forked from nalc/homedecor_modpack
local-ize a few variables
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@ -4,8 +4,8 @@ local S = homedecor.gettext
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-- doors
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-- doors
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function isSolid(pos,adj)
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local function isSolid(pos,adj)
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adj = {x=adj[1],y=adj[2],z=adj[3]}
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local adj = {x=adj[1],y=adj[2],z=adj[3]}
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local node = minetest.get_node(vector.add(pos,adj))
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local node = minetest.get_node(vector.add(pos,adj))
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if node then
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if node then
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local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
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local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
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@ -16,7 +16,7 @@ function isSolid(pos,adj)
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return false
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return false
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end
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end
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function countSolids(pos,node,level)
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local function countSolids(pos,node,level)
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local solids = 0
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local solids = 0
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for x = -1, 1 do
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for x = -1, 1 do
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for z = -1, 1 do
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for z = -1, 1 do
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@ -43,7 +43,7 @@ function countSolids(pos,node,level)
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return solids
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return solids
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end
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end
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function calculateClosed(pos)
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local function calculateClosed(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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-- the door is considered closed if it is closing off something.
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-- the door is considered closed if it is closing off something.
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@ -119,7 +119,7 @@ function calculateClosed(pos)
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end
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end
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-- isClosed flag, is 0 or 1 0 = open, 1 = closed
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-- isClosed flag, is 0 or 1 0 = open, 1 = closed
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function getClosed(pos)
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local function getClosed(pos)
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local isClosed = minetest.get_meta(pos):get_string('closed')
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local isClosed = minetest.get_meta(pos):get_string('closed')
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if isClosed=='' then
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if isClosed=='' then
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if calculateClosed(pos) then
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if calculateClosed(pos) then
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@ -134,7 +134,7 @@ function getClosed(pos)
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end
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end
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end
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end
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function addDoorNode(pos,def,isClosed)
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local function addDoorNode(pos,def,isClosed)
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if isClosed then
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if isClosed then
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isClosed = 1
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isClosed = 1
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else
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else
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@ -534,6 +534,7 @@ function homedecor.flip_gate(pos, node, player, gate, oc)
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-- since right facing gates use "open" nodes for closed, we need an
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-- since right facing gates use "open" nodes for closed, we need an
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-- isClosed flag to tell if it's "really" closed.
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-- isClosed flag to tell if it's "really" closed.
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local gateresult = nil
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if oc == "closed" then
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if oc == "closed" then
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gateresult = "homedecor:gate_"..gate.."_open"
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gateresult = "homedecor:gate_"..gate.."_open"
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else
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else
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@ -71,8 +71,8 @@ local chaircolors = {
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}
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}
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for i in ipairs(chaircolors) do
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for i in ipairs(chaircolors) do
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color = chaircolors[i][1]
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local color = chaircolors[i][1]
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name = chaircolors[i][2]
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local name = chaircolors[i][2]
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minetest.register_node("homedecor:armchair_"..color, {
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minetest.register_node("homedecor:armchair_"..color, {
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description = "Armchair ("..name..")",
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description = "Armchair ("..name..")",
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tiles = {
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tiles = {
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@ -2,7 +2,7 @@
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local S = homedecor.gettext
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local S = homedecor.gettext
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materials = {
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local materials = {
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{"glass","Glass"},
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{"glass","Glass"},
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{"wood","Wood"}
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{"wood","Wood"}
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}
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}
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