254 lines
5.2 KiB
Lua
254 lines
5.2 KiB
Lua
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minetest.register_craft({
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output = "hell:fim",
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recipe = {
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{"hell:shroom_head"},
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{"hell:fruit_no_leaf"},
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{"hell:shroom_head"},
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}
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})
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minetest.register_craft({
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output = "hell:fruit_leaves",
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recipe = {
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{"hell:fruit_leaf", "hell:fruit_leaf", "hell:fruit_leaf"},
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{"hell:fruit_leaf", "hell:fruit_leaf", "hell:fruit_leaf"},
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{"hell:fruit_leaf", "hell:fruit_leaf", "hell:fruit_leaf"},
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}
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})
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minetest.register_craft({
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output = "hell:pick_mushroom",
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recipe = {
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{"hell:shroom_head", "hell:shroom_head", "hell:shroom_head"},
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{"", "hell:shroom_stem", ""},
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{"", "hell:shroom_stem", ""},
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}
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})
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minetest.register_craft({
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output = "hell:pick_wood",
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recipe = {
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{"hell:wood_cooked", "hell:wood_cooked", "hell:wood_cooked"},
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{"", "group:stick", ""},
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{"", "group:stick", ""},
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}
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})
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for _,m in pairs({"hellrack", "hellrack_blue", "white"}) do
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local input = "hell:"..m
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minetest.register_craft({
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output = "hell:pick_"..m,
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recipe = {
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{input, input, input},
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{"", "group:stick", ""},
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{"", "group:stick", ""},
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}
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})
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minetest.register_craft({
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output = "hell:axe_"..m,
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recipe = {
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{input, input},
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{input, "group:stick"},
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{"", "group:stick"},
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}
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})
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minetest.register_craft({
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output = "hell:sword_"..m,
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recipe = {
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{input},
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{input},
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{"group:stick"},
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}
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})
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minetest.register_craft({
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output = "hell:shovel_"..m,
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recipe = {
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{input},
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{"group:stick"},
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{"group:stick"},
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}
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})
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end
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minetest.register_craft({
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output = "hell:hellrack_brick 4",
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recipe = {
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{"hell:hellrack", "hell:hellrack"},
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{"hell:hellrack", "hell:hellrack"},
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}
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})
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minetest.register_craft({
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output = "hell:hellrack_brick_black 4",
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recipe = {
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{"hell:hellrack_black", "hell:hellrack_black"},
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{"hell:hellrack_black", "hell:hellrack_black"},
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}
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})
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minetest.register_craft({
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output = "hell:hellrack_brick_blue 4",
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recipe = {
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{"hell:hellrack_blue", "hell:hellrack_blue"},
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{"hell:hellrack_blue", "hell:hellrack_blue"},
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}
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})
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minetest.register_craft({
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output = "default:furnace",
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recipe = {
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{"hell:hellrack_brick", "hell:hellrack_brick", "hell:hellrack_brick"},
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{"hell:hellrack_brick", "", "hell:hellrack_brick"},
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{"hell:hellrack_brick", "hell:hellrack_brick", "hell:hellrack_brick"},
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}
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})
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minetest.register_craft({
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output = "hell:extractor",
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recipe = {
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{"hell:hellrack_brick", "hell:blood_top_cooked", "hell:hellrack_brick"},
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{"hell:blood_cooked", "hell:shroom_stem", "hell:blood_cooked"},
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{"hell:hellrack_brick", "hell:blood_stem_cooked", "hell:hellrack_brick"},
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}
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})
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minetest.register_craft({
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output = "hell:wood 4",
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recipe = {
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{"hell:blood_stem"},
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}
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})
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minetest.register_craft({
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output = "hell:wood_empty 4",
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recipe = {
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{"hell:blood_stem_empty"},
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}
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})
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minetest.register_craft({
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output = "hell:stick 4",
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recipe = {
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{"hell:wood_empty"},
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}
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})
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minetest.register_craft({
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output = "hell:torch",
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recipe = {
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{"hell:bark"},
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{"group:stick"},
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}
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})
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minetest.register_craft({
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output = "hell:forest_wood",
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recipe = {
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{"hell:forest_planks", "hell:forest_planks", "hell:forest_planks"},
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{"hell:forest_planks", "", "hell:forest_planks"},
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{"hell:forest_planks", "hell:forest_planks", "hell:forest_planks"},
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}
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})
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minetest.register_craft({
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output = "hell:forest_planks 8",
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recipe = {
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{"hell:forest_wood"},
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}
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})
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minetest.register_craft({
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output = "hell:forest_planks 7",
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recipe = {
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{"hell:tree"},
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},
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})
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local sound_allowed = true
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if itemstack:get_name() ~= "hell:forest_planks"
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or itemstack:get_count() ~= 7 then
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return
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end
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local tree
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for i = 1,9 do
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if old_craft_grid[i]:get_name() == "hell:tree" then
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tree = i
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break
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end
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end
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if not tree then -- do nth if theres no tree
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return
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end
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local rdif = math.random(-1,1) -- add a bit randomness
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local barkstack = ItemStack("hell:bark "..4-rdif)
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local inv = player:get_inventory()
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if not inv:room_for_item("main", barkstack) then -- disallow crafting if there's not enough free space
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craft_inv:set_list("craft", old_craft_grid)
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itemstack:set_name("")
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return
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end
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itemstack:set_count(7+rdif)
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inv:add_item("main", barkstack)
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if not sound_allowed then -- avoid playing the sound multiple times, e.g. when middle mouse click
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return
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end
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minetest.sound_play("default_wood_footstep", {pos=player:getpos(), gain=0.25})
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sound_allowed = false
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minetest.after(0, function()
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sound_allowed = true
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end)
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end)
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minetest.register_craft({
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output = "default:paper",
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recipe = {
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{"hell:grass_dried", "hell:grass_dried", "hell:grass_dried"},
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}
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:coal_lump",
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recipe = "hell:tree",
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})
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minetest.register_craft({
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type = "cooking",
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output = "hell:grass_dried",
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recipe = "hell:grass",
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})
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minetest.register_craft({
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type = "cooking",
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output = "hell:pearl",
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recipe = "hell:fim",
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})
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minetest.register_craft({
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type = "cooking",
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output = "hell:hotbed",
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recipe = "hell:blood_extracted",
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})
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for _,i in ipairs({"hell:blood", "hell:blood_top", "hell:blood_stem", "hell:wood"}) do
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local cooked = i.."_cooked"
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minetest.register_craft({
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type = "cooking",
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output = cooked,
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recipe = i,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = cooked,
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burntime = 30,
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})
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end
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