1043 lines
26 KiB
Lua
1043 lines
26 KiB
Lua
-- Hell Mod (based on Nyanland by Jeija, Catapult by XYZ, and Livehouse by neko259)
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-- lkjoel (main developer, code, ideas, textures)
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-- == CONTRIBUTERS ==
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-- jordan4ibanez (code, ideas, textures)
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-- Gilli (code, ideas, textures, mainly for the Glowstone)
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-- Death Dealer (code, ideas, textures)
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-- LolManKuba (ideas, textures)
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-- IPushButton2653 (ideas, textures)
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-- Menche (textures)
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-- sdzen (ideas)
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-- godkiller447 (ideas)
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-- If I didn't list you, please let me know!
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local load_time_start = minetest.get_us_time()
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if not rawget(_G, "hell") then
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hell = {}
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end
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--== EDITABLE OPTIONS ==--
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--says some information.
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hell.info = true
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-- tell everyone about the generation
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hell.inform_all = minetest.is_singleplayer()
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--1:<a bit of information> 2:<acceptable amount of information> 3:<lots of text>
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hell.max_spam = 2
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-- Depth of the hell
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local hell_middle = hell.DEPTH-360
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-- forest bottom perlin multiplication
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local f_bottom_scale = 4
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-- forest bottom height
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local f_h_min = hell_middle+10
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-- forest top height
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local f_h_max = f_h_min+250
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-- Frequency of trees in the hell forest (higher is less frequent)
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local tree_rarity = 200
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-- Frequency of glowflowers in the hell forest (higher is less frequent)
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local glowflower_rarity = 120
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-- Frequency of hell grass in the hell forest (higher is less frequent)
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local grass_rarity = 2
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-- Frequency of hell mushrooms in the hell forest (higher is less frequent)
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local mushroom_rarity = 80
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local abm_tree_interval = 864
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local abm_tree_chance = 100
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-- height of the hell generation's end
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hell.start = f_h_max+100
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-- Height of the hell (bottom of the hell is hell_middle - HELL_HEIGHT)
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local HELL_HEIGHT = 30
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local HELL_BOTTOM = (hell_middle - HELL_HEIGHT)
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hell.buildings = HELL_BOTTOM+12
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-- Maximum amount of randomness in the map generation
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local HELL_RANDOM = 2
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-- Frequency of Glowstone on the "roof" of the Hell (higher is less frequent)
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local GLOWSTONE_FREQ_ROOF = 500
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-- Frequency of lava (higher is less frequent)
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local LAVA_FREQ = 100
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local hell_structure_freq = 350
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local HELL_SHROOM_FREQ = 100
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-- Maximum height of lava
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--LAVA_HEIGHT = 2
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-- Frequency of Glowstone on lava (higher is less frequent)
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--GLOWSTONE_FREQ_LAVA = 2
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-- Height of hell structures
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--HELL_TREESIZE = 2
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-- Frequency of apples in a hell structure (higher is less frequent)
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--HELL_APPLE_FREQ = 5
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-- Frequency of healing apples in a hell structure (higher is less frequent)
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--HELL_HEAL_APPLE_FREQ = 10
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-- Start position for the Throne of Hades (y is relative to the bottom of the
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-- hell)
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--HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
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-- Spawn pos for when the hell hasn't been loaded yet (i.e. no portal in the
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-- hell) (y is relative to the bottom of the hell)
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--HELL_SPAWNPOS = {x=0, y=5, z=0}
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-- Structure of the hell portal (all is relative to the hell portal creator
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-- block)
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--== END OF EDITABLE OPTIONS ==--
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if hell.info then
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function hell:inform(msg, spam, t)
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if spam <= self.max_spam then
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local info
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if t then
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info = "[hell] " .. msg .. (" after ca. %.3g s"):format(
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(minetest.get_us_time() - t) / 1000000)
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else
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info = "[hell] " .. msg
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end
