forked from nalc/awards
414 lines
10 KiB
Lua
414 lines
10 KiB
Lua
-- AWARDS
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--
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-- Copyright (C) 2013-2015 rubenwardy
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU Lesser General Public License as published by
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-- the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Lesser General Public License for more details.
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-- You should have received a copy of the GNU Lesser General Public License along
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-- with this program; if not, write to the Free Software Foundation, Inc.,
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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-- The global award namespace
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awards = {
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show_mode = "hud"
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}
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dofile(minetest.get_modpath("awards").."/api_helpers.lua")
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-- Table Save Load Functions
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function awards.save()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(awards.players))
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file:close()
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end
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end
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local S = function(s) return s end
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function awards.set_intllib(locale)
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S = locale
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end
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function awards.init()
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awards.players = awards.load()
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awards.def = {}
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awards.trigger_types = {}
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awards.on = {}
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awards.on_unlock = {}
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end
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function awards.load()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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return table
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end
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end
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return {}
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end
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function awards.register_trigger(name, func)
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awards.trigger_types[name] = func
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awards.on[name] = {}
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awards['register_on_'..name] = function(func)
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table.insert(awards.on[name], func)
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end
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end
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function awards.run_trigger_callbacks(player, data, trigger, table_func)
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for i = 1, #awards.on[trigger] do
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local res = nil
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local entry = awards.on[trigger][i]
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if type(entry) == "function" then
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res = entry(player, data)
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elseif type(entry) == "table" and entry.award then
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res = table_func(entry)
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end
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if res then
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awards.unlock(player:get_player_name(), res)
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end
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end
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end
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function awards.increment_item_counter(data, field, itemname, count)
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local name_split = string.split(itemname, ":")
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if #name_split ~= 2 then
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return false
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end
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local mod = name_split[1]
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local item = name_split[2]
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if data and field and mod and item then
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awards.assertPlayer(data)
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awards.tbv(data, field)
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awards.tbv(data[field], mod)
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awards.tbv(data[field][mod], item, 0)
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data[field][mod][item] = data[field][mod][item] + (count or 1)
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return true
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else
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return false
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end
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end
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function awards.register_on_unlock(func)
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table.insert(awards.on_unlock, func)
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end
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-- API Functions
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function awards._additional_triggers(name, def)
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-- Depreciated!
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end
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function awards.register_achievement(name, def)
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def.name = name
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-- Add Triggers
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if def.trigger and def.trigger.type then
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local func = awards.trigger_types[def.trigger.type]
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if func then
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func(def)
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else
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awards._additional_triggers(name, def)
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end
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end
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-- Add Award
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awards.def[name] = def
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end
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function awards.enable(name)
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local data = awards.player(name)
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if data then
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data.disabled = nil
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end
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end
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function awards.disable(name)
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local data = awards.player(name)
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if data then
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data.disabled = true
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end
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end
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function awards.clear_player(name)
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awards.players[name] = nil
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end
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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----------------------------------------------
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--awards.unlock(name, award)
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-- name - the name of the player
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-- award - the name of the award to give
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function awards.unlock(name, award)
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-- Access Player Data
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local data = awards.players[name]
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local awdef = awards.def[award]
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-- Perform checks
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if not data then
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return
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end
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if not awdef then
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return
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end
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if data.disabled then
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return
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end
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awards.tbv(data,"unlocked")
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-- Don't give the achievement if it has already been given
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if data.unlocked[award] and data.unlocked[award] == award then
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return
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end
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-- Unlock Award
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minetest.log("action", name.." has unlocked award "..name)
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data.unlocked[award] = award
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awards.save()
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-- Give Prizes
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if awdef and awdef.prizes then
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for i = 1, #awdef.prizes do
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local itemstack = ItemStack(awdef.prizes[i])
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if not itemstack:is_empty() then
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local receiverref = minetest.get_player_by_name(name)
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if receiverref then
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receiverref:get_inventory():add_item("main", itemstack)
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end
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end
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end
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end
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-- Run callbacks
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if awdef.on_unlock and awdef.on_unlock(name, awdef) then
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return
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end
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for _, callback in pairs(awards.on_unlock) do
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if callback(name, awdef) then
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return
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end
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end
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-- Get Notification Settings
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local title = awdef.title or award
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local desc = awdef.description or ""
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local background = awdef.background or "bg_default.png"
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local icon = awdef.icon or "unknown.png"
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local custom_announce = awdef.custom_announce or S("Achievement Unlocked:")
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-- Do Notification
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if awards.show_mode == "formspec" then
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-- use a formspec to send it
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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elseif awards.show_mode == "chat" then
