forked from nalc/homedecor_modpack
use mesh nodes for standing lamp and "3dforniture" table lamp
rewrote the surrounding code a bit to clean it up all new textures, got rid of related, obsolete files.
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@ -66,6 +66,35 @@ function homedecor.get_nodedef_field(nodename, fieldname)
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return minetest.registered_nodes[nodename][fieldname]
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end
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-- Place a two-node-tall single object (e.g. a floor lamp)
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function homedecor.place_twonode_vertical(itemstack, placer, pointed_thing, node)
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local pos = pointed_thing.under
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local pnode = minetest.get_node(pointed_thing.under)
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local rnodedef = minetest.registered_nodes[pnode.name]
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if not rnodedef["buildable_to"] then
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pos = pointed_thing.above
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end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local pos2 = { x = pos.x, y=pos.y + 1, z = pos.z }
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local tnode = minetest.get_node(pos)
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local tnode2 = minetest.get_node(pos2)
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if homedecor.get_nodedef_field(tnode.name, "buildable_to")
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and homedecor.get_nodedef_field(tnode2.name, "buildable_to")
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and not minetest.is_protected(pos, placer:get_player_name())
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and not minetest.is_protected(pos2, placer:get_player_name()) then
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minetest.add_node(pos, { name = node, param2 = fdir })
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if not homedecor.expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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end
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end
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-- Stack one node above another
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function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
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