форк від nalc/homedecor_modpack
		
	brought changelog up-to-date
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							| @@ -1,5 +1,145 @@ | |||||||
| Changelog | Changelog | ||||||
| --------- | --------- | ||||||
|  |  | ||||||
|  | 2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not  | ||||||
|  | showing the text.  This also fixed a potential undesired replacement bug.  He  | ||||||
|  | also fixed many of the sounds in the mod so that they aren't based on leaves.  | ||||||
|  | :-) | ||||||
|  |  | ||||||
|  | 2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's  | ||||||
|  | 3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code  | ||||||
|  | in homedecor.  If you have any of those three versions of the signs mod,  | ||||||
|  | uninstall it.  Homedecor will cover its functionality.  Thanks to kaeza for the  | ||||||
|  | contribution!  Also, now signs-on-fences work slightly differently than before  | ||||||
|  | when digging - dig to get the sign back from the post, then dig the remaining  | ||||||
|  | post to get that back as well. | ||||||
|  |  | ||||||
|  | 2013-02-13: changed glowlight recipes to avoid conflicts with moreblocks (now  | ||||||
|  | uses moreblocks glowglass *and* super glowglass together), made IC rely on  | ||||||
|  | moreores copper ingot, added recipes to craft glow cubes back into glowlight  | ||||||
|  | slabs.  See crafting guide for details. | ||||||
|  |  | ||||||
|  | 2012-02-09: Add ability to place a sign directly onto a brass/wrought iron  | ||||||
|  | fencepost, rather than crafting a sign-on-fencepost from one of each.  Place a  | ||||||
|  | brass or wrought iron fencepost, then attempt to place a sign against it.   | ||||||
|  | Instead of the sign floating in air, the fencepost will be replaced with one  | ||||||
|  | bearing the sign in the same node.  Dig to get the two pieces back as separate  | ||||||
|  | items, right click the resultant sign to edit the text thereon. | ||||||
|  |  | ||||||
|  | 2012-02-08: Added ability to add signs to brass/wrought iron fenceposts. | ||||||
|  |  | ||||||
|  | 2013-01-23: Completely rewrote all doors code to condense them into two files -  | ||||||
|  | one with the nodebox models, and one with the actual node definitions.  In the  | ||||||
|  | process, cleaned up the code that handles node_ownership and protection mods.  | ||||||
|  | Also made the mod automatically enable either left-click or right-click to  | ||||||
|  | open/close a door, depending on whether the game supports it (actually it  | ||||||
|  | checks for the existance of an unrelated function that happened to be added the  | ||||||
|  | same time as the new right-click function).  Renamed some textures, duplicated  | ||||||
|  | all of the _lr.png textures to make it easier to register the textures in a  | ||||||
|  | loop and to allow for more flexible texturing. | ||||||
|  |  | ||||||
|  | 2012-10-11 (late night): Minor update - fixed a recipe conflict with throwing  | ||||||
|  | mod.  Unprocessed plastic, when made from jungle grass or dry shrubs, now  | ||||||
|  | requires three jungle grass (yields 6) or three dry shrubs (yields 3).  Still  | ||||||
|  | works with 6 leaves also.  Extended the above owned-node support to work with  | ||||||
|  | glomie's "protector" mod since it has a similar bug as node_ownership has. | ||||||
|  |  | ||||||
|  |   All server Admins: If you have Home Decor and you use either node_ownership | ||||||
|  |   or protector (or both), please update your copy of Home Decor as soon as | ||||||
|  |   practical. | ||||||
|  |  | ||||||
|  | 2012-10-09: Added code to all doors to check for the presence of node_ownership  | ||||||
|  | and adapt accordingly.  If that mod is present, you can only place doors in  | ||||||
|  | land you own, or land you have been given permission by the owner to build in,  | ||||||
|  | or land that is not owned at all.  Singleplayer mode still works the same as  | ||||||
|  | before.  Works around a bug in node_ownership where it doesn't completely  | ||||||
|  | handle the on_place= construct in register_node(), causing it to only delete  | ||||||
|  | half of an illegally-placed door. | ||||||
|  |  | ||||||
|  | 2012-10-05: Added titanium dioxide and white paint from Unified Dyes as  | ||||||
|  | alternates if that mod isn't present.  Both are compatible/interchangeable with  | ||||||
|  | the ones from that mod.  Uses the same crafting recipes as UD uses, plus a  | ||||||
|  | couple of alternates in case of materials shortages.  Added white and mahogany  | ||||||
|  | variants of the aforementioned grid-style glass-and-wood door. | ||||||
|  |  | ||||||
|  | 2012-10-04: Added a couple new types of doors, converted the others to  | ||||||
|  | nodeboxes.  All door code has been rewritten mostly from scratch.  These new  | ||||||
|  | doors should convert over just fine, or at least you won't lose anything.  You  | ||||||
|  | may have to dig and re-place a few if their orientation is wrong.  Also note  | ||||||
|  | that these always return the left-opening version when you dig one. | ||||||
|  |  | ||||||
|  | 2012-10-03: Refrigerators are now two nodes tall and have a 10x5 inventory  | ||||||
|  | space.  If you have two stacked up already before this update, you'll need to  | ||||||
