fix sounds not shutting off (and crash) when they should

This commit is contained in:
Vanessa Ezekowitz 2015-04-28 14:22:51 -04:00
parent c074e47bcd
commit 1e3c27e984

View File

@ -211,14 +211,18 @@ homedecor.register("shower_head", {
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("active")
local s_handle = this_spawner_meta:get_int("sound")
if id ~= 0 then
if s_handle then
minetest.after(0, function(s_handle)
minetest.sound_stop(s_handle)
end, s_handle)
end
local player = clicker:get_player_name()
minetest.delete_particlespawner(id, player)
this_spawner_meta:set_int("active", nil)
this_spawner_meta:set_int("sound", nil)
return
end
@ -238,16 +242,27 @@ homedecor.register("shower_head", {
loop = true
})
this_spawner_meta:set_int("active", id)
this_spawner_meta:set_int("sound", s_handle)
return
end
end,
on_destruct = function(pos)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("active")
local s_handle = this_spawner_meta:get_int("sound")
if id ~= 0 then
minetest.delete_particlespawner(id)
this_spawner_meta:set_int("active", nil)
end
if s_handle then
minetest.after(0, function(s_handle)
minetest.sound_stop(s_handle)
end, s_handle)
end
this_spawner_meta:set_int("active", nil)
this_spawner_meta:set_int("sound", nil)
end
})