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print(info)
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if self.inform_all then
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minetest.chat_send_all(info)
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end
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end
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end
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else
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function hell.inform()
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end
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end
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local path = minetest.get_modpath("hell")
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dofile(path.."/weird_mapgen_noise.lua")
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dofile(path.."/items.lua")
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minetest.register_privilege("hell",
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"Allows sending players to hell and extracting them")
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dofile(path.."/portal.lua")
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--dofile(path.."/furnace.lua")
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dofile(path.."/pearl.lua")
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-- Weierstrass function stuff from https://github.com/slemonide/gen
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local SIZE = 1000
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local ssize = math.ceil(math.abs(SIZE))
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local function do_ws_func(depth, a, x)
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local n = math.pi * x / (16 * SIZE)
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local y = 0
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for k=1,depth do
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y = y + math.sin(k^a * n) / k^a
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end
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return SIZE * y / math.pi
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end
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local chunksize = minetest.settings:get("chunksize") or 5
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local ws_lists = {}
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local function get_ws_list(a,x)
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ws_lists[a] = ws_lists[a] or {}
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local v = ws_lists[a][x]
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if v then
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return v
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end
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v = {}
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for x=x,x + (chunksize*16 - 1) do
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local y = do_ws_func(ssize, a, x)
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v[x] = y
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end
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ws_lists[a][x] = v
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return v
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end
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local function dif(z1, z2)
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return math.abs(z1-z2)
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end
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local function pymg(x1, x2, z1, z2)
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return math.max(dif(x1, x2), dif(z1, z2))
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end
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local function r_area(manip, width, height, pos)
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local emerged_pos1, emerged_pos2 = manip:read_from_map(
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{x=pos.x-width, y=pos.y, z=pos.z-width},
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{x=pos.x+width, y=pos.y+height, z=pos.z+width}
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)
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return VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
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end
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local function set_vm_data(manip, nodes, pos, t1, name, generated)
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manip:set_data(nodes)
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manip:write_to_map(not generated)
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hell:inform(name.." grew at " .. minetest.pos_to_string(pos),
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generated and 3 or 2, t1)
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end
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-- Generated variables
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--~ local HELL_ROOF_ABS = (hell_middle - HELL_RANDOM)
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local f_yscale_top = (f_h_max-f_h_min)/2
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local f_yscale_bottom = f_yscale_top/2
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--HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(HELL_BOTTOM +
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--HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z}
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--LAVA_Y = (HELL_BOTTOM + LAVA_HEIGHT)
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--HADES_THRONE_ABS = {}
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--HADES_THRONE_ENDPOS_ABS = {}
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--HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/hellhadesthrone.txt"
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--HELL_SPAWNPOS_ABS = {x=HELL_SPAWNPOS.x, y=(HELL_BOTTOM +
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--HELL_SPAWNPOS.y), z=HELL_SPAWNPOS.z}
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--[[for i,v in ipairs(HADES_THRONE) do
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v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
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v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
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v.pos.z = v.pos.z + HADES_THRONE_STARTPOS_ABS.z
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HADES_THRONE_ABS[i] = v
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end
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local htx = 0
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local hty = 0
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local htz = 0
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for i,v in ipairs(HADES_THRONE_ABS) do
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if v.pos.x > htx then
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htx = v.pos.x
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end
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if v.pos.y > hty then
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hty = v.pos.y
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end
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if v.pos.z > htz then
