forked from nalc/homedecor_modpack
replace hardcoded game agnostic texture support and homedecor.textures to xcompat (#66)
* switch existing to xcompat textures * replace the rest of the hard coded texture conversions to use homedecor.textures
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@ -76,10 +76,11 @@ building_blocks_stairs("building_blocks:Adobe", {
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key = "node_sound_stone_defaults",
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},
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})
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local grasstex = {"[combine:16x16^[noalpha^[colorize:#006400"}
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if minetest.get_modpath("default") then
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grasstex = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}
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end
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local grasstex = {
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homedecor.textures.grass.top,
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homedecor.textures.grass.dirt,
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homedecor.textures.grass.side
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}
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building_blocks_stairs("building_blocks:fakegrass", {
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tiles = grasstex,
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description = S("Fake Grass"),
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@ -147,10 +148,7 @@ minetest.register_node("building_blocks:brobble_spread", {
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})
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if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
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local graveltex = "[combine:16x16^[noalpha^[colorize:#3a3b3c"
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if minetest.get_modpath("default") then
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graveltex = "default_gravel.png"
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end
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local graveltex = homedecor.textures.gravel
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minetest.register_node("building_blocks:gravel_spread", {
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drawtype = "raillike",
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description = S("Gravel Spread"),
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