forked from nalc/homedecor_modpack
abstract the particle spawner start/stop functions
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8ef4e8c39d
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12f5ac9d02
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@ -168,33 +168,12 @@ homedecor.register("shower_tray", {
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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on_destruct = function(pos)
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on_destruct = function(pos)
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headpos = {x=pos.x, y=pos.y+2, z=pos.z}
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headpos = {x=pos.x, y=pos.y+2, z=pos.z}
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local above_spawner_meta = minetest.get_meta(headpos)
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homedecor.stop_particle_spawner(headpos)
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local id = above_spawner_meta:get_int("active")
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local s_handle = above_spawner_meta:get_int("sound")
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if id ~= 0 then
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minetest.delete_particlespawner(id)
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end
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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end, s_handle)
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end
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above_spawner_meta:set_int("active", nil)
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above_spawner_meta:set_int("sound", nil)
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end
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end
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})
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})
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--Shower Head
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--Shower Head
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local fdir_to_flowpos = {
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minx = { 0.15, 0.05, -0.15, -0.05 }, maxx = { -0.15, -0.3, 0.15, 0.3 },
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minz = { 0.05, 0.15, -0.05, -0.15 }, maxz = { -0.3, -0.15, 0.3, 0.15 },
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velx = { 0, -0.2, 0, 0.2 }, velz = { -0.2, 0, 0.2, 0 }
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}
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local sh_cbox = {
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local sh_cbox = {
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type = "fixed",
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type = "fixed",
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@ -214,69 +193,21 @@ homedecor.register("shower_head", {
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selection_box = sh_cbox,
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selection_box = sh_cbox,
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walkable = false,
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walkable = false,
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on_rightclick = function (pos, node, clicker)
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on_rightclick = function (pos, node, clicker)
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local below = minetest.get_node({x=pos.x, y=pos.y-2.0, z=pos.z})
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local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-2.0, z=pos.z})
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local is_tray = string.find(below.name, "homedecor:shower_tray")
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if below and string.find(below.name, "homedecor:shower_tray") then
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local fdir = node.param2
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local particledef = {
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local minx = fdir_to_flowpos.minx[fdir + 1]
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outlet_x = 0,
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local maxx = fdir_to_flowpos.maxx[fdir + 1]
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outlet_y = -0.42,
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local minz = fdir_to_flowpos.minz[fdir + 1]
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outlet_z = 0.1,
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local maxz = fdir_to_flowpos.maxz[fdir + 1]
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velocity_x = { min = -0.15, max = 0.15 },
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local velx = fdir_to_flowpos.velx[fdir + 1]
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velocity_z = { min = -0.3, max = 0.1 },
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local velz = fdir_to_flowpos.velz[fdir + 1]
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spread = 0.12
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}
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local this_spawner_meta = minetest.get_meta(pos)
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homedecor.start_particle_spawner(pos, node, particledef, "homedecor_shower")
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local id = this_spawner_meta:get_int("active")
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local s_handle = this_spawner_meta:get_int("sound")
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if id ~= 0 then
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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end, s_handle)
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end
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minetest.delete_particlespawner(id)
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this_spawner_meta:set_int("active", nil)
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this_spawner_meta:set_int("sound", nil)
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return
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end
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if fdir and fdir < 4 and is_tray and (not id or id == 0) then
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id = minetest.add_particlespawner({
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amount = 60, time = 0, collisiondetection = true,
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minpos = {x=pos.x - minx, y=pos.y-0.45, z=pos.z - minz},
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maxpos = {x=pos.x - maxx, y=pos.y-0.45, z=pos.z - maxz},
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minvel = {x=velx, y=-2, z=velz}, maxvel = {x=velx, y=-2, z=velz},
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minacc = {x=0, y=0, z=0}, maxacc = {x=0, y=-0.05, z=0},
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minexptime = 2, maxexptime = 4, minsize = 0.5, maxsize = 1,
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texture = "homedecor_water_particle.png",
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})
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s_handle = minetest.sound_play("homedecor_shower", {
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pos = pos,
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max_hear_distance = 5,
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loop = true
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})
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this_spawner_meta:set_int("active", id)
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this_spawner_meta:set_int("sound", s_handle)
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return
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end
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end
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end,
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end,
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on_destruct = function(pos)
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on_destruct = function(pos)
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local this_spawner_meta = minetest.get_meta(pos)
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homedecor.stop_particle_spawner(pos)
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local id = this_spawner_meta:get_int("active")
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local s_handle = this_spawner_meta:get_int("sound")
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if id ~= 0 then
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minetest.delete_particlespawner(id)
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end
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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end, s_handle)
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end
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this_spawner_meta:set_int("active", nil)
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this_spawner_meta:set_int("sound", nil)
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end
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end
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})
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})
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113
homedecor/handlers/water_particles.lua
Normal file
113
homedecor/handlers/water_particles.lua
Normal file
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@ -0,0 +1,113 @@
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-- variables taken by the start... function
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--
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-- pos and node are as usual, from e.g. on_rightclick.
