forked from nalc/homedecor_modpack
326 lines
8.3 KiB
Lua
326 lines
8.3 KiB
Lua
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modpath = minetest.get_modpath("homedecor")
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screwdriver = screwdriver or {}
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local placeholder_node = "air"
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--- select which node was pointed at based on it being known, not ignored,
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-- buildable_to. returns nil if no node could be selected
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local function select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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--- check if all nodes can and may be build to
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local function is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to)
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or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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-- place one or two nodes if and only if both can be placed
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local function stack(itemstack, placer, fdir, pos, def, pos2, node1,
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node2, pointed_thing)
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local placer_name = placer:get_player_name() or ""
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if is_buildable_to(placer_name, pos, pos2) then
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local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, {name = node1, param2 = lfdir})
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-- this can be used to clear buildable_to nodes even though we are
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-- using a multinode mesh, do not assume by default, as we still
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-- might want to allow overlapping in some cases
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node2 = node2 or "air"
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local has_facedir = node2 ~= "air"
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if node2 == "placeholder" then
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has_facedir = false
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node2 = placeholder_node
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end
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minetest.set_node(pos2, {name = node2,
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param2 = (has_facedir and lfdir) or nil})
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-- call after_place_node of the placed node if available
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local ctrl_node_def = minetest.registered_nodes[node1]
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if ctrl_node_def and ctrl_node_def.after_place_node then
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ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
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end
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if not creative.is_enabled_for(placer_name) then
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itemstack:take_item()
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end
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end
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return itemstack
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end
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local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node_or_nil(pos)
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if not node then return false end
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local def = minetest.registered_nodes[node.name]
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if not def or not def.on_rightclick then return false end
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
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end
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-- Stack one node above another
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-- leave the last argument nil if it's one 2m high node
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local function stack_vertically(itemstack, placer, pointed_thing,
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node1, node2)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under,
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placer, itemstack, pointed_thing)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local top_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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return stack(itemstack, placer, nil, pos, def, top_pos, node1,
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node2, pointed_thing)
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end
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local placeholder_node = "air"
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local wd_cbox = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}}
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-- cache set_textures function (fallback to old version)
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-- default.player_set_textures is deprecated and will be removed in future
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local set_player_textures =
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minetest.get_modpath("player_api") and player_api.set_textures
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or default.player_set_textures
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local armor_mod_path = minetest.get_modpath("3d_armor")
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local skinslist = {"male1", "male2", "male3", "male4", "male5"}
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local default_skin = "character.png"
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local skinsdb_mod_path = minetest.get_modpath("skinsdb")
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if skinsdb_mod_path then
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for _, shrt in ipairs(skinslist) do
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for _, prefix in ipairs({"", "fe"}) do
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local skin_name = prefix..shrt
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local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png")
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skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
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skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
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skin_obj:set_meta("name", "Wardrobe "..skin_name)
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skin_obj:set_meta("author", 'Calinou and Jordach')
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skin_obj:set_meta("license", 'CC-by-SA-4.0')
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local file = io.open(modpath ..
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"/textures/homedecor_clothes_" .. skin_name .. ".png", "r")
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skin_obj:set_meta("format", skins.get_skin_format(file))
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file:close()
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skin_obj:set_meta("in_inventory_list", false)
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end
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end
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end
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local function get_player_skin(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if not skin or skin == "" then
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return default_skin, true
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end
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return skin, false
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end
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local function set_player_skin(player, skin, save)
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if skinsdb_mod_path then
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skins.set_player_skin(player, skin or skins.default)
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elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
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armor.textures[player:get_player_name()].skin = skin or default_skin
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armor:update_player_visuals(player)
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else
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set_player_textures(player, { skin or default_skin})
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end
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if save and not skinsdb_mod_path then
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if skin == default_skin then
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skin = "default"
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player:set_attribute("homedecor:player_skin", "")
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else
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player:set_attribute("homedecor:player_skin", skin)
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end
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end
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end
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local function unset_player_skin(player)
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set_player_skin(player, nil, true)
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end
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local def = {
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description = "Wardrobe",
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drawtype = "mesh",
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mesh = "homedecor_bedroom_wardrobe.obj",
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tiles = {
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{name = "homedecor_generic_wood_plain.png", color = 0xffa76820},
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"homedecor_wardrobe_drawers.png",
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"homedecor_wardrobe_doors.png"
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},
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inventory_image = "homedecor_wardrobe_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy = 3},
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selection_box = wd_cbox,
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collision_box = wd_cbox,
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.rotate_simple,
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on_place = function(itemstack, placer, pointed_thing)
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return stack_vertically(itemstack, placer, pointed_thing,
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itemstack:get_name(), "placeholder")
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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return meta:get_inventory():is_empty("main")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Wardrobe")
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meta:get_inventory():set_size("main", 10)
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-- textures made by the Minetest community (mostly Calinou and Jordach)
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local clothes_strings = ""
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for i = 1, 5 do
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clothes_strings = clothes_strings ..
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"image_button_exit[" .. (i-1) ..
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".5,0;1.1,2;homedecor_clothes_" .. skinslist[i] ..
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"_preview.png;" .. skinslist[i] .. ";]" ..
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"image_button_exit[" .. (i-1) ..
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".5,2;1.1,2;homedecor_clothes_fe" .. skinslist[i] ..
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"_preview.png;fe" .. skinslist[i] .. ";]"
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end
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meta:set_string("formspec", "size[5.5,8.5]" ..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots ..
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"vertlabel[0,0.5;" .. minetest.formspec_escape("Clothes") .. "]" ..
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"button_exit[0,3.29;0.6,0.6;default;x]" ..
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clothes_strings ..
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"vertlabel[0,5.2;" .. minetest.formspec_escape("Storage") .. "]" ..
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"list[current_name;main;0.5,4.5;5,2;]" ..
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"list[current_player;main;0.5,6.8;5,2;]" ..
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"listring[]"
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)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.default then
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set_player_skin(sender, nil, "player")
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return
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end
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for i = 1, 5 do
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if fields[skinslist[i]] then
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set_player_skin(sender,
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"homedecor_clothes_" .. skinslist[i] .. ".png", "player")
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break
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elseif fields["fe" .. skinslist[i]] then
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set_player_skin(sender,
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"homedecor_clothes_fe" .. skinslist[i] .. ".png", "player")
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break
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end
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end
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end
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}
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-- register the actual minetest node
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minetest.register_node(":homedecor:wardrobe", def)
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minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
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minetest.register_alias("homedecor:wardrobe_top", "air")
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if not skinsdb_mod_path then -- If not managed by skinsdb
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if skin and skin ~= "" then
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-- setting player skin on connect has no effect, so delay skin change
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minetest.after(1, function(player, skin)
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set_player_skin(player, skin)
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end, player, skin)
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end
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end)
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end
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minetest.register_craft( {
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output = "homedecor:wardrobe",
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recipe = {
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{ "homedecor:drawer_small", "homedecor:kitchen_cabinet" },
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{ "homedecor:drawer_small", "default:wood" },
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{ "homedecor:drawer_small", "default:wood" }
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},
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})
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