forked from nalc/homedecor_modpack
Fix disabled signs.
This commit is contained in:
parent
b0cbea42e0
commit
53e9690679
10
fences.lua
10
fences.lua
@ -446,10 +446,8 @@ minetest.register_node("homedecor:fence_chainlink_corner", {
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},
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},
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})
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})
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if not homedecor_disable_signs then
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minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
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minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
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homedecor_register_fence_with_sign("default:fence_wood", "signs:sign_post")
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homedecor_register_fence_with_sign("default:fence_wood", "signs:sign_post")
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homedecor_register_fence_with_sign("homedecor:fence_brass", "homedecor:fence_brass_with_sign")
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homedecor_register_fence_with_sign("homedecor:fence_brass", "homedecor:fence_brass_with_sign")
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homedecor_register_fence_with_sign("homedecor:fence_wrought_iron", "homedecor:fence_wrought_iron_with_sign")
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homedecor_register_fence_with_sign("homedecor:fence_wrought_iron", "homedecor:fence_wrought_iron_with_sign")
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end
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4
init.lua
4
init.lua
@ -83,9 +83,7 @@ dofile(minetest.get_modpath("homedecor").."/slopes.lua")
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dofile(minetest.get_modpath("homedecor").."/door_models.lua")
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dofile(minetest.get_modpath("homedecor").."/door_models.lua")
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dofile(minetest.get_modpath("homedecor").."/doors_and_gates.lua")
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dofile(minetest.get_modpath("homedecor").."/doors_and_gates.lua")
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if not homedecor_disable_signs then
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dofile(minetest.get_modpath("homedecor").."/signs_lib.lua")
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dofile(minetest.get_modpath("homedecor").."/signs_lib.lua")
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end
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dofile(minetest.get_modpath("homedecor").."/fences.lua")
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dofile(minetest.get_modpath("homedecor").."/fences.lua")
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213
signs_lib.lua
213
signs_lib.lua
@ -100,113 +100,115 @@ homedecor_update_sign = function(pos, fields)
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text:setyaw(sign_info.yaw)
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text:setyaw(sign_info.yaw)
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end
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end
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minetest.register_node(":default:sign_wall", {
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if not homedecor_disable_signs then
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description = "Sign",
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minetest.register_node(":default:sign_wall", {
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inventory_image = "default_sign_wall.png",
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description = "Sign",
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wield_image = "default_sign_wall.png",
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inventory_image = "default_sign_wall.png",
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node_placement_prediction = "",
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wield_image = "default_sign_wall.png",
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paramtype = "light",
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node_placement_prediction = "",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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drawtype = "nodebox",
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paramtype2 = "facedir",
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node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
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drawtype = "nodebox",
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selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
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node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
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groups = sign_groups,
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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groups = sign_groups,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local name
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local name
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name = minetest.get_node(pointed_thing.under).name
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name = minetest.get_node(pointed_thing.under).name
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if fences_with_sign[name] then
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if fences_with_sign[name] then
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if homedecor_node_is_owned(pointed_thing.under, placer) then
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if homedecor_node_is_owned(pointed_thing.under, placer) then
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return itemstack
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return itemstack
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end
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else
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name = minetest.get_node(pointed_thing.above).name
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local def = minetest.registered_nodes[name]
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if homedecor_node_is_owned(pointed_thing.above, placer)
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or (not def.buildable_to) then
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return itemstack
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end
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end
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end
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local node=minetest.get_node(pointed_thing.under)
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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else
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else
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name = minetest.get_node(pointed_thing.above).name
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local above = pointed_thing.above
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local def = minetest.registered_nodes[name]
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local under = pointed_thing.under
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if homedecor_node_is_owned(pointed_thing.above, placer)
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local dir = {x = under.x - above.x,
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or (not def.buildable_to) then
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y = under.y - above.y,
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return itemstack
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z = under.z - above.z}
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local wdir = minetest.dir_to_wallmounted(dir)
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local placer_pos = placer:getpos()
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if placer_pos then
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dir = {
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x = above.x - placer_pos.x,
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y = above.y - placer_pos.y,
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z = above.z - placer_pos.z
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}
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end
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end
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end
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local node=minetest.get_node(pointed_thing.under)
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local fdir = minetest.dir_to_facedir(dir)
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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local sign_info
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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local pt_name = minetest.get_node(under).name
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else
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print(dump(pt_name))
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local above = pointed_thing.above
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local under = pointed_thing.under
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local dir = {x = under.x - above.x,
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y = under.y - above.y,
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z = under.z - above.z}
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local wdir = minetest.dir_to_wallmounted(dir)
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if fences_with_sign[pt_name] then
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minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
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sign_info = signs_post[fdir + 1]
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local placer_pos = placer:getpos()
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elseif wdir == 0 then
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if placer_pos then
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--how would you add sign to ceiling?
