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-- Marchand de sable
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awards.register_achievement("award_marchand_de_sable", {
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title = S("Marchand De Sable"),
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description = S("Dig 1,000 sand."),
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icon = "default_sand.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:sand",
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target = 1000
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}
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})
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awards.register_achievement("awards_crafter_of_sticks", {
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title = S("Crafter of Sticks"),
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description = S("Craft 100 sticks."),
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icon = "default_stick.png",
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trigger = {
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type = "craft",
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item = "default:stick",
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target = 100
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}
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})
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awards.register_achievement("awards_junglegrass", {
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title = S("Jungle Discoverer"),
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description = S("Mine your first jungle grass."),
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icon = "default_junglegrass.png",
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trigger = {
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type = "dig",
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node = "default:junglegrass",
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target = 1
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}
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})
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awards.register_achievement("awards_grass", {
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title = S("Grasslands Discoverer"),
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description = S("Mine some grass."),
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icon = "default_grass_3.png",
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trigger = {
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type = "dig",
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node = "default:grass_1",
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target = 1
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}
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})
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awards.register_achievement("awards_dry_grass", {
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title = S("Savannah Discoverer"),
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description = S("Mine some dry grass."),
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icon = "default_dry_grass_3.png",
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trigger = {
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type = "dig",
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node = "default:dry_grass_3",
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target = 1
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}
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})
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awards.register_achievement("awards_cactus", {
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title = S("Desert Discoverer"),
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description = S("Mine your first cactus."),
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icon = "default_cactus_side.png",
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trigger = {
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type = "dig",
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node = "default:cactus",
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target = 1
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}
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})
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awards.register_achievement("awards_dry_shrub", {
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title = S("Far Lands"),
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description = S("Mine your first dry shrub."),
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icon = "default_dry_shrub.png",
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trigger = {
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type = "dig",
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node = "default:dry_shrub",
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target = 1
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}
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})
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awards.register_achievement("awards_ice", {
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title = S("Glacier Discoverer"),
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description = S("Mine your first ice."),
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icon = "default_ice.png",
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trigger = {
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type = "dig",
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node = "default:ice",
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target = 1
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}