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htz = v.pos.z
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end
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end
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HADES_THRONE_ENDPOS_ABS = {x=htx, y=hty, z=htz}]]
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local c, hell_tree_nodes
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local function define_contents()
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c = {
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ignore = minetest.get_content_id("ignore"),
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air = minetest.get_content_id("air"),
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lava = minetest.get_content_id("default:lava_source"),
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gravel = minetest.get_content_id("default:gravel"),
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coal = minetest.get_content_id("default:stone_with_coal"),
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diamond = minetest.get_content_id("default:stone_with_diamond"),
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mese = minetest.get_content_id("default:mese"),
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--https://github.com/Zeg9/minetest-glow
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glowstone = minetest.get_content_id("glow:stone"),
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hell_shroom = minetest.get_content_id("riesenpilz:nether_shroom"),
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hellrack = minetest.get_content_id("hell:hellrack"),
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hellrack_tiled = minetest.get_content_id("hell:hellrack_tiled"),
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hellrack_black = minetest.get_content_id("hell:hellrack_black"),
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hellrack_blue = minetest.get_content_id("hell:hellrack_blue"),
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hellrack_brick = minetest.get_content_id("hell:hellrack_brick"),
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white = minetest.get_content_id("hell:white"),
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hell_vine = minetest.get_content_id("hell:vine"),
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blood = minetest.get_content_id("hell:blood"),
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blood_top = minetest.get_content_id("hell:blood_top"),
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blood_stem = minetest.get_content_id("hell:blood_stem"),
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hell_apple = minetest.get_content_id("hell:apple"),
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hell_tree = minetest.get_content_id("hell:tree"),
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hell_tree_corner = minetest.get_content_id("hell:tree_corner"),
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hell_leaves = minetest.get_content_id("hell:leaves"),
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hell_grass = {
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minetest.get_content_id("hell:grass_small"),
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minetest.get_content_id("hell:grass_middle"),
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minetest.get_content_id("hell:grass_big")
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},
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glowflower = minetest.get_content_id("hell:glowflower"),
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hell_dirt = minetest.get_content_id("hell:dirt"),
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hell_dirt_top = minetest.get_content_id("hell:dirt_top"),
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hell_dirt_bottom = minetest.get_content_id("hell:dirt_bottom"),
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}
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local trn = {c.hell_tree, c.hell_tree_corner, c.hell_leaves,
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c.hell_fruit}
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hell_tree_nodes = {}
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for i = 1,#trn do
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hell_tree_nodes[trn[i]] = true
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end
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end
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local pr, contents_defined
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local function return_hell_ore(id, glowstone)
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if glowstone
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and pr:next(0,GLOWSTONE_FREQ_ROOF) == 1 then
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return c.glowstone
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end
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if id == c.coal then
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return c.hellrack_tiled
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end
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if id == c.gravel then
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return c.hellrack_black
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end
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if id == c.diamond then
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return c.hellrack_blue
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end
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if id == c.mese then
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return c.white
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end
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return c.hellrack
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end
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local f_perlins = {}
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-- abs(v) < 1-(persistance^octaves))/(1-persistance) = amp
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--local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin
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-- local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
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-- local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
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local tmp = f_yscale_top*4
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local tmp2 = tmp/f_bottom_scale
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local perlins = {
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{ -- amp 1.75
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seed = 13,
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octaves = 3,
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persist = 0.5,
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spread = {x=50, y=50, z=50},
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scale = 1,
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offset = 0,
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},
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{-- amp 1.75
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seed = 133,
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octaves = 3,
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persist = 0.5,
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spread = {x=10, y=10, z=10},