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dir = {
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minetest.add_item(above, "default:sign_wall")
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x = above.x - placer_pos.x,
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itemstack:take_item()
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y = above.y - placer_pos.y,
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return itemstack
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z = above.z - placer_pos.z
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elseif wdir == 1 then
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}
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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end
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sign_info = signs_yard[fdir + 1]
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else
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minetest.add_node(above, {name = "default:sign_wall", param2 = fdir})
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sign_info = signs[fdir + 1]
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end
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local fdir = minetest.dir_to_facedir(dir)
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local text = minetest.add_entity({x = above.x + sign_info.delta.x,
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y = above.y + sign_info.delta.y,
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z = above.z + sign_info.delta.z}, "signs:text")
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text:setyaw(sign_info.yaw)
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local sign_info
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local pt_name = minetest.get_node(under).name
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if not homedecor_expect_infinite_stacks then
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print(dump(pt_name))
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if fences_with_sign[pt_name] then
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minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
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sign_info = signs_post[fdir + 1]
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elseif wdir == 0 then
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--how would you add sign to ceiling?
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minetest.add_item(above, "default:sign_wall")
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itemstack:take_item()
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itemstack:take_item()
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return itemstack
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end
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elseif wdir == 1 then
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return itemstack
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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sign_info = signs_yard[fdir + 1]
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else
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minetest.add_node(above, {name = "default:sign_wall", param2 = fdir})
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sign_info = signs[fdir + 1]
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end
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end
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end,
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local text = minetest.add_entity({x = above.x + sign_info.delta.x,
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on_construct = function(pos)
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y = above.y + sign_info.delta.y,
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homedecor_construct_sign(pos)
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z = above.z + sign_info.delta.z}, "signs:text")
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end,
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text:setyaw(sign_info.yaw)
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on_destruct = function(pos)
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homedecor_destruct_sign(pos)
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end,
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if not homedecor_expect_infinite_stacks then
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on_receive_fields = function(pos, formname, fields, sender)
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itemstack:take_item()
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if fields then
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end
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print(S("%s wrote \"%s\" to sign at %s"):format(
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return itemstack
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(sender:get_player_name() or ""),
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end
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fields.text,
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end,
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minetest.pos_to_string(pos)
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on_construct = function(pos)
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))
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homedecor_construct_sign(pos)
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end
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end,
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homedecor_update_sign(pos, fields)
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on_destruct = function(pos)
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end,
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homedecor_destruct_sign(pos)
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on_punch = function(pos, node, puncher)
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end,
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homedecor_update_sign(pos)
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on_receive_fields = function(pos, formname, fields, sender)
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end,
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if fields then
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})
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print(S("%s wrote \"%s\" to sign at %s"):format(
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end
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(sender:get_player_name() or ""),
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fields.text,
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minetest.pos_to_string(pos)
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))
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end
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homedecor_update_sign(pos, fields)
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end,
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on_punch = function(pos, node, puncher)
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homedecor_update_sign(pos)
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end,
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})
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minetest.register_node(":signs:sign_yard", {
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minetest.register_node(":signs:sign_yard", {
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paramtype = "light",
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paramtype = "light",
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@ -281,17 +283,28 @@ minetest.register_node(":signs:sign_post", {
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},
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},
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})
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})
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local signs_text_on_activate
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if not homedecor_disable_signs then
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signs_text_on_activate = function(self)
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local meta = minetest.get_meta(self.object:getpos())
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local text = meta:get_string("text")
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self.object:set_properties({textures={homedecor_generate_texture(homedecor_create_lines(text))}})
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end
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else
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signs_text_on_activate = function(self)
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self.object:remove()
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end
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end
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minetest.register_entity(":signs:text", {
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minetest.register_entity(":signs:text", {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "upright_sprite",
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visual = "upright_sprite",
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textures = {},
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textures = {},
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on_activate = function(self)
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on_activate = signs_text_on_activate,
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local meta = minetest.get_meta(self.object:getpos())
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local text = meta:get_string("text")
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self.object:set_properties({textures={homedecor_generate_texture(homedecor_create_lines(text))}})
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end
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})
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})
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-- CONSTANTS
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-- CONSTANTS
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