Added more metal sign colors
Red w/white border (e.g. "Stop" or similar), white w/red border (e.g. "Yield", "Do not enter", and similar), white w/black border (speed limit, other info signs) renamed and simplified their edge/top/bottom textures since they always have metal edges anyways (made them all use the same files). Simplified the code that creates them. Minor changes to the code that places them to facilitate this expansion (also allows for future expansion if necessary).
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@ -512,9 +512,7 @@ signs_lib.update_sign = function(pos, fields)
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sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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elseif signnode.name == "signs:sign_hanging" then
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elseif signnode.name == "signs:sign_hanging" then
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sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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elseif signnode.name == "default:sign_wall"
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elseif string.find(signnode.name, "sign_wall") then
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or signnode.name == "signs:sign_wall_green"
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or signnode.name == "signs:sign_wall_yellow" then
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sign_info = signs_lib.wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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sign_info = signs_lib.wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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else -- ...it must be a sign on a fence post.
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else -- ...it must be a sign on a fence post.
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sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
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sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
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@ -593,7 +591,7 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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sign_info = signs_lib.yard_sign_model.textpos[fdir + 1]
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sign_info = signs_lib.yard_sign_model.textpos[fdir + 1]
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else
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else -- it must be a wooden or metal wall sign.
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minetest.add_node(above, {name = signname, param2 = fdir})
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minetest.add_node(above, {name = signname, param2 = fdir})
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sign_info = signs_lib.wall_sign_model.textpos[fdir + 1]
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sign_info = signs_lib.wall_sign_model.textpos[fdir + 1]
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end
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end
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@ -743,46 +741,15 @@ minetest.register_node(":signs:sign_post", {
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},
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},
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})
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})
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minetest.register_node(":signs:sign_wall_green", {
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-- metal, colored signs
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description = S("Sign (green, metal)"),
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inventory_image = "signs_green_inv.png",
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wield_image = "signs_green_inv.png",
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node_placement_prediction = "",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = signs_lib.wall_sign_model.nodebox,
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tiles = {
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"signs_green_top.png",
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"signs_green_bottom.png",
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"signs_green_sides.png",
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"signs_green_sides.png",
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"signs_back_metal.png",
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"signs_green_front.png"
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},
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groups = sign_groups,
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on_place = function(itemstack, placer, pointed_thing)
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return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
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end,
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on_construct = function(pos)
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signs_lib.construct_sign(pos)
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end,
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on_destruct = function(pos)
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signs_lib.destruct_sign(pos)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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signs_lib.receive_fields(pos, formname, fields, sender)
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end,
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on_punch = function(pos, node, puncher)
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signs_lib.update_sign(pos)
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end,
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})
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minetest.register_node(":signs:sign_wall_yellow", {
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local sign_colors = { "green", "yellow", "red", "white_red", "white_black" }
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description = S("Sign (yellow, metal)"),
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inventory_image = "signs_yellow_inv.png",
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for _, color in ipairs(sign_colors) do
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wield_image = "signs_yellow_inv.png",
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minetest.register_node(":signs:sign_wall_"..color, {
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description = S("Sign ("..color..", metal)"),
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inventory_image = "signs_"..color.."_inv.png",
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wield_image = "signs_"..color.."_inv.png",
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node_placement_prediction = "",
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node_placement_prediction = "",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -790,12 +757,12 @@ minetest.register_node(":signs:sign_wall_yellow", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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node_box = signs_lib.wall_sign_model.nodebox,
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node_box = signs_lib.wall_sign_model.nodebox,
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tiles = {
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tiles = {
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"signs_yellow_top.png",
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"signs_metal_tb.png",
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"signs_yellow_bottom.png",
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"signs_metal_tb.png",
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"signs_yellow_sides.png",
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"signs_metal_sides.png",
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"signs_yellow_sides.png",
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"signs_metal_sides.png",
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"signs_back_metal.png",
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"signs_metal_back.png",
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"signs_yellow_front.png"
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"signs_"..color.."_front.png"
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},
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},
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groups = sign_groups,
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groups = sign_groups,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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@ -813,7 +780,8 @@ minetest.register_node(":signs:sign_wall_yellow", {
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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signs_lib.update_sign(pos)
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signs_lib.update_sign(pos)
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end,
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end,
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})
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})
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end
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local signs_text_on_activate
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local signs_text_on_activate
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@ -925,7 +893,7 @@ minetest.register_abm({
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end
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end
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})
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})
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-- craft recipes for the green and yellow signs
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-- craft recipes for the metal signs
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minetest.register_craft( {
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minetest.register_craft( {
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output = "signs:sign_wall_green 4",
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output = "signs:sign_wall_green 4",
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@ -959,6 +927,54 @@ minetest.register_craft( {
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},
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},
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})
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})
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minetest.register_craft( {
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output = "signs:sign_wall_red 4",
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recipe = {
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{ "dye:red", "dye:white", "dye:red" },
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{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
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},
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})
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minetest.register_craft( {
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output = "signs:sign_wall_red 2",
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recipe = {
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{ "dye:red", "dye:white", "dye:red" },
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{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
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},
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})
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minetest.register_craft( {
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output = "signs:sign_wall_white_red 4",
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recipe = {
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{ "dye:white", "dye:red", "dye:white" },
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{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
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},
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})
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minetest.register_craft( {
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output = "signs:sign_wall_white_red 2",
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recipe = {
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{ "dye:white", "dye:red", "dye:white" },
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{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
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},
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})
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minetest.register_craft( {
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output = "signs:sign_wall_white_black 4",
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recipe = {
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{ "dye:white", "dye:black", "dye:white" },
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{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
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},
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})
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minetest.register_craft( {
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output = "signs:sign_wall_white_black 2",
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recipe = {
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{ "dye:white", "dye:black", "dye:white" },
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{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
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},
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})
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if minetest.setting_get("log_mods") then
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if minetest.setting_get("log_mods") then
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minetest.log("action", S("signs loaded"))
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minetest.log("action", S("signs loaded"))
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end
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end
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Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 93 B After Width: | Height: | Size: 93 B |
Before Width: | Height: | Size: 87 B After Width: | Height: | Size: 87 B |
Before Width: | Height: | Size: 89 B After Width: | Height: | Size: 89 B |
BIN
signs_lib/textures/signs_red_front.png
Normal file
After Width: | Height: | Size: 135 B |
BIN
signs_lib/textures/signs_red_inv.png
Normal file
After Width: | Height: | Size: 115 B |
BIN
signs_lib/textures/signs_white_black_front.png
Normal file
After Width: | Height: | Size: 132 B |
BIN
signs_lib/textures/signs_white_black_inv.png
Normal file
After Width: | Height: | Size: 101 B |
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signs_lib/textures/signs_white_red_front.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
signs_lib/textures/signs_white_red_inv.png
Normal file
After Width: | Height: | Size: 116 B |
Before Width: | Height: | Size: 82 B |