forked from nalc/homedecor_modpack
replace hardcoded game agnostic texture support and homedecor.textures to xcompat (#66)
* switch existing to xcompat textures * replace the rest of the hard coded texture conversions to use homedecor.textures
This commit is contained in:
parent
080551e647
commit
0d5cab9455
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@ -76,10 +76,11 @@ building_blocks_stairs("building_blocks:Adobe", {
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key = "node_sound_stone_defaults",
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},
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})
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local grasstex = {"[combine:16x16^[noalpha^[colorize:#006400"}
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if minetest.get_modpath("default") then
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grasstex = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}
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end
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local grasstex = {
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homedecor.textures.grass.top,
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homedecor.textures.grass.dirt,
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homedecor.textures.grass.side
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}
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building_blocks_stairs("building_blocks:fakegrass", {
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tiles = grasstex,
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description = S("Fake Grass"),
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@ -147,10 +148,7 @@ minetest.register_node("building_blocks:brobble_spread", {
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})
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if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
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local graveltex = "[combine:16x16^[noalpha^[colorize:#3a3b3c"
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if minetest.get_modpath("default") then
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graveltex = "default_gravel.png"
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end
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local graveltex = homedecor.textures.gravel
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minetest.register_node("building_blocks:gravel_spread", {
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drawtype = "raillike",
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description = S("Gravel Spread"),
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@ -178,7 +178,7 @@ local sbox = {
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16},
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}
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local wtex = homedecor.textures.default_junglewood
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local wtex = homedecor.textures.wood.jungle.planks
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minetest.register_node("fake_fire:fancy_fire", {
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inventory_image = "fancy_fire_inv.png",
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@ -2,8 +2,8 @@ local S = minetest.get_translator("homedecor_bathroom")
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local sc_disallow = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil
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local wood_tex = homedecor.textures.default_wood
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local water_tex = homedecor.textures.water
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local wood_tex = homedecor.textures.wood.apple.planks
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local water_tex = homedecor.textures.water.tile
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homedecor.register("bathroom_tiles_dark", {
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description = S("Bathroom/kitchen tiles (dark)"),
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@ -2,7 +2,7 @@ local S = minetest.get_translator("homedecor_bedroom")
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local sc_disallow = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil
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local wood_tex, wool_tex = homedecor.textures.default_wood, homedecor.textures.wool_white
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local wood_tex, wool_tex = homedecor.textures.wood.apple.planks, homedecor.textures.wool.white
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local bed_sbox = {
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type = "wallmounted",
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@ -7,7 +7,7 @@ homedecor.register("air_conditioner", {
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mesh = "homedecor_ac.obj",
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tiles = {
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"homedecor_ac.png",
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homedecor.textures.glass
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homedecor.textures.glass.pane
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},
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groups = { snappy = 3, dig_stone = 3 },
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use_texture_alpha = "clip",
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@ -1,12 +1,6 @@
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local S = minetest.get_translator("homedecor_clocks")
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local wood
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if minetest.get_modpath("default") then
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wood = "default_wood.png"
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else
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wood = "[combine:16x16^[noalpha^[colorize:#563d2d"
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end
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local wood = homedecor.textures.wood.apple.planks
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local plastic_craft = {
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output = "homedecor:analog_clock_plastic 2",
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@ -135,7 +129,7 @@ homedecor.register("grandfather_clock", {
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description = S("Grandfather Clock"),
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mesh = "homedecor_grandfather_clock.obj",
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tiles = {
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homedecor.textures.glass,
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homedecor.textures.glass.pane,
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"homedecor_grandfather_clock_face.png",
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homedecor.lux_wood,
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"homedecor_grandfather_clock_face_edge.png",
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@ -54,8 +54,7 @@ homedecor.color_dark_grey = 0xff606060
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homedecor.color_med_grey = 0xffa0a0a0
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-- load different handler subsystems
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dofile(modpath.."/textures.lua")
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dofile(modpath.."/materials.lua")
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dofile(modpath.."/xcompat.lua")
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dofile(modpath.."/nodeboxes.lua")
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dofile(modpath.."/expansion.lua")
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dofile(modpath.."/furnaces.lua")
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@ -1 +0,0 @@
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homedecor.materials = xcompat.materials
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@ -1,34 +0,0 @@
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homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 }
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homedecor.mahogany_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff7d2506 }
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homedecor.white_wood = "homedecor_generic_wood_plain.png"
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homedecor.dark_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff39240f }
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homedecor.lux_wood = { name = "homedecor_generic_wood_luxury.png", color = 0xff643f23 }
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homedecor.textures = {
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glass =
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"[combine:16x16:" ..
