phase out redundant kitchen cabinet images

This commit is contained in:
Vanessa Ezekowitz 2015-05-04 05:34:10 -04:00
parent 6f6b3e2b43
commit 92a77b43fe
4 changed files with 16 additions and 12 deletions

View File

@ -3,6 +3,8 @@
local S = homedecor.gettext
local counter_materials = { "", "granite", "marble", "steel" }
local cabinet_sides = "(default_wood.png^[transformR90)^homedecor_kitchen_cabinet_bevel.png"
local cabinet_bottom = "(default_wood.png^[colorize:#000000:100)^(homedecor_kitchen_cabinet_bevel.png^[colorize:#46321580)"
for _, mat in ipairs(counter_materials) do
@ -17,10 +19,10 @@ for _, mat in ipairs(counter_materials) do
homedecor.register("kitchen_cabinet"..material, {
description = desc,
tiles = { 'homedecor_kitchen_cabinet_top'..material..'.png',
'homedecor_kitchen_cabinet_bottom.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
cabinet_bottom,
cabinet_sides,
cabinet_sides,
cabinet_sides,
'homedecor_kitchen_cabinet_front.png'},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
@ -34,12 +36,14 @@ end
local kitchen_cabinet_half_box = homedecor.nodebox.slab_y(0.5, 0.5)
homedecor.register("kitchen_cabinet_half", {
description = S('Half-height Kitchen Cabinet (on ceiling)'),
tiles = { 'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_bottom.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_front_half.png'},
tiles = {
cabinet_sides,
cabinet_bottom,
cabinet_sides,
cabinet_sides,
cabinet_sides,
'homedecor_kitchen_cabinet_front_half.png'
},
selection_box = kitchen_cabinet_half_box,
node_box = kitchen_cabinet_half_box,
groups = { snappy = 3 },
@ -56,8 +60,8 @@ homedecor.register("kitchen_cabinet_with_sink", {
tiles = {
"homedecor_kitchen_sink_top.png",
"homedecor_kitchen_cabinet_front.png",
"homedecor_kitchen_cabinet_sides.png",
"homedecor_kitchen_cabinet_bottom.png"
cabinet_sides,
cabinet_bottom
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),

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