|  | empty them, dig them, and then re-place one or both, and put their contents  | ||||||
|  | back in.  Sorry about the inconvenience, the one-node-tall ones were only  | ||||||
|  | supposed to be temporary anyway. Besides, now one stores more than twice as  | ||||||
|  | much as before. :-) The associated crafting recipe yields only one now, in  | ||||||
|  | keeping with this change. | ||||||
|  |  | ||||||
|  | 2012-10-01: Added white glowlights, changed nodenames for yellow glowlights to  | ||||||
|  | indicate that they're supposed to be yellow (you'll need to destroy and  | ||||||
|  | re-craft them, sorry). | ||||||
|  |  | ||||||
|  | 2012-09-30: Added a few different kinds of fences - bare/unpainted wooden and  | ||||||
|  | classic white picket fences, chainlink, barbed wire, and wooden privacy fence  | ||||||
|  | (e.g to put around a backyard pool). | ||||||
|  |  | ||||||
|  | Also added gates that open/close on a click, for the picket fences, chainlink  | ||||||
|  | fence, and barbed wire fence.  For the privacy fence, use a regular door if you  | ||||||
|  | need a gate. | ||||||
|  |  | ||||||
|  | 2012-09-30: Big set of updates today to make the mod a little easier to use in  | ||||||
|  | places and to add some more nodes.  Recipe changes: Brass and wrought iron  | ||||||
|  | poles, table legs, and fences/railings were too expensive in practice.   | ||||||
|  | Increased recipe outputs. Small square glass table now comes from one small  | ||||||
|  | round table (instead of three-to-two).  Large square glass table comes from one  | ||||||
|  | small square now instead of two.  Small round, small square, and large wooden  | ||||||
|  | tables follow the same pattern. | ||||||
|  |     | ||||||
|  |   Recycling: All glass tables can be recycled back into glass blocks via the | ||||||
|  |   Vessels mod's recipes.  All are 3:1 with glass fragments (and thus, 3:1 with | ||||||
|  |   glass blocks), so there's no glass wasted.  All wooden tables can be crafted | ||||||
|  |   into sticks by putting three of a given item onto the crafting grid.  Any | ||||||
|  |   such craft yields 4 sticks, so there's no waste.  Glass skylights recycle | ||||||
|  |   3:1 also, which does result in a little waste. | ||||||
|  |  | ||||||
|  |   New nodes: | ||||||
|  |  | ||||||
|  |   Added working oven (really just a furnace with new textures/recipe) | ||||||
|  |   Added mini-fridge that stores 24 slots | ||||||
|  |   Added kitchen cabinet that stores 24 slots | ||||||
|  |   Added half-size kitchen cabinet that stores 12 slots (6x2) | ||||||
|  |   Added kitchen sink with under-sink cabinet that stores 16 slots | ||||||
|  |   Added slab-sized, half-slab-sized, and microblock-sized glowlights (e.g. | ||||||
|  |     ceiling fixtures and yard/sidewalk lighting) | ||||||
|  |   Added curtains in 6 colors:  red, green, blue, purple, pink, white | ||||||
|  |  | ||||||
|  |   Misc. changes: 3d-ified nightstands (e.g. nodeboxes), improved their | ||||||
|  |   textures somewhat.  Got rid of the dressers - they were never brought to a | ||||||
|  |   working state, but they're obsolete now (stacked two-drawer nightstands look | ||||||
|  |   the same anyway). | ||||||
|  |     | ||||||
|  |   Notes about this update: This mod now requires Moreblocks for some recipes - | ||||||
|  |   namely fridge and oven, and uses the Vessels mod's recycle crafts. | ||||||
|  |  | ||||||
|  | 2012-09-27: Changed most uses of dyes so that they can come from the game's  | ||||||
|  | in-built groups-based dye system, where appropriate.  Unified Dyes can still  | ||||||
|  | supply the colors, this just makes it possible to use any other dye system that  | ||||||
|  | might come about as long as it uses the groups method.  Improved recipe outputs  | ||||||
|  | for all shutters and mahogany folding door (better ratios of objects to  | ||||||
|  | colorants). | ||||||
|  |  | ||||||
|  |   Added intermediate "unprocessed plastic" step to get from materials to | ||||||
|  |   plastic sheeting (now craft some materials to get unprocessed plastic, then | ||||||
|  |   smelt that to get the sheeting), added alternate recipes to produce it, | ||||||
|  |   improved ratio of materials to plastic.  Minor code cleanups. | ||||||
|  |  | ||||||
|  |   Later in the day: Nightstands now offer small inventories - one-drawer units  | ||||||
|  |   get 8 slots, while two-drawer nightstands get 16 slots (8x2).  They're | ||||||
|  |   smaller than chests because they're cheaper to make.  Note that if you have | ||||||
|  |   nightstands already placed, dig them up and place them again to enable their | ||||||
|  |   new inventory capabilities. | ||||||
|  |  | ||||||
| 2012-09-25: Added alternate recipes for most items that use dyes.  Removed  | 2012-09-25: Added alternate recipes for most items that use dyes.  Removed  | ||||||
| Mesecons dependency from TV and stereo (uses in-built silicon lumps if Mesecons  | Mesecons dependency from TV and stereo (uses in-built silicon lumps if Mesecons  | ||||||
| isn't present).  Replaced speakers' Mesecons Noteblocks with copper ingots from  | isn't present).  Replaced speakers' Mesecons Noteblocks with copper ingots from  | ||||||
|   | |||||||
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