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"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
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"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
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"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
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"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
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default_wood = "[combine:16x16^[noalpha^[colorize:#654321",
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default_junglewood = "[combine:16x16^[noalpha^[colorize:#563d2d",
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water = "[combine:16x16^[noalpha^[colorize:#00008b",
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wool_white = "[combine:16x16^[noalpha^[colorize:#ffffff",
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wool_black = "[combine:16x16^[noalpha^[colorize:#000000",
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wool_grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
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wool_dark_grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
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}
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if minetest.get_modpath("default") then
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homedecor.textures = {
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glass = "default_glass.png",
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default_wood = "default_wood.png",
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default_junglewood = "default_junglewood.png",
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water = "default_water.png",
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wool_white = "wool_white.png",
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wool_black = "wool_black.png",
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wool_grey = "wool_grey.png",
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wool_dark_grey = "wool_dark_grey.png",
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}
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end
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8
homedecor_common/xcompat.lua
Normal file
8
homedecor_common/xcompat.lua
Normal file
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@ -0,0 +1,8 @@
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homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 }
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homedecor.mahogany_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff7d2506 }
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homedecor.white_wood = "homedecor_generic_wood_plain.png"
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homedecor.dark_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff39240f }
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homedecor.lux_wood = { name = "homedecor_generic_wood_luxury.png", color = 0xff643f23 }
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homedecor.materials = xcompat.materials
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homedecor.textures = xcompat.textures
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@ -43,7 +43,7 @@ homedecor.register("barbecue", {
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minetest.register_alias("homedecor:barbecue_meat", "air")
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local wood_tex = homedecor.textures.default_wood
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local wood_tex = homedecor.textures.wood.apple.planks
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homedecor.register("doghouse", {
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mesh = "homedecor_doghouse.obj",
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@ -288,8 +288,7 @@ homedecor.register("swing_rope", {
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selection_box = homedecor.nodebox.null
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})
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local water_tex = "default_water.png"
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if not minetest.get_modpath("default") then water_tex = "[combine:16x16^[noalpha^[colorize:#00008b" end
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local water_tex = homedecor.textures.water.tile
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local cobble_tex = minetest.registered_nodes["mapgen_stone"].tiles[1]
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local stone_drop = minetest.registered_nodes["mapgen_stone"].drop
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if stone_drop and type(stone_drop) == "string" then
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@ -5,7 +5,7 @@ local ob_cbox = {
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fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
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}
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local wood_tex = homedecor.textures.default_wood
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local wood_tex = homedecor.textures.wood.apple.planks
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homedecor.register("openframe_bookshelf", {
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description = S("Bookshelf (open-frame)"),
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@ -145,7 +145,7 @@ homedecor.register("dishwasher_"..m, {
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})
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end
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local wood_tex = homedecor.textures.default_wood
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local wood_tex = homedecor.textures.wood.apple.planks
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local cabinet_sides = "("..wood_tex.."^[transformR90)^homedecor_kitchen_cabinet_bevel.png"
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local cabinet_sides_colored = "(homedecor_generic_wood_plain.png^[transformR90)^homedecor_kitchen_cabinet_bevel.png"
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@ -80,8 +80,7 @@ local ib_cbox = {
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fixed = { -6/16, -8/16, -4/16, 17/16, 4/16, 4/16 }
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}
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local wool_tex = "wool_grey.png"
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if not minetest.get_modpath("wool") then wool_tex = "[combine:16x16^[noalpha^[colorize:#3A3B3C" end
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local wool_tex = homedecor.textures.wool.grey
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homedecor.register("ironing_board", {
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description = S("Ironing board"),
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@ -452,7 +452,7 @@ for brightness_level = 0, 14 do
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lighttex = "homedecor_plasma_lamp_off.png"
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end
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local gtex=minetest.get_modpath("default") and "default_gold_block.png" or "[combine:16x16^[noalpha^[colorize:#FFD700"
