completely rewrote all doors code to condense them

into two files - one with the nodebox models, and one with the
actual node definitions.

In the process, cleaned up the code that handles node_ownership
and protection mods.

Also made the mod automatically enable either left-click or right-click to
open/close a door, depending on whether the game supports it (actually it
checks for the existance of an unrelated function that happened to be added at
the same time as the new right-click function).

Renamed some textures, duplicated all of the _lr.png textures to make it
easier to register the textures in a loop and to allow for more flexible
texturing.
This commit is contained in:
Vanessa Ezekowitz 2013-01-23 05:45:42 -05:00
parent 942841ea67
commit 94af6653fd
25 changed files with 598 additions and 2066 deletions

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@ -1,303 +0,0 @@
-- This file supplies mahogany closet doors
-- Left-opening
minetest.register_node("homedecor:door_closet_mahogany_top_left", {
description = "mahogany closet door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_closet_mahogany_tb.png",
"homedecor_door_closet_mahogany_tb.png",
"homedecor_door_closet_mahogany_lr.png",
"homedecor_door_closet_mahogany_lr.png",
"homedecor_door_closet_mahogany_right_top.png",
"homedecor_door_closet_mahogany_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }
}
},
drop = "homedecor:door_closet_mahogany_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_closet_mahogany_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_closet_mahogany_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_closet_mahogany_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_closet_mahogany_bottom_left", {
description = "mahogany Closet Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_closet_mahogany_tb.png",
"homedecor_door_closet_mahogany_tb.png",
"homedecor_door_closet_mahogany_lr.png",
"homedecor_door_closet_mahogany_lr.png",
"homedecor_door_closet_mahogany_right_bottom.png",
"homedecor_door_closet_mahogany_left_bottom.png",
},
wield_image = "homedecor_door_closet_mahogany_left_inv.png",
inventory_image = "homedecor_door_closet_mahogany_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_closet_mahogany_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_closet_mahogany_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_closet_mahogany_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_closet_mahogany_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_closet_mahogany_top_right", {
description = "mahogany closet door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_closet_mahogany_tb.png",
"homedecor_door_closet_mahogany_tb.png",
"homedecor_door_closet_mahogany_lr.png",