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scale = 1,
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offset = 0,
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},
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{-- amp 1.75
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seed = 112,
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octaves = 3,
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persist = 0.5,
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spread = {x=5, y=5, z=5},
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scale = 1,
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offset = 0,
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},
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--[[forest_bottom = {
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seed = 11,
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octaves = 3,
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persist = 0.8,
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spread = {x=tmp2, y=tmp2, z=tmp2},
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scale = 1,
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offset = 0,
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},]]
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forest_top = {-- amp 2.44
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seed = 21,
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octaves = 3,
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persist = 0.8,
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spread = {x=tmp, y=tmp, z=tmp},
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scale = 1,
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offset = 0,
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},
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}
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-- buffers, see https://forum.minetest.net/viewtopic.php?f=18&t=16043
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local pelin_maps
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local pmap1 = {}
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local pmap2 = {}
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local pmap3 = {}
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local pmap_f_top = {}
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local data = {}
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local structures_enabled = true
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local vine_maxlength = math.floor(HELL_HEIGHT/4+0.5)
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local function grow_hellstructure(pos, generated)
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local t1 = minetest.get_us_time()
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if not contents_defined then
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define_contents()
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contents_defined = true
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end
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if not pos.x then print(dump(pos))
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hell:inform("Error: "..dump(pos), 1)
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return
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end
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local height = 6
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local manip = minetest.get_voxel_manip()
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local rarea = r_area(manip, 2, height, pos)
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local nodes = manip:get_data()
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local vi = rarea:indexp(pos)
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for _ = 0, height-1 do
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nodes[vi] = c.blood_stem
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vi = vi + rarea.ystride
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end
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for i = -1,1 do
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for j = -1,1 do
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nodes[rarea:index(pos.x+i, pos.y+height, pos.z+j)] = c.blood_top
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end
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end
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for k = -1, 1, 2 do
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for l = -2+1, 2 do
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local p1 = {pos.x+2*k, pos.y+height, pos.z-l*k}
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local p2 = {pos.x+l*k, pos.y+height, pos.z+2*k}
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local udat = c.blood_top
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if math.random(2) == 1 then
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nodes[rarea:index(p1[1], p1[2], p1[3])] = c.blood_top
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nodes[rarea:index(p2[1], p2[2], p2[3])] = c.blood_top
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udat = c.blood
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end
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nodes[rarea:index(p1[1], p1[2]-1, p1[3])] = udat
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nodes[rarea:index(p2[1], p2[2]-1, p2[3])] = udat
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end
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for l = 0, 1 do
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for _,p in ipairs({
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{pos.x+k, pos.y+height-1, pos.z-l*k},
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{pos.x+l*k, pos.y+height-1, pos.z+k},
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}) do
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if math.random(2) == 1 then
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nodes[rarea:index(p[1], p[2], p[3])] = c.hell_apple
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--elseif math.random(10) == 1 then
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-- nodes[rarea:index(p[1], p[2], p[3])] = c.apple
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end
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end
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end
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end
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set_vm_data(manip, nodes, pos, t1, "blood", generated)
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end
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local poshash = minetest.hash_node_position
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local pos_from_hash = minetest.get_position_from_hash
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local function soft_node(id)
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return id == c.air or id == c.ignore
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end
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local function update_minmax(min, max, p)
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min.x = math.min(min.x, p.x)
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max.x = math.max(max.x, p.x)
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min.z = math.min(min.z, p.z)
