forked from nalc/homedecor_modpack
fix missing check for placing locked wall sign
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eaa4358c14
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674435a0ec
@ -628,11 +628,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
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minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
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minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
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elseif wdir == 1 and signname == "default:sign_wall" then
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elseif wdir == 1 and signname == "default:sign_wall" then
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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elseif signname ~= "default:sign_wall" then -- it must be a metal wall sign.
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elseif signname ~= "default:sign_wall"
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and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
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minetest.add_node(above, {name = signname, param2 = fdir})
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minetest.add_node(above, {name = signname, param2 = fdir})
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else -- it must be a default or locked wooden wall sign
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else -- it must be a default or locked wooden wall sign
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minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
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minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
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print(dump(wdir))
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if locked then
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if locked then
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local meta = minetest.get_meta(above)
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local meta = minetest.get_meta(above)
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local owner = placer:get_player_name()
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local owner = placer:get_player_name()
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