forked from nalc/homedecor_modpack
bugfix wardrobe save/restore skins for skinsdb
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9e69a6db73
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@ -45,17 +45,16 @@ function homedecor.get_player_skin(player)
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end
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function homedecor.set_player_skin(player, skin, save)
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skin = skin or default_skin
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if skinsdb_mod_path then
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skins.set_player_skin(player, skin)
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skins.set_player_skin(player, skin or skins.default)
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elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
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armor.textures[player:get_player_name()].skin = skin
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armor.textures[player:get_player_name()].skin = skin or default_skin
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armor:update_player_visuals(player)
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else
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set_player_textures(player, { skin })
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set_player_textures(player, { skin or default_skin})
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end
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if save then
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if save and not skinsdb_mod_path then
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if skin == default_skin then
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skin = "default"
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player:set_attribute("homedecor:player_skin", "")
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@ -133,13 +132,15 @@ homedecor.register("wardrobe", {
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minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
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minetest.register_alias("homedecor:wardrobe_top", "air")
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if not skinsdb_mod_path then -- If not managed by skinsdb
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if skin and skin ~= "" then
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-- setting player skin on connect has no effect, so delay skin change
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minetest.after(1, function(player, skin)
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homedecor.set_player_skin(player, skin)
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end, player, skin)
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end
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end)
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if skin and skin ~= "" then
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-- setting player skin on connect has no effect, so delay skin change
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minetest.after(1, function(player, skin)
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homedecor.set_player_skin(player, skin)
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end, player, skin)
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end
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end)
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end
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