homedecor_modpack/nightstands.lua

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-- This file supplies nightstands
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-- Boilerplate to support localized strings if intllib mod is installed.
local S
if homedecor.intllib_modpath then
dofile(homedecor.intllib_modpath.."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
minetest.register_node('homedecor:nightstand_oak_one_drawer', {
drawtype = "nodebox",
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description = S("Oak Nightstand with One Drawer"),
tiles = { 'homedecor_nightstand_oak_top.png',
'homedecor_nightstand_oak_bottom.png',
'homedecor_nightstand_oak_right.png',
'homedecor_nightstand_oak_left.png',
'homedecor_nightstand_oak_back.png',
'homedecor_nightstand_oak_1_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
}
},
groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,6]"..
"list[current_name;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]")
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meta:set_string("infotext", S("One-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 8)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:nightstand_oak_two_drawers', {
drawtype = "nodebox",
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description = S("Oak Nightstand with Two Drawers"),
tiles = { 'homedecor_nightstand_oak_top.png',
'homedecor_nightstand_oak_bottom.png',
'homedecor_nightstand_oak_right.png',
'homedecor_nightstand_oak_left.png',
'homedecor_nightstand_oak_back.png',
'homedecor_nightstand_oak_2_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
}
},
groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", S("Two-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:nightstand_mahogany_one_drawer', {
drawtype = "nodebox",
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description = S("Mahogany Nightstand with One Drawer"),
tiles = { 'homedecor_nightstand_mahogany_top.png',
'homedecor_nightstand_mahogany_bottom.png',
'homedecor_nightstand_mahogany_right.png',
'homedecor_nightstand_mahogany_left.png',
'homedecor_nightstand_mahogany_back.png',
'homedecor_nightstand_mahogany_1_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
}
},
groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,6]"..
"list[current_name;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]")
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meta:set_string("infotext", S("One-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 8)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:nightstand_mahogany_two_drawers', {
drawtype = "nodebox",
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description = S("Mahogany Nightstand with Two Drawers"),
tiles = { 'homedecor_nightstand_mahogany_top.png',
'homedecor_nightstand_mahogany_bottom.png',
'homedecor_nightstand_mahogany_right.png',
'homedecor_nightstand_mahogany_left.png',
'homedecor_nightstand_mahogany_back.png',
'homedecor_nightstand_mahogany_2_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
}
},
groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", S("Two-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})