Fix particlespawner removal when digging fancy fire

This commit is contained in:
luk3yx 2023-10-27 10:30:10 +13:00
parent 951f77491c
commit 52f7c54702

View File

@ -104,8 +104,8 @@ local function start_fire_effects(pos, node, clicker, chimney)
minsize = 4, maxsize = 8,
texture = "smoke_particle.png",
})
if chimney == 1 then
this_spawner_meta:set_int("smoky", id)
if chimney == 1 then
this_spawner_meta:set_int("sound", 0)
else
s_handle = minetest.sound_play("fire_small", {
@ -113,6 +113,7 @@ local function start_fire_effects(pos, node, clicker, chimney)
max_hear_distance = 5,
loop = true
})
fire_particles_off(pos)
fire_particles_on(pos)
this_spawner_meta:set_int("sound", s_handle)
end
@ -161,6 +162,7 @@ minetest.register_node("fake_fire:ice_fire", {
end,
on_destruct = function (pos)
stop_smoke(pos)
fire_particles_off(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
@ -199,6 +201,7 @@ minetest.register_node("fake_fire:fancy_fire", {
"fake_fire_empty_tile.png"
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
fire_particles_off(pos)
fire_particles_on(pos)
return itemstack
end,
@ -353,4 +356,3 @@ minetest.register_lbm({
end
end
})