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max.z = math.max(max.z, p.z)
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end
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local fruit_chances = {}
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for y = -2,1 do --like a hyperbola
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fruit_chances[y] = math.floor(-4/(y-2)+0.5)
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end
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local dirs = {
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{-1, 0, 12, 19},
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{1, 0, 12, 13},
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{0, 1, 4},
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{0, -1, 4, 10},
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}
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local h_max = 26
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local h_stem_min = 3
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local h_stem_max = 7
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local h_arm_min = 2
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local h_arm_max = 6
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local r_arm_min = 1
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local r_arm_max = 5
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local fruit_rarity = 25 --a bigger number results in less fruits
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local leaf_thickness = 3 --a bigger number results in more blank trees
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local h_trunk_max = h_max-h_arm_max
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local function grow_tree(pos, generated)
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local t1 = minetest.get_us_time()
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if not contents_defined then
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define_contents()
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contents_defined = true
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end
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local min = vector.new(pos)
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local max = vector.new(pos)
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min.y = min.y-1
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max.y = max.y+h_max
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local trunks = {}
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local trunk_corners = {}
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local h_stem = math.random(h_stem_min, h_stem_max)
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local todo,n = {{x=pos.x, y=pos.y+h_stem, z=pos.z}},1
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while n do
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local p = todo[n]
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todo[n] = nil
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n = next(todo)
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local used_dirs,u = {},1
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for _,dir in pairs(dirs) do
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if math.random(1,2) == 1 then
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used_dirs[u] = dir
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u = u+1
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end
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end
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if not used_dirs[1] then
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local dir1 = math.random(4)
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local dir2 = math.random(3)
|
|
if dir1 <= dir2 then
|
|
dir2 = dir2+1
|
|
end
|
|
used_dirs[1] = dirs[dir1]
|
|
used_dirs[2] = dirs[dir2]
|
|
end
|
|
for _,dir in pairs(used_dirs) do
|
|
local p = vector.new(p)
|
|
local r = math.random(r_arm_min, r_arm_max)
|
|
for j = 1,r do
|
|
local x = p.x+j*dir[1]
|
|
local z = p.z+j*dir[2]
|
|
trunks[poshash{x=x, y=p.y, z=z}] = dir[3]
|
|
end
|
|
r = r+1
|
|
p.x = p.x+r*dir[1]
|
|
p.z = p.z+r*dir[2]
|
|
trunk_corners[poshash(p)] = dir[4] or dir[3]
|
|
local h = math.random(h_arm_min, h_arm_max)
|
|
for i = 1,h do
|
|
p.y = p.y + i
|
|
trunks[poshash(p)] = true
|
|
p.y = p.y - i
|
|
end
|
|
p.y = p.y+h
|
|
--n = #todo+1 -- caused small trees
|
|
todo[#todo+1] = p
|
|
end
|
|
if p.y > pos.y+h_trunk_max then
|
|
break
|
|
end
|
|
|
|
n = n or next(todo)
|
|
end
|
|
local leaves = {}
|
|
local fruits = {}
|
|
local trunk_ps = {}
|
|
local count = 0
|
|
|
|
local ps = {}
|
|
local trunk_count = 0
|
|
for i,par2 in pairs(trunks) do
|
|
local pos = pos_from_hash(i)
|
|
update_minmax(min, max, pos)
|
|
local z,y,x = pos.z, pos.y, pos.x
|
|
trunk_count = trunk_count+1
|
|
ps[trunk_count] = {z,y,x, par2}
|
|
end
|
|
|
|
for _,d in pairs(ps) do
|
|
if d[4] == true then
|
|
d[4] = nil
|
|
end
|
|
trunk_ps[#trunk_ps+1] = d
|
|
local pz, py, px = unpack(d)
|
|
count = count+1
|
|
if count > leaf_thickness then
|
|
count = 0
|
|
for y = -2,2 do
|
|
local fruit_chance = fruit_chances[y]
|
|
for z = -2,2 do
|
|
for x = -2,2 do
|
|
local distq = x*x+y*y+z*z
|
|
if distq ~= 0
|
|
and math.random(1, math.sqrt(distq)) == 1 then
|
|
local x = x+px
|
|
local y = y+py
|
|
local z = z+pz
|
|
local vi = poshash{x=x, y=y, z=z}
|
|
if not trunks[vi] then
|
|
if fruit_chance
|
|
and math.random(1, fruit_rarity) == 1
|
|
and math.random(1, fruit_chance) == 1 then
|
|
fruits[vi] = true
|
|
else
|
|
leaves[vi] = true
|
|
end
|
|
update_minmax(min, max, {x=x, z=z})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--ps = nil
|
|
--collectgarbage()
|
|
|
|
for i = -1,h_stem+1 do
|
|
-- param2 explicitly set 0 due to possibly previous leaves node
|
|
trunk_ps[#trunk_ps+1] = {pos.z, pos.y+i, pos.x, 0}
|
|
end
|
|
|
|
local manip = minetest.get_voxel_manip()
|
|
local emerged_pos1, emerged_pos2 = manip:read_from_map(min, max)
|
|
local varea = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
local nodes = manip:get_data()
|
|
local param2s = manip:get_param2_data()
|
|
|
|
for i in pairs(leaves) do
|
|
local p = varea:indexp(pos_from_hash(i))
|
|
if soft_node(nodes[p]) then
|
|
nodes[p] = c.hell_leaves
|
|
param2s[p] = math.random(0,179)
|
|
--param2s[p] = math.random(0,44)
|
|
end
|
|
end
|
|
|
|
for i in pairs(fruits) do
|
|
local p = varea:indexp(pos_from_hash(i))
|
|
if soft_node(nodes[p]) then
|
|
nodes[p] = c.hell_apple
|
|
end
|
|
end
|
|
|
|
for i = 1,#trunk_ps do
|
|
local p = trunk_ps[i]
|
|
local par = p[4]
|
|
p = varea:index(p[3], p[2], p[1])
|
|
if par then
|
|
param2s[p] = par
|
|
end
|
|
nodes[p] = c.hell_tree
|
|
end
|
|
|
|
for i,par2 in pairs(trunk_corners) do
|
|
local vi = varea:indexp(pos_from_hash(i))
|
|
nodes[vi] = c.hell_tree_corner
|
|
param2s[vi] = par2
|
|
end
|
|
|
|
manip:set_data(nodes)
|
|
manip:set_param2_data(param2s)
|
|
manip:write_to_map(not generated)
|
|
hell:inform("a hell tree with " .. trunk_count ..
|
|
" branch trunk nodes grew at " .. minetest.pos_to_string(pos),
|
|
generated and 3 or 2, t1)
|
|
end
|
|
|
|
-- Create the Hell
|
|
minetest.register_on_generated(function(minp, maxp, seed)
|
|
--avoid big map generation
|
|
if not (maxp.y >= HELL_BOTTOM-100 and minp.y <= hell.start) then
|
|
return
|
|
end
|
|
|
|
local t1 = minetest.get_us_time()
|
|
hell:inform("generates at: x=["..minp.x.."; "..maxp.x.."]; y=[" ..
