forked from nalc/homedecor_modpack
Add ability to place a sign directly onto a brass/wrought iron fencepost
rather than crafting a sign-on-fencepost from one of each, how about just placing a sign directly onto a fencepost instead? This commit adds this. Place a brass or wrought iron fencepost, then attempt to place a sign against it. The fencepost will be replaced with one bearing the sign - in the same node. Dig to get the two pieces back as separate items, right click the placed sign to edit the text thereon. Note that as of this commit, there is a bug in minetest/builtin/item.lua that causes signs not to be deducted from your inventory on placement.
This commit is contained in:
parent
6d00d9dd5a
commit
323e230d49
21
crafts.lua
21
crafts.lua
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@ -1321,27 +1321,6 @@ minetest.register_craft( {
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},
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},
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})
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})
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-- the version of brass/wrought iron fences with signs attached
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minetest.register_craft( {
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type = "shapeless",
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output = 'homedecor:fence_brass_with_sign',
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recipe = {
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'homedecor:fence_brass',
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'default:sign_wall',
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = 'homedecor:fence_wrought_iron_with_sign',
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recipe = {
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'homedecor:fence_wrought_iron',
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'default:sign_wall',
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},
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})
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-- other types of fences/gates
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-- other types of fences/gates
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minetest.register_craft( {
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minetest.register_craft( {
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42
fences.lua
42
fences.lua
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@ -14,8 +14,27 @@ minetest.register_node("homedecor:fence_brass", {
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groups = {snappy=3},
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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walkable = true,
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})
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on_rightclick = function(pos, node, clicker)
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local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
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local itemstack = clicker:get_wielded_item()
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if itemstack:get_name() == "default:sign_wall" then
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minetest.env:add_node(pos, {name = "homedecor:fence_brass_with_sign", param2 = fdir})
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itemstack:take_item()
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return itemstack
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else
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print("want to simply place the wielded item like usual.")
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-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_brass", param2 = fdir})
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itemstack:take_item()
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placer:set_wielded_item(itemstack)
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return itemstack
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end
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})
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minetest.register_node("homedecor:fence_wrought_iron", {
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minetest.register_node("homedecor:fence_wrought_iron", {
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description = "Wrought Iron Fence/railing",
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description = "Wrought Iron Fence/railing",
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@ -31,6 +50,27 @@ minetest.register_node("homedecor:fence_wrought_iron", {
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groups = {snappy=3},
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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walkable = true,
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on_rightclick = function(pos, node, clicker)
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local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
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local itemstack = clicker:get_wielded_item()
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if itemstack:get_name() == "default:sign_wall" then
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minetest.env:add_node(pos, {name = "homedecor:fence_wrought_iron_with_sign", param2 = fdir})
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itemstack:take_item()
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clicker:set_wielded_item(itemstack)
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return itemstack
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else
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print("want to simply place the wielded item like usual.")
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-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_wrought_iron", param2 = fdir})
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itemstack:take_item()
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placer:set_wielded_item(itemstack)
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return itemstack
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end
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})
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})
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-- brass/wrought iron with signs:
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-- brass/wrought iron with signs:
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