forked from nalc/homedecor_modpack
		
	Add on_key_use and on_skeleton_key_use api for locked nodes
This commit is contained in:
		@@ -84,7 +84,8 @@ function homedecor.handle_inventory(name, def, original_def)
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	end
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						end
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	def.can_dig = def.can_dig or default_can_dig
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						def.can_dig = def.can_dig or default_can_dig
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	def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
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						def.on_metadata_inventory_move = def.on_metadata_inventory_move or
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								function(pos, from_list, from_index, to_list, to_index, count, player)
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		minetest.log("action", S("@1 moves stuff in @2 at @3",
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							minetest.log("action", S("@1 moves stuff in @2 at @3",
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			player:get_player_name(), name, minetest.pos_to_string(pos)
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								player:get_player_name(), name, minetest.pos_to_string(pos)
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		))
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							))
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@@ -114,57 +115,82 @@ function homedecor.handle_inventory(name, def, original_def)
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		local allow_move = def.allow_metadata_inventory_move
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							local allow_move = def.allow_metadata_inventory_move
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		def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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							def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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			local meta = minetest.get_meta(pos)
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								if not default.can_interact_with_node(player, pos) then
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			local owner = meta:get_string("owner")
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			local playername = player:get_player_name()
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			if playername == owner or
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					minetest.check_player_privs(playername, "protection_bypass") then
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				return allow_move and
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						allow_move(pos, from_list, from_index, to_list, to_index, count, player) or
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						count
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			end
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				minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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									minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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				playername, name, owner, minetest.pos_to_string(pos)
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										player:get_player_name(), name,
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										minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
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				))
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									))
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				return 0
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									return 0
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			end
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								end
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								return allow_move and allow_move(pos, from_list, from_index, to_list, to_index, count, player) or
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										count
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							end
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		local allow_put = def.allow_metadata_inventory_put
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							local allow_put = def.allow_metadata_inventory_put
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		def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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							def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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			local meta = minetest.get_meta(pos)
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								if not default.can_interact_with_node(player, pos) then
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			local owner = meta:get_string("owner")
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									minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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			local playername = player:get_player_name()
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										player:get_player_name(), name,
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										minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
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			if playername == owner or
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									))
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					minetest.check_player_privs(playername, "protection_bypass") then
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									return 0
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								end
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			return allow_put and allow_put(pos, listname, index, stack, player) or
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								return allow_put and allow_put(pos, listname, index, stack, player) or
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					stack:get_count()
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										stack:get_count()
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		end
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							end
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							local allow_take = def.allow_metadata_inventory_take
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							def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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								if not default.can_interact_with_node(player, pos) then
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				minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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									minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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				playername, name, owner, minetest.pos_to_string(pos)
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										player:get_player_name(), name,
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										minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
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				))
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									))
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				return 0
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									return 0
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			end
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								end
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		local allow_take = def.allow_metadata_inventory_take
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		def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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			local meta = minetest.get_meta(pos)
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			local owner = meta:get_string("owner")
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			local playername = player:get_player_name()
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			if playername == owner or
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					minetest.check_player_privs(playername, "protection_bypass") then
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			return allow_take and allow_take(pos, listname, index, stack, player) or
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								return allow_take and allow_take(pos, listname, index, stack, player) or
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					stack:get_count()
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										stack:get_count()
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		end
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							end
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			minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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							local can_dig = def.can_dig
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				playername, name, owner, minetest.pos_to_string(pos)
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							def.can_dig = function(pos, player)
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			))
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								return default.can_interact_with_node(player, pos) and (can_dig and (can_dig(pos, player) or true))
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			return 0
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							end
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							def.on_key_use = function(pos, player)
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								local secret = minetest.get_meta(pos):get_string("key_lock_secret")
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								local itemstack = player:get_wielded_item()
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								local key_meta = itemstack:get_meta()
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								if secret ~= key_meta:get_string("secret") then
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									return
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								end
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								minetest.show_formspec(
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									player:get_player_name(),
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									name.."_locked",
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									minetest.get_meta(pos):get_string("formspec")
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								)
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							end
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							def.on_skeleton_key_use = function(pos, player, newsecret)
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								local meta = minetest.get_meta(pos)
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								local owner = meta:get_string("owner")
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								local playername = player:get_player_name()
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								-- verify placer is owner
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								if owner ~= playername then
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									minetest.record_protection_violation(pos, playername)
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									return nil
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								end
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								local secret = meta:get_string("key_lock_secret")
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								if secret == "" then
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									secret = newsecret
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									meta:set_string("key_lock_secret", secret)
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								end
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								return secret, meta:get_string("description"), owner
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		end
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							end
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	end
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						end
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