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--
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-- in the { particledef } table:
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--
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-- outletx/y/z are the exact coords of the starting point
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-- for the spawner, relative to the center of the node
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--
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-- velocityx/y are the speed of the particles,
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-- relative to a node placed while looking north (facedir 0)
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--
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-- spread is the radius from the starting point,
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-- along X and Z only, to randomly spawn particles.
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--
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-- soundname is the filename (without .ogg) of the sound file
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-- to be played along with the particle stream
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function homedecor.start_particle_spawner(pos, node, particledef, soundname)
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local this_spawner_meta = minetest.get_meta(pos)
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local id = this_spawner_meta:get_int("active")
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local s_handle = this_spawner_meta:get_int("sound")
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if id ~= 0 then
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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end, s_handle)
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end
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minetest.delete_particlespawner(id)
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this_spawner_meta:set_int("active", nil)
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this_spawner_meta:set_int("sound", nil)
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return
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end
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local fdir = node.param2
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if fdir and fdir < 4 and (not id or id == 0) then
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local outletx = particledef.outlet_x
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local outlety = particledef.outlet_y
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local outletz = particledef.outlet_z
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local velocityx = particledef.velocity_x
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local velocityz = particledef.velocity_z
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local spread = particledef.spread
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local minx_t = { outletx - spread, -outletz - spread, outletx - spread, outletz - spread }
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local maxx_t = { outletx + spread, -outletz + spread, outletx + spread, outletz + spread }
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local minz_t = { -outletz - spread, outletx - spread, outletz - spread, outletx - spread }
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local maxz_t = { -outletz + spread, outletx + spread, outletz + spread, outletx + spread }
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local minvelx_t = { velocityx.min, velocityz.min, -velocityx.max, -velocityz.max }
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local maxvelx_t = { velocityx.max, velocityz.max, -velocityx.min, -velocityz.min }
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local minvelz_t = { velocityz.min, velocityx.min, -velocityz.max, velocityx.min }
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local maxvelz_t = { velocityz.max, velocityx.max, -velocityz.min, velocityx.max }
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local minx = minx_t[fdir + 1]
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local maxx = maxx_t[fdir + 1]
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local minz = minz_t[fdir + 1]
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local maxz = maxz_t[fdir + 1]
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local minvelx = minvelx_t[fdir + 1]
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local minvelz = minvelz_t[fdir + 1]
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local maxvelx = maxvelx_t[fdir + 1]
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local maxvelz = maxvelz_t[fdir + 1]
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id = minetest.add_particlespawner({
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amount = 60,
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time = 0,
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collisiondetection = true,
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minpos = {x=pos.x - minx, y=pos.y + outlety, z=pos.z - minz},
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maxpos = {x=pos.x - maxx, y=pos.y + outlety, z=pos.z - maxz},
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minvel = {x = minvelx, y=-2, z = minvelz},
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maxvel = {x = maxvelx, y=-2, z = maxvelz},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=-0.05, z=0},
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minexptime = 2,
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maxexptime = 4,
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minsize = 0.5,
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maxsize = 1,
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texture = "homedecor_water_particle.png",
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})
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s_handle = minetest.sound_play(soundname, {
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pos = pos,
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max_hear_distance = 5,
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loop = true
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})
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this_spawner_meta:set_int("active", id)
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this_spawner_meta:set_int("sound", s_handle)
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return
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end
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end
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function homedecor.stop_particle_spawner(pos)
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local this_spawner_meta = minetest.get_meta(pos)
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local id = this_spawner_meta:get_int("active")
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local s_handle = this_spawner_meta:get_int("sound")
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if id ~= 0 then
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minetest.delete_particlespawner(id)
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end
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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end, s_handle)
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end
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this_spawner_meta:set_int("active", nil)
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this_spawner_meta:set_int("sound", nil)
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end
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@ -120,6 +120,8 @@ dofile(homedecor.modpath.."/handlers/expansion.lua")
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dofile(homedecor.modpath.."/handlers/furnaces.lua")
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dofile(homedecor.modpath.."/handlers/furnaces.lua")
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-- glue it all together into a registration function
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-- glue it all together into a registration function
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dofile(homedecor.modpath.."/handlers/registration.lua")
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dofile(homedecor.modpath.."/handlers/registration.lua")
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-- some nodes have particle spawners
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dofile(homedecor.modpath.."/handlers/water_particles.lua")
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-- load various other components
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-- load various other components
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dofile(homedecor.modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
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dofile(homedecor.modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
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