forked from nalc/homedecor_modpack
use unified dyes' on_rotate handler for some nodes
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6c0dd2d31a
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@ -86,6 +86,7 @@ homedecor.register("book", {
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unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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return itemstack
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return itemstack
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end,
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end,
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on_rotate = unifieddyes.fix_after_screwdriver_nsew,
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on_dig = book_dig,
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on_dig = book_dig,
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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@ -107,6 +108,7 @@ homedecor.register("book_open", {
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palette = "unifieddyes_palette_colorwallmounted.png",
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palette = "unifieddyes_palette_colorwallmounted.png",
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rotate = unifieddyes.fix_after_screwdriver_nsew,
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on_dig = book_dig,
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on_dig = book_dig,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -59,6 +59,7 @@ homedecor.register("kitchen_chair_wood", {
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, ud_param2_colorable = 1},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, ud_param2_colorable = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_place_node = unifieddyes.fix_rotation_nsew,
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on_rotate = unifieddyes.fix_after_screwdriver_nsew,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y+0 -- where do I put my ass ?
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pos.y = pos.y+0 -- where do I put my ass ?
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homedecor.sit(pos, node, clicker)
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homedecor.sit(pos, node, clicker)
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@ -82,6 +83,7 @@ homedecor.register("kitchen_chair_padded", {
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rotate = unifieddyes.fix_after_screwdriver_nsew,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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pos.y = pos.y+0 -- where do I put my ass ?
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pos.y = pos.y+0 -- where do I put my ass ?
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homedecor.sit(pos, node, clicker)
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homedecor.sit(pos, node, clicker)
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@ -105,6 +107,7 @@ homedecor.register("armchair", {
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node_box = ac_cbox,
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node_box = ac_cbox,
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rotate = unifieddyes.fix_after_screwdriver_nsew,
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})
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})
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local ob_cbox = {
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local ob_cbox = {
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@ -494,7 +494,8 @@ homedecor.register("desk_lamp", {
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walkable = false,
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walkable = false,
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groups = {snappy=3, ud_param2_colorable = 1},
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groups = {snappy=3, ud_param2_colorable = 1},
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_dig_node = unifieddyes.after_dig_node
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after_dig_node = unifieddyes.after_dig_node,
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on_rotate = unifieddyes.fix_after_screwdriver_nsew
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})
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})
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-- "kitchen"/"dining room" ceiling lamp
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-- "kitchen"/"dining room" ceiling lamp
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@ -23,8 +23,9 @@ minetest.register_node("lrfurn:armchair", {
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groups = {snappy=3, ud_param2_colorable = 1},
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groups = {snappy=3, ud_param2_colorable = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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node_box = armchair_cbox,
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node_box = armchair_cbox,
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after_place_node = unifieddyes.fix_rotation,
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after_place_node = unifieddyes.fix_rotation_nsew,
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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on_rotate = unifieddyes.fix_after_screwdriver_nsew,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not clicker:is_player() then
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if not clicker:is_player() then
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return itemstack
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return itemstack
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