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-- use the chat console to send it
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minetest.chat_send_player(name, S("Achievement Unlocked:")..title)
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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else
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local player = minetest.get_player_by_name(name)
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local one = player:hud_add({
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hud_elem_type = "image",
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name = "award_bg",
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scale = {x = 1, y = 1},
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text = background,
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 138},
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alignment = {x = 0, y = -1}
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})
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local two = player:hud_add({
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hud_elem_type = "text",
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name = "award_au",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = "Achievement Unlocked!",
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 40},
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alignment = {x = 0, y = -1}
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})
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local three = player:hud_add({
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hud_elem_type = "text",
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name = "award_title",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = title,
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position = {x = 0.5, y = 0},
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offset = {x = 30, y = 100},
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alignment = {x = 0, y = -1}
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})
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local four = player:hud_add({
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hud_elem_type = "image",
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name = "award_icon",
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scale = {x = 4, y = 4},
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text = icon,
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position = {x = 0.5, y = 0},
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offset = {x = -81.5, y = 126},
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alignment = {x = 0, y = -1}
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})
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minetest.after(3, function()
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player:hud_remove(one)
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player:hud_remove(two)
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player:hud_remove(three)
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player:hud_remove(four)
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end)
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end
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end
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-- Backwards compatibility
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awards.give_achievement = awards.unlock
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--[[minetest.register_chatcommand("gawd", {
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params = "award name",
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description = "gawd: give award to self",
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func = function(name, param)
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awards.unlock(name,param)
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end
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})]]--
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function awards.getFormspec(name, to, sid)
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local formspec = "size[11,5]"
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local listofawards = awards._order_awards(name)
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-- Sidebar
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if sid then
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local item = listofawards[sid+0]
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local def = awards.def[item.name]
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if def and def.secret and not item.got then
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formspec = formspec .. "label[1,2.75;Secret Award]"..
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"image[1,0;3,3;unknown.png]"
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if def and def.description then
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formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
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end
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else
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local title = item.name
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if def and def.title then
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title = def.title
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end
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local status = ""
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if item.got then
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status = " (got)"
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end
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formspec = formspec .. "label[1,2.75;" .. title .. status .. "]"
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if def and def.icon then
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formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
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end
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if def and def.description then
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formspec = formspec .. "label[0,3.25;"..def.description.."]"
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end
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end
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end
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-- Create list box
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formspec = formspec .. "textlist[4.75,0;6,5;awards;"
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local first = true
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for _,award in pairs(listofawards) do
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local def = awards.def[award.name]
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if def then
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if not first then
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formspec = formspec .. ","
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end
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first = false
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if def.secret and not award.got then
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formspec = formspec .. "#ACACACSecret Award"
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else
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local title = award.name
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if def and def.title then
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title = def.title
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end
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if award.got then
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formspec = formspec .. minetest.formspec_escape(title)
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else
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formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
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end
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end
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end
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end
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return formspec .. ";"..sid.."]"
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end
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function awards.show_to(name, to, sid, text)
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if name == "" or name == nil then
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name = to
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end
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if name == to and awards.player(to).disabled then
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minetest.chat_send_player("You've disabled awards. Type /awards" ..
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" enable to reenable")
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return
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end
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if text then
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if not awards.players[name] or not awards.players[name].unlocked then
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minetest.chat_send_player(to, "You have not unlocked any awards")
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return
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end
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minetest.chat_send_player(to, name.."'s awards:")
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for _, str in pairs(awards.players[name].unlocked) do
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local def = awards.def[str]
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if def then
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if def.title then
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if def.description then
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minetest.chat_send_player(to, def.title..": "..def.description)
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else
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minetest.chat_send_player(to, def.title)
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end
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else
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minetest.chat_send_player(to, str)
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end
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end
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end
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else
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if sid == nil or sid < 1 then
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sid = 1
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end
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-- Show formspec to user
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minetest.show_formspec(to,"awards:awards", awards.getFormspec(name, to, sid))
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end
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end
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awards.showto = awards.show_to
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "awards:awards" then
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return false
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end
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if fields.quit then
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return true
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end
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local name = player:get_player_name()
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if fields.awards then
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local event = minetest.explode_textlist_event(fields.awards)
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if event.type == "CHG" then
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awards.show_to(name, name, event.index, false)
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end
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end
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return true
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end)
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awards.init()
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minetest.register_on_newplayer(function(player)
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local playern = player:get_player_name()
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awards.assertPlayer(playern)
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end)
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minetest.register_on_shutdown(function()
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awards.save()
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end)
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