|
|
minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2)
|
|
|
|
if not contents_defined then
|
|
define_contents()
|
|
contents_defined = true
|
|
end
|
|
|
|
local buildings = 0
|
|
if maxp.y <= HELL_BOTTOM then
|
|
buildings = 1
|
|
elseif minp.y <= hell.buildings then
|
|
buildings = 2
|
|
end
|
|
|
|
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
|
vm:get_data(data)
|
|
local varea = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
|
|
|
|
pr = PseudoRandom(seed+33)
|
|
local tab,num = {},1
|
|
local trees,num_trees = {},1
|
|
|
|
--local perlin1 = minetest.get_perlin(13,3, 0.5, 50)
|
|
--local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
|
|
--local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
|
|
|
|
local side_length = maxp.x - minp.x + 1
|
|
local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
|
|
|
|
if not pelin_maps then
|
|
pelin_maps = {
|
|
a = minetest.get_perlin_map(perlins[1], map_lengths_xyz),
|
|
b = minetest.get_perlin_map(perlins[2], map_lengths_xyz),
|
|
c = minetest.get_perlin_map(perlins[3], map_lengths_xyz),
|
|
forest_top = minetest.get_perlin_map(perlins.forest_top,
|
|
map_lengths_xyz),
|
|
}
|
|
end
|
|
pelin_maps.a:get2dMap_flat({x=minp.x, y=minp.z}, pmap1)
|
|
pelin_maps.b:get2dMap_flat({x=minp.x, y=minp.z}, pmap2)
|
|
pelin_maps.c:get2dMap_flat({x=minp.x, y=minp.z}, pmap3)
|
|
|
|
local forest_possible = maxp.y > f_h_min and minp.y < f_h_max
|
|
|
|
--local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom,
|
|
-- map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
|
|
local perlin_f_bottom, strassx, strassz
|
|
if forest_possible then
|
|
perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2)
|
|
pelin_maps.forest_top:get2dMap_flat({x=minp.x, y=minp.z}, pmap_f_top)
|
|
strassx = get_ws_list(2, minp.x)
|
|
strassz = get_ws_list(2, minp.z)
|
|
end
|
|
|
|
local num2, tab2
|
|
if buildings >= 1 then
|
|
num2 = 1
|
|
tab2 = hell_weird_noise({x=minp.x, y=hell.buildings-79, z=minp.z},
|
|
pymg, 200, 8, 10, side_length-1)
|
|
end
|
|
|
|
local count = 0
|
|
for z=minp.z, maxp.z do
|
|
for x=minp.x, maxp.x do
|
|
|
|
count = count+1
|
|
|
|
local test = pmap1[count]+1
|
|
local test2 = pmap2[count]
|
|
local test3 = math.abs(pmap3[count])
|
|
|
|
local t = math.floor(test*3+0.5)
|
|
|
|
local h
|
|
if test2 < 0 then
|
|
h = math.floor(test2*3+0.5)-1
|
|
else
|
|
h = 3+t+pr:next(0,HELL_RANDOM)
|
|
end
|
|
|
|
local generate_vine = false
|
|
if test3 >= 0.72+pr:next(0,HELL_RANDOM)/10
|
|
and pr:next(0,HELL_RANDOM) == 1 then
|
|
generate_vine = true
|
|
end
|
|
|
|
local bottom = HELL_BOTTOM+h
|
|
local top = hell_middle-pr:next(0,HELL_RANDOM)+t
|
|
|
|
local py_h = 0
|
|
local difn, noisp, py_h_g
|
|
if buildings >= 1 then
|
|
py_h = tab2[num2].y
|
|
num2 = num2+1
|
|
|
|
difn = hell.buildings-py_h
|
|
if difn == 5 then
|
|
noisp = 1
|
|
elseif difn < 5 then
|
|
noisp = 2
|
|
end
|
|
py_h_g = hell.buildings-7
|
|
end
|
|
|
|
local vi = varea:index(x, minp.y, z)
|
|
if buildings == 1
|
|
and noisp then
|
|
if noisp == 1 then
|
|
for _ = 1,side_length do
|
|
data[vi] = c.hellrack_brick
|
|
vi = vi + varea.ystride
|
|
end
|
|
else
|
|
for _ = 1,side_length do
|
|
data[vi] = c.lava
|
|
vi = vi + varea.ystride
|
|
end
|
|
end
|
|
else
|
|
|
|
local r_structure = pr:next(1,hell_structure_freq)
|
|
local r_shroom = pr:next(1,HELL_SHROOM_FREQ)
|
|
local r_glowstone = pr:next(0,GLOWSTONE_FREQ_ROOF)
|
|
local r_vine_length = pr:next(1,vine_maxlength)
|
|
|
|
local f_bottom, f_top, is_forest, f_h_dirt
|
|
if forest_possible then
|
|
local p = {x=math.floor(x/f_bottom_scale),
|
|
z=math.floor(z/f_bottom_scale)}
|
|
local pstr = p.x.." "..p.z
|
|
if not f_perlins[pstr] then
|
|
f_perlins[pstr] = math.floor(f_h_min + (math.abs(
|
|
perlin_f_bottom:get2d{x=p.x, y=p.z} + 1))
|
|
* f_yscale_bottom + 0.5)
|
|
end
|
|
local top_noise = pmap_f_top[count]+1
|
|
if top_noise < 0 then
|
|
top_noise = -top_noise/10
|
|
--hell:inform("ERROR: (perlin noise) "..
