forked from nalc/awards
74 lines
2.0 KiB
Lua
74 lines
2.0 KiB
Lua
-- AWARDS
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-- by Rubenwardy, CC-BY-SA
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-------------------------------------------------------
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-- this is the trigger handler file for the awards mod
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-------------------------------------------------------
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-- Function for Triggers
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awards.onDig={}
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awards.onTick={}
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-- Player functions
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-- Trigger Handles
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minetest.register_on_dignode(function(pos, oldnode, digger)
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local nodedug = string.split(oldnode.name, ":")
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = digger:get_player_name()
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
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--check the player's directory
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern]['count']={}
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player_data[playern]['count']['default']={}
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player_data[playern]['count']['default']['dirt']=0
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player_data[playern]['name']=playern
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end
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--check player.count.mod
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if not player_data[playern]['count'][mod] then
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player_data[playern]['count'][mod]={}
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end
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--check player.count.mod.item
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if not player_data[playern]['count'][mod][item] then
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player_data[playern]['count'][mod][item]=0
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end
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player_data[playern]['count'][mod][item]=player_data[playern]['count'][mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern]['count'][mod][item]))
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-- Roll through the onDig functions
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local player=digger
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local data=player_data[playern]
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for i=1,# awards.onDig do
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local res=awards.onDig[i](player,data)
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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end
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end
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end)
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minetest.register_on_newplayer(function(player)
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--Player data root
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player_data[player:get_player_name()]={}
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player_data[player:get_player_name()]['name']=player:get_player_name()
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--The player counter
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player_data[player:get_player_name()]['count']={}
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--Table to contain achievement records
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player_data[player:get_player_name()]['unlocked']={}
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end)
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minetest.register_on_shutdown(function()
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save_playerD()
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end) |