fix missing check for placing locked wall sign

This commit is contained in:
Vanessa Ezekowitz 2015-04-15 03:59:23 -04:00
parent eaa4358c14
commit 674435a0ec

View File

@ -628,11 +628,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
elseif wdir == 1 and signname == "default:sign_wall" then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
elseif signname ~= "default:sign_wall" then -- it must be a metal wall sign.
elseif signname ~= "default:sign_wall"
and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
else -- it must be a default or locked wooden wall sign
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
print(dump(wdir))
if locked then
local meta = minetest.get_meta(above)
local owner = placer:get_player_name()