|
|
-- pmap_f_top[count].." is not inside [-1; 1]", 1)
|
|
end
|
|
f_top = math.floor(f_h_max - top_noise*f_yscale_top + 0.5)
|
|
f_bottom = f_perlins[pstr]+pr:next(0,f_bottom_scale-1)
|
|
is_forest = f_bottom < f_top
|
|
f_h_dirt = f_bottom-pr:next(0,1)
|
|
end
|
|
|
|
for y=minp.y, maxp.y do
|
|
local d_p_addp = data[vi]
|
|
--if py_h >= maxp.y-4 then
|
|
if y <= py_h
|
|
and noisp then
|
|
if noisp == 1 then
|
|
data[vi] = c.hellrack_brick
|
|
elseif noisp == 2 then
|
|
if y == py_h then
|
|
data[vi] = c.hellrack_brick
|
|
elseif y == py_h_g
|
|
and pr:next(1,3) <= 2 then
|
|
data[vi] = c.hellrack
|
|
elseif y <= py_h_g then
|
|
data[vi] = c.lava
|
|
else
|
|
data[vi] = c.air
|
|
end
|
|
end
|
|
elseif d_p_addp ~= c.air then
|
|
|
|
if is_forest
|
|
and y == f_bottom then
|
|
data[vi] = c.hell_dirt_top
|
|
elseif is_forest
|
|
and y < f_bottom
|
|
and y >= f_h_dirt then
|
|
data[vi] = c.hell_dirt
|
|
elseif is_forest
|
|
and y == f_h_dirt-1 then
|
|
data[vi] = c.hell_dirt_bottom
|
|
elseif is_forest
|
|
and y == f_h_dirt+1 then
|
|
if pr:next(1,tree_rarity) == 1 then
|
|
trees[num_trees] = {x=x, y=y, z=z}
|
|
num_trees = num_trees+1
|
|
elseif pr:next(1,mushroom_rarity) == 1 then
|
|
data[vi] = c.hell_shroom
|
|
elseif pr:next(1,glowflower_rarity) == 1 then
|
|
data[vi] = c.glowflower
|
|
elseif pr:next(1,grass_rarity) == 1 then
|
|
data[vi] = c.hell_grass[pr:next(1,3)]
|
|
else
|
|
data[vi] = c.air
|
|
end
|
|
elseif is_forest
|
|
and y > f_bottom
|
|
and y < f_top then
|
|
if not hell_tree_nodes[d_p_addp] then
|
|
data[vi] = c.air
|
|
end
|
|
elseif is_forest
|
|
and y == f_top then
|
|
local sel = math.floor(strassx[x]+strassz[z]+0.5)%10
|
|
if sel <= 5 then
|
|
data[vi] = return_hell_ore(d_p_addp, true)
|
|
elseif sel == 6 then
|
|
data[vi] = c.hellrack_black
|
|
elseif sel == 7 then
|
|
data[vi] = c.glowstone
|
|
else
|
|
data[vi] = c.air
|
|
end
|
|
|
|
elseif y <= HELL_BOTTOM then
|
|
if y <= bottom then
|
|
data[vi] = return_hell_ore(d_p_addp, true)
|
|
else
|
|
data[vi] = c.lava
|
|
end
|
|
elseif r_structure == 1
|
|
and y == bottom then
|
|
tab[num] = {x=x, y=y-1, z=z}
|
|
num = num+1
|
|
elseif y <= bottom then
|
|
if pr:next(1,LAVA_FREQ) == 1 then
|
|
data[vi] = c.lava
|
|
else
|
|
data[vi] = return_hell_ore(d_p_addp, false)
|
|
end
|
|
elseif r_shroom == 1
|
|
and r_structure ~= 1
|
|
and y == bottom+1 then
|
|
data[vi] = c.hell_shroom
|
|
elseif (y == top and r_glowstone == 1) then
|
|
data[vi] = c.glowstone
|
|
elseif y >= top then
|
|
data[vi] = return_hell_ore(d_p_addp, true)
|
|
elseif y <= top-1
|
|
and generate_vine
|
|
and y >= top-r_vine_length then
|
|
data[vi] = c.hell_vine
|
|
else
|
|
data[vi] = c.air
|
|
end
|
|
end
|
|
vi = vi + varea.ystride
|
|
end
|
|
end
|
|
end
|
|
end
|
|
vm:set_data(data)
|
|
-- vm:set_lighting(12)
|
|
-- vm:calc_lighting()
|
|
-- vm:update_liquids()
|
|
vm:write_to_map(true)
|
|
|
|
hell:inform("nodes set", 2, t1)
|
|
|
|
local t2 = minetest.get_us_time()
|
|
local tr_bl_cnt = 0
|
|
|
|
if structures_enabled then -- Blood hellstructures
|
|
tr_bl_cnt = #tab
|
|
for i = 1,tr_bl_cnt do
|
|
grow_hellstructure(tab[i], true)
|
|
end
|
|
end
|
|
|
|
if forest_possible then -- Forest trees
|
|
tr_bl_cnt = tr_bl_cnt + #trees
|
|
for i = 1,#trees do
|
|
grow_tree(trees[i], true)
|
|
end
|
|
