forked from nalc/homedecor_modpack
Add on_key_use and on_skeleton_key_use api for locked nodes
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8417cddf71
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@ -84,7 +84,8 @@ function homedecor.handle_inventory(name, def, original_def)
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end
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end
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def.can_dig = def.can_dig or default_can_dig
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def.can_dig = def.can_dig or default_can_dig
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def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
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def.on_metadata_inventory_move = def.on_metadata_inventory_move or
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function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("@1 moves stuff in @2 at @3",
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minetest.log("action", S("@1 moves stuff in @2 at @3",
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player:get_player_name(), name, minetest.pos_to_string(pos)
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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))
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@ -114,57 +115,82 @@ function homedecor.handle_inventory(name, def, original_def)
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local allow_move = def.allow_metadata_inventory_move
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local allow_move = def.allow_metadata_inventory_move
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def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not default.can_interact_with_node(player, pos) then
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local owner = meta:get_string("owner")
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local playername = player:get_player_name()
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if playername == owner or
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minetest.check_player_privs(playername, "protection_bypass") then
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return allow_move and
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allow_move(pos, from_list, from_index, to_list, to_index, count, player) or
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count
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end
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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playername, name, owner, minetest.pos_to_string(pos)
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player:get_player_name(), name,
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minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
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))
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))
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return 0
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return 0
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end
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end
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return allow_move and allow_move(pos, from_list, from_index, to_list, to_index, count, player) or
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count
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end
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local allow_put = def.allow_metadata_inventory_put
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local allow_put = def.allow_metadata_inventory_put
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def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not default.can_interact_with_node(player, pos) then
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local owner = meta:get_string("owner")
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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local playername = player:get_player_name()
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player:get_player_name(), name,
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minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
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if playername == owner or
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))
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minetest.check_player_privs(playername, "protection_bypass") then
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return 0
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end
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return allow_put and allow_put(pos, listname, index, stack, player) or
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return allow_put and allow_put(pos, listname, index, stack, player) or
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stack:get_count()
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stack:get_count()
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end
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end
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local allow_take = def.allow_metadata_inventory_take
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def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not default.can_interact_with_node(player, pos) then
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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playername, name, owner, minetest.pos_to_string(pos)
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player:get_player_name(), name,
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minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
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))
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))
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return 0
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return 0
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end
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end
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local allow_take = def.allow_metadata_inventory_take
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def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local playername = player:get_player_name()
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if playername == owner or
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minetest.check_player_privs(playername, "protection_bypass") then
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return allow_take and allow_take(pos, listname, index, stack, player) or
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return allow_take and allow_take(pos, listname, index, stack, player) or
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stack:get_count()
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stack:get_count()
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end
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end
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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local can_dig = def.can_dig
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playername, name, owner, minetest.pos_to_string(pos)
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def.can_dig = function(pos, player)
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))
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return default.can_interact_with_node(player, pos) and (can_dig and (can_dig(pos, player) or true))
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return 0
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end
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def.on_key_use = function(pos, player)
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local secret = minetest.get_meta(pos):get_string("key_lock_secret")
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local itemstack = player:get_wielded_item()
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local key_meta = itemstack:get_meta()
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if secret ~= key_meta:get_string("secret") then
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return
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end
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minetest.show_formspec(
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player:get_player_name(),
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name.."_locked",
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minetest.get_meta(pos):get_string("formspec")
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)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local playername = player:get_player_name()
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-- verify placer is owner
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if owner ~= playername then
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minetest.record_protection_violation(pos, playername)
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return nil
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end
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local secret = meta:get_string("key_lock_secret")
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if secret == "" then
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secret = newsecret
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meta:set_string("key_lock_secret", secret)
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end
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return secret, meta:get_string("description"), owner
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end
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end
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end
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end
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