2014-05-30 07:16:49 +02:00
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This is what I consider to be a fairly feature-filled home decor
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modpack. As such, it comes in multiple parts:
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2014-01-25 18:57:05 +01:00
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2014-05-30 07:16:49 +02:00
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* The actual homedecor mod, which supplies a bunch of stuff found in
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most homes (like flower pots, home electronics, brass and wrought-iron
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tables, and a bunch of other things).
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* A "3d extras" mod, which supplies things that re-define something in
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some other mod (or in the default game) so that those objects become
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fully 3d (instead of a flat cube), as well as things which are directly
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related. This mod, for example, provides 3d bookshelves and their empty
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and half-depth "open frame" counterparts.
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* A signs library forked from the one that thexyz and PilzAdam first
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made, which produces visible text on signs (and which has been extended
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to put signs on fences, including the brass and wrought iron ones here
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in homedecor).
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2012-07-12 23:56:15 +02:00
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All items can be accessed either by crafting various other items
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together, or with the usual /give commands. To get a list of the actual
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node names, just go into the homedecor/ folder and run the listnodes.sh
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Bash script. Note that a few of the listed nodes are kinda useless by
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themselves (like the various parts of the folding doors).
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2012-07-12 23:58:46 +02:00
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All of the images used for the recipes in the forum post tracking this
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mod are included in the crafting-guide/ folder.
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2012-07-12 23:56:15 +02:00
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Most stuff can be made from materials found through a game world. Some
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stuff can only be crafted by using materials from another mod (look for
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the orange highlights). Currently, this mod can use materials from
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moreores, mesecons, wool, and unifieddyes if present. You can still use
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the usual /give commands to get the items that depend on these mods if
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you don't use them installed.
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This mod is still a work-in-progress, but should be complete enough not
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to irritate anyone. :-) Namely, dressers still need to be fleshed out,
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many items can be used as fuel but the burn times need tuning, and I
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need to tune the cook time and fuel usage on the four smelted items.
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This mod was put together using a recent git pull, and requires a
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build/pull dated June 17, 2012 or later. Most stuff should work fine on
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older builds as well, but a few nodes in this mod require Nodebox
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support, a feature added to Minetest on that date. It will NOT work
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with Minetest v0.3 (that version doesn't support mods).
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Much of the code (especially for the doors) plus the bucket were taken
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from the files which come with Minetest and altered to suit. Many
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thanks to Jeija for coming up with an elegant cylinder using nodeboxes;
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2014-05-30 07:16:49 +02:00
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see his 'irregular' mods). His code is used herein (you can guess where
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2012-07-12 23:56:15 +02:00
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:-) ).
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Dependencies: none (just the game's default stuff)
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Recommends: buckets, flowers, unifieddyes, junglegrass, moreores,
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mesecons, wool
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The distribution archive also supplies a copy of Ironzorg's Flowers mod
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and of my Unified Dyes mod, since this mod provides more stuff when
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those two are present. You can remove these if you want - they're only
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needed if you want to craft the various dyed/colored items.
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