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local gtex=homedecor.textures.metal.gold.block
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homedecor.register("plasma_lamp_"..brightness_level, {
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description = S("Plasma Lamp/Light"),
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drawtype = "mesh",
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@ -703,8 +703,7 @@ for brightness_level = 0, 14 do
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fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
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}
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local wool_brightened=(minetest.get_modpath("wool") and "wool_grey.png" or "[combine:16x16^[noalpha6[colorize:#A9A9A9")
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.. "^[colorize:#ffffff:"..(brightness_level * 15)
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local wool_brightened=homedecor.textures.wool.grey .. "^[colorize:#ffffff:"..(brightness_level * 15)
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homedecor.register("table_lamp_"..brightness_level, {
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description = S("Table Lamp/Light"),
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@ -11,8 +11,8 @@ local S = minetest.get_translator("homedecor_misc")
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homedecor_misc = {}
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local wool_black, wool_grey = homedecor.textures.wool_black, homedecor.textures.wool_grey
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local wood_tex = homedecor.textures.default_wood
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local wool_black, wool_grey = homedecor.textures.wool.black, homedecor.textures.wool.grey
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local wood_tex = homedecor.textures.wood.apple.planks
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homedecor.register("ceiling_paint", {
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description = S("Textured Ceiling Paint"),
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@ -1,6 +1,6 @@
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local S = minetest.get_translator("homedecor_pictures_and_paintings")
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local wood_tex = homedecor.textures.default_wood
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local wood_tex = homedecor.textures.wood.apple.planks
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local pframe_cbox = {
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type = "fixed",
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@ -5,8 +5,8 @@ homedecor_roofing = {}
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minetest.register_node(":homedecor:skylight", {
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description = S("Glass Skylight"),
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drawtype = "raillike",
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tiles = { homedecor.textures.glass },
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wield_image = homedecor.textures.glass,
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tiles = { homedecor.textures.glass.pane },
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wield_image = homedecor.textures.glass.pane,
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inventory_image = "homedecor_skylight_inv.png",
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groups = { snappy = 3, dig_tree = 2 , axey=5},
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is_ground_content = false,
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@ -336,8 +336,7 @@ homedecor_roofing.register_slope("homedecor", "glass",
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S("Glass Shingles")
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)
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local brick_tex = "default_brick.png"
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if not minetest.get_modpath("default") then brick_tex = "[combine:16x16^[noalpha^[colorize:#AA4A44" end
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local brick_tex = homedecor.textures.brick
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homedecor.register("chimney", {
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description = S("Chimney"),
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@ -40,9 +40,9 @@ homedecor.register("armchair", {
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description = S("Armchair"),
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mesh = "forniture_armchair.obj",
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tiles = {
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homedecor.textures.wool_white,
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{ name = homedecor.textures.wool_dark_grey, color = 0xffffffff },
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{ name = homedecor.textures.default_wood, color = 0xffffffff }
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homedecor.textures.wool.white,
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{ name = homedecor.textures.wool.dark_grey, color = 0xffffffff },
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{ name = homedecor.textures.wood.apple.planks, color = 0xffffffff }
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},
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inventory_image = "homedecor_armchair_inv.png",
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paramtype2 = "colorwallmounted",
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@ -162,7 +162,7 @@ homedecor.register("kitchen_chair_padded", {
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mesh = "homedecor_kitchen_chair.obj",
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tiles = {
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homedecor.plain_wood,
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homedecor.textures.wool_white,
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homedecor.textures.wool.white,
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},
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inventory_image = "homedecor_chair_padded_inv.png",
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paramtype2 = "colorwallmounted",
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@ -161,7 +161,7 @@ homedecor.register("curtain_open", {
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local mats = {
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{ "brass", S("brass"), "homedecor_generic_metal_brass.png" },
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{ "wrought_iron", S("wrought iron"), "homedecor_generic_metal_wrought_iron.png" },
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{ "wood", S("wood"), homedecor.textures.default_wood }
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{ "wood", S("wood"), homedecor.textures.wood.apple.planks }
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}
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for _, m in ipairs(mats) do
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