end
|
|
|
|
if tr_bl_cnt > 0 then
|
|
hell:inform(tr_bl_cnt .. " trees and blood structures set", 2, t2)
|
|
end
|
|
|
|
t2 = minetest.get_us_time()
|
|
minetest.fix_light(minp, maxp)
|
|
|
|
hell:inform("light fixed", 2, t2)
|
|
|
|
hell:inform("done", 1, t1)
|
|
end)
|
|
|
|
--abms
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"hell:sapling"},
|
|
neighbors = {"hell:blood_top"},
|
|
interval = 20,
|
|
chance = 8,
|
|
action = function(pos)
|
|
local under = {x=pos.x, y=pos.y-1, z=pos.z}
|
|
if minetest.get_node_light(pos) < 4
|
|
and minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air"
|
|
and minetest.get_node(under).name == "hell:blood_top" then
|
|
grow_hellstructure(under)
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"hell:tree_sapling"},
|
|
neighbors = {"group:hell_dirt"},
|
|
interval = abm_tree_interval,
|
|
chance = abm_tree_chance,
|
|
action = function(pos)
|
|
if minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air"
|
|
and minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
|
|
local udata = minetest.registered_nodes[
|
|
minetest.get_node{x=pos.x, y=pos.y-1, z=pos.z}.name]
|
|
if udata
|
|
and udata.groups
|
|
and udata.groups.hell_dirt then
|
|
grow_tree(pos)
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"hell:hellrack_soil"},
|
|
neighbors = {"air"},
|
|
interval = 20,
|
|
chance = 20,
|
|
action = function(pos, node)
|
|
local par2 = node.param2
|
|
if par2 == 0 then
|
|
return
|
|
end
|
|
pos.y = pos.y+1
|
|
--mushrooms grow at dark places
|
|
if (minetest.get_node_light(pos) or 16) > 7 then
|
|
return
|
|
end
|
|
if minetest.get_node(pos).name == "air" then
|
|
minetest.set_node(pos, {name="riesenpilz:nether_shroom"})
|
|
pos.y = pos.y-1
|
|
minetest.set_node(pos,
|
|
{name="hell:hellrack_soil", param2=par2-1})
|
|
end
|
|
end
|
|
})
|
|
|
|
local function grass_allowed(pos)
|
|
local nd = minetest.get_node(pos).name
|
|
if nd == "air" then
|
|
return true
|
|
end
|
|
if nd == "ignore" then
|
|
return 0
|
|
end
|
|
local data = minetest.registered_nodes[nd]
|
|
if not data then
|
|
-- unknown node
|
|
return false
|
|
end
|
|
local drawtype = data.drawtype
|
|
if drawtype
|
|
and drawtype ~= "normal"
|
|
and drawtype ~= "liquid"
|
|
and drawtype ~= "flowingliquid" then
|
|
return true
|
|
end
|
|
local light = data.light_source
|
|
if light
|
|
and light > 0 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"hell:dirt"},
|
|
interval = 20,
|
|
chance = 9,
|
|
action = function(pos)
|
|
local allowed = grass_allowed({x=pos.x, y=pos.y+1, z=pos.z})
|
|
if allowed == 0 then
|
|
return
|
|
end
|
|
if allowed then
|
|
minetest.set_node(pos, {name="hell:dirt_top"})
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"hell:dirt_top"},
|
|
interval = 30,
|
|
chance = 9,
|
|
action = function(pos)
|
|
local allowed = grass_allowed({x=pos.x, y=pos.y+1, z=pos.z})
|
|
if allowed == 0 then
|
|
return
|
|
end
|
|
if not allowed then
|
|
minetest.set_node(pos, {name="hell:dirt"})
|
|
end
|
|
end
|
|
})
|
|
|
|
dofile(path.."/crafting.lua")
|
|
dofile(path.."/guide.lua")
|
|
|
|
|
|
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
|
local msg = ("[hell] loaded after ca. %g seconds."):format(time)
|
|
if time > 0.01 then
|
|
print(msg)
|
|
else
|
|
minetest.log("action", msg)
|
|
end
|