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})
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-- Proof that player visited snowy lands
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awards.register_achievement("awards_snowblock", {
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title = S("Very Simple Snow Man"),
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description = S("Place two snow blocks."),
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icon = "default_snow.png",
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trigger = {
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type = "place",
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node = "default:snowblock",
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target = 2
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}
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})
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awards.register_achievement("awards_gold_ore", {
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title = S("First Gold Find"),
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description = S("Mine your first gold ore."),
|
||
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
|
||
background = "awards_bg_mining.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "default:stone_with_gold",
|
||
target = 1
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_gold_rush", {
|
||
title = S("Gold Rush"),
|
||
description = S("Mine 45 gold ores."),
|
||
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
|
||
background = "awards_bg_mining.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "default:stone_with_gold",
|
||
target = 45
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_diamond_ore", {
|
||
title = S("Wow, I am Diamonds!"),
|
||
description = S("Mine your first diamond ore."),
|
||
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "default:stone_with_diamond",
|
||
target = 1
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_diamond_rush", {
|
||
title = S("Girl's Best Friend"),
|
||
description = S("Mine 18 diamond ores."),
|
||
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
|
||
background = "awards_bg_mining.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "default:stone_with_diamond",
|
||
target = 18
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_diamondblock", {
|
||
title = S("Hardest Block on Earth"),
|
||
description = S("Craft a diamond block."),
|
||
icon = "default_diamond_block.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item = "default:diamondblock",
|
||
target = 1
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_mossycobble", {
|
||
title = S("In the Dungeon"),
|
||
description = S("Mine a mossy cobblestone."),
|
||
icon = "default_mossycobble.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "default:mossycobble",
|
||
target = 1
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_furnace", {
|
||
title = S("Smelter"),
|
||
description = S("Craft 10 furnaces."),
|
||
icon = "default_furnace_front.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "default:furnace",
|
||
target = 10
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_chest", {
|
||
title = S("Treasurer"),
|
||
description = S("Craft 15 chests."),
|
||
icon = "default_chest_front.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "default:chest",
|
||
target = 15
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_chest2", {
|
||
title = S("Bankier"),
|
||
description = S("Craft 30 locked chests."),
|
||
icon = "default_chest_lock.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "default:chest_locked",
|
||
target = 30
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_brick", {
|
||
title = S("Bricker"),
|
||
description = S("Craft 200 brick blocks."),
|
||
icon = "default_brick.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "default:brick",
|
||
target = 200
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_obsidianbrick", {
|
||
title = S("House of Obsidian"),
|
||
description = S("Craft 100 obsidian bricks."),
|
||
icon = "default_obsidian_brick.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "default:obsidianbrick",
|
||
target = 100
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_placestone", {
|
||
title = S("Build a Cave"),
|
||
description = S("Place 100 stone."),
|
||
icon = "default_stone.png",
|
||
trigger = {
|
||
type = "place",
|
||
node = "default:stone",
|
||
target = 100
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_woodladder", {
|
||
title = S("Long Ladder"),
|
||
description = S("Place 400 wooden ladders."),
|
||
icon = "default_ladder_wood.png",
|
||
trigger = {
|
||
type = "place",
|
||
node = "default:ladder_wood",
|
||
target = 400
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_steelladder", {
|
||
title = S("Industrial Age"),
|
||
description = S("Place 40 steel ladders."),
|
||
icon = "default_ladder_steel.png",
|
||
trigger = {
|
||
type = "place",
|
||
node = "default:ladder_steel",
|
||
target = 40
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_apples", {
|
||
title = S("Yummy!"),
|
||
description = S("Eat 80 apples."),
|
||
icon = "default_apple.png",
|
||
trigger = {
|
||
type = "eat",
|
||
item = "default:apple",
|
||
target = 80
|
||
}
|
||
})
|
||
end
|
||
|
||
if minetest.get_modpath("vessels") then
|
||
awards.register_achievement("award_vessels_shelf", {
|
||
title = S("Glasser"),
|
||
icon = "vessels_shelf.png",
|
||
description = S("Craft 14 vessels shelves."),
|
||
trigger = {
|
||
type = "craft",
|
||
item= "vessels:shelf",
|
||
target = 14
|
||
}
|
||
})
|
||
end
|
||
|
||
if minetest.get_modpath("farming") then
|
||
awards.register_achievement("awards_farmer", {
|
||
title = S("Farming Skills Aquired"),
|
||
description = S("Harvest a fully grown wheat plant."),
