forked from nalc/homedecor_modpack
Move register_on_player_receive_fields
out of the loop.
Avoids registering one `on_receive_fields` per book color, which is wasteful. Also, minor fixes mainly for conciseness' sake.
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parent
5bae438647
commit
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@ -1903,6 +1903,8 @@ local bookcolors = {
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"brown"
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"brown"
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}
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}
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local BOOK_FORMNAME = "homedecor:book_form"
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for c in ipairs(bookcolors) do
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for c in ipairs(bookcolors) do
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local color = bookcolors[c]
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local color = bookcolors[c]
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local color_d = S(bookcolors[c])
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local color_d = S(bookcolors[c])
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@ -1995,7 +1997,7 @@ minetest.register_node("homedecor:book_"..color, {
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"label[1,0.5;"..minetest.formspec_escape(title).."]"..
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"label[1,0.5;"..minetest.formspec_escape(title).."]"..
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"label[0.5,1.5;"..minetest.formspec_escape(text).."]"
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"label[0.5,1.5;"..minetest.formspec_escape(text).."]"
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end
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end
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minetest.show_formspec(user:get_player_name(), "homedecor:book_"..color, formspec)
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minetest.show_formspec(user:get_player_name(), BOOK_FORMNAME, formspec)
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end,
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end,
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})
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})
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@ -2026,24 +2028,23 @@ minetest.register_node("homedecor:book_open_"..color, {
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end,
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end,
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})
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})
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end
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minetest.register_on_player_receive_fields(function(player, form_name, fields)
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minetest.register_on_player_receive_fields(function(player, form_name, fields)
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if form_name ~= "homedecor:book_"..color or not fields.save then
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if form_name ~= BOOK_FORMNAME or not fields.save then
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return
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return
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end
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end
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local stack = player:get_wielded_item()
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local stack = player:get_wielded_item()
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if minetest.get_item_group(stack:get_name(), "book") == 0 then
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if minetest.get_item_group(stack:get_name(), "book") == 0 then
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return
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return
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end
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end
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local data = minetest.deserialize(stack:get_metadata())
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local data = minetest.deserialize(stack:get_metadata()) or {}
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if not data then data = {} end
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data.title, data.text, data.owner =
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data.title, data.text, data.owner =
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fields.title, fields.text, player:get_player_name()
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fields.title, fields.text, player:get_player_name()
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stack:set_metadata(minetest.serialize(data))
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stack:set_metadata(minetest.serialize(data))
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player:set_wielded_item(stack)
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player:set_wielded_item(stack)
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end)
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end)
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end
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minetest.register_node("homedecor:calendar", {
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minetest.register_node("homedecor:calendar", {
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description = "Calendar",
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description = "Calendar",
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drawtype = "signlike",
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drawtype = "signlike",
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