forked from nalc/homedecor_modpack
move handlers into subdirectory to split them apart from the actual game content
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@ -107,13 +107,13 @@ end
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-- nodebox arithmetics and helpers
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-- nodebox arithmetics and helpers
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-- (please keep non-generic nodeboxes with their node definition)
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-- (please keep non-generic nodeboxes with their node definition)
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dofile(homedecor.modpath.."/nodeboxes.lua")
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dofile(homedecor.modpath.."/handlers/nodeboxes.lua")
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-- expand and unexpand decor
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-- expand and unexpand decor
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dofile(homedecor.modpath.."/expansion.lua")
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dofile(homedecor.modpath.."/handlers/expansion.lua")
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-- register nodes that cook stuff
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-- register nodes that cook stuff
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dofile(homedecor.modpath.."/furnaces.lua")
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dofile(homedecor.modpath.."/handlers/furnaces.lua")
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-- glue it all together into a registration function
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-- glue it all together into a registration function
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dofile(homedecor.modpath.."/registration_handler.lua")
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dofile(homedecor.modpath.."/handlers/registration.lua")
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-- load various other components
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-- load various other components
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dofile(homedecor.modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
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dofile(homedecor.modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
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@ -154,6 +154,6 @@ dofile(homedecor.modpath.."/climate-control.lua")
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dofile(homedecor.modpath.."/cobweb.lua")
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dofile(homedecor.modpath.."/cobweb.lua")
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dofile(homedecor.modpath.."/locked.lua")
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dofile(homedecor.modpath.."/handlers/locked.lua")
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print("[HomeDecor] "..S("Loaded!"))
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print("[HomeDecor] "..S("Loaded!"))
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