use mesh nodes for standing lamp and "3dforniture" table lamp

rewrote the surrounding code a bit to clean it up
all new textures, got rid of related, obsolete files.
This commit is contained in:
Vanessa Ezekowitz
2015-01-03 01:52:39 -05:00
parent 8b14e599a1
commit 88e5c28d39
107 changed files with 4085 additions and 110 deletions

View File

@ -66,6 +66,35 @@ function homedecor.get_nodedef_field(nodename, fieldname)
return minetest.registered_nodes[nodename][fieldname]
end
-- Place a two-node-tall single object (e.g. a floor lamp)
function homedecor.place_twonode_vertical(itemstack, placer, pointed_thing, node)
local pos = pointed_thing.under
local pnode = minetest.get_node(pointed_thing.under)
local rnodedef = minetest.registered_nodes[pnode.name]
if not rnodedef["buildable_to"] then
pos = pointed_thing.above
end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local pos2 = { x = pos.x, y=pos.y + 1, z = pos.z }
local tnode = minetest.get_node(pos)
local tnode2 = minetest.get_node(pos2)
if homedecor.get_nodedef_field(tnode.name, "buildable_to")
and homedecor.get_nodedef_field(tnode2.name, "buildable_to")
and not minetest.is_protected(pos, placer:get_player_name())
and not minetest.is_protected(pos2, placer:get_player_name()) then
minetest.add_node(pos, { name = node, param2 = fdir })
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
end
end
-- Stack one node above another
function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)