|
||
icon = "farming_wheat_8.png^awards_level1.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "farming:wheat_8",
|
||
target = 1
|
||
}
|
||
})
|
||
awards.register_achievement("awards_farmer2", {
|
||
title = S("Field Worker"),
|
||
description = S("Harvest 25 fully grown wheat plants."),
|
||
icon = "farming_wheat_8.png^awards_level2.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "farming:wheat_8",
|
||
target = 25
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_farmer3", {
|
||
title = S("Aspiring Farmer"),
|
||
description = S("Harvest 125 fully grown wheat plants."),
|
||
icon = "farming_wheat_8.png^awards_level3.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "farming:wheat_8",
|
||
target = 125
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_farmer4", {
|
||
title = S("Wheat Magnate"),
|
||
description = S("Harvest 625 fully grown wheat plants."),
|
||
icon = "farming_wheat_8.png^awards_level4.png",
|
||
trigger = {
|
||
type = "dig",
|
||
node = "farming:wheat_8",
|
||
target = 625
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("award_bread", {
|
||
title = S("Baker"),
|
||
description = S("Eat 10 loaves of bread."),
|
||
icon = "farming_bread.png",
|
||
trigger = {
|
||
type = "eat",
|
||
item = "farming:bread",
|
||
target = 10
|
||
}
|
||
})
|
||
|
||
end
|
||
|
||
if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
|
||
awards.register_achievement("awards_wool", {
|
||
title = S("Wool Over Your Eyes"),
|
||
description = S("Craft 250 white wool."),
|
||
icon = "wool_white.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item = "wool:white",
|
||
target = 250
|
||
}
|
||
})
|
||
end
|
||
|
||
if minetest.get_modpath("beds") then
|
||
awards.register_achievement("award_bed", {
|
||
title = S("Hotelier"),
|
||
description = S("Craft 15 fancy beds."),
|
||
icon = "beds_bed_fancy.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "beds:fancy_bed_bottom",
|
||
target = 15
|
||
}
|
||
})
|
||
end
|
||
|
||
if minetest.get_modpath("stairs") then
|
||
awards.register_achievement("award_stairs_goldblock", {
|
||
title = S("Filthy Rich"),
|
||
description = S("Craft 24 gold block stairs."),
|
||
icon = "default_gold_block.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "stairs:stair_goldblock",
|
||
target = 24
|
||
}
|
||
})
|
||
end
|
||
|
||
if minetest.get_modpath("dye") then
|
||
awards.register_achievement("awards_dye_red", {
|
||
title = S("Roses Are Red"),
|
||
description = S("Craft 400 red dyes."),
|
||
icon = "dye_red.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item = "dye:red",
|
||
target = 400
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_dye_yellow", {
|
||
title = S("Dandelions are Yellow"),
|
||
description = S("Craft 400 yellow dyes."),
|
||
icon = "dye_yellow.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item = "dye:yellow",
|
||
target = 400
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_dye_blue", {
|
||
title = S("Geraniums are Blue"),
|
||
description = S("Craft 400 blue dyes."),
|
||
icon = "dye_blue.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "dye:blue",
|
||
target = 400
|
||
}
|
||
})
|
||
|
||
awards.register_achievement("awards_dye_white", {
|
||
title = S("White Color Stock"),
|
||
description = S("Craft 100 white dyes."),
|
||
icon = "dye_white.png",
|
||
trigger = {
|
||
type = "craft",
|
||
item= "dye:white",
|
||
target = 100
|
||
}
|
||
})
|
||
end
|
||
|
||
if minetest.get_modpath("flowers") then
|
||
awards.register_achievement("awards_brown_mushroom1", {
|
||
title = S("Tasty Mushrooms"),
|
||
description = S("Eat 3 brown mushrooms."),
|
||
icon = "flowers_mushroom_brown.png^awards_level1.png",
|
||
trigger = {
|
||
type = "eat",
|
||
item= "flowers:mushroom_brown",
|
||
target = 3,
|
||
}
|
||
})
|
||
awards.register_achievement("awards_brown_mushroom2", {
|
||
title = S("Mushroom Lover"),
|
||
description = S("Eat 33 brown mushrooms."),
|
||
icon = "flowers_mushroom_brown.png^awards_level2.png",
|
||
trigger = {
|
||
type = "eat",
|
||
item= "flowers:mushroom_brown",
|
||
target = 33,
|
||
}
|
||
})
|
||
awards.register_achievement("awards_brown_mushroom3", {
|
||
title = S("Underground Mushroom Farmer"),
|
||
description = S("Eat 333 brown mushrooms."),
|
||
icon = "flowers_mushroom_brown.png^awards_level3.png",
|
||
trigger = {
|
||
type = "eat",
|
||
item= "flowers:mushroom_brown",
|
||
target = 333,
|
||
}
|
||
})
|
||
end
|
||
|
||
-- This ensures the following code is executed after all items have been registered
|
||
minetest.after(0, function()
|
||
-- Check whether there is at least one node which can be built by the player
|
||
local building_is_possible = false
|
||
for _, def in pairs(minetest.registered_nodes) do
|
||
if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
|
||
building_is_possible = true
|
||
break
|
||
end
|
||
end
|
||
|
||
-- The following awards require at least one node which can be built
|
||
if not building_is_possible then
|
||
return
|
||
end
|
||
|
||
awards.register_achievement("awards_builder1", {
|
||
title = S("Builder"),
|
||
icon = "awards_house.png^awards_level1.png",
|
||
trigger = {
|
||
type = "place",
|
||
target = 1000,
|
||
},
|
||
})
|
||
awards.register_achievement("awards_builder2", {
|
||
title = S("Constructor"),
|
||
icon = "awards_house.png^awards_level2.png",
|
||
trigger = {
|
||
type = "place",
|
||
target = 5000,
|
||
},
|
||
})
|
||
awards.register_achievement("awards_builder3", {
|
||
title = S("Architect"),
|
||
icon = "awards_house.png^awards_level3.png",
|
||
trigger = {
|
||
type = "place",
|
||
target = 10000,
|
||
},
|
||
})
|
||
awards.register_achievement("awards_builder4", {
|
||
title = S("Master Architect"),
|
||
icon = "awards_house.png^awards_level4.png",
|
||
trigger = {
|
||
type = "place",
|
||
target = 25000,
|
||
},
|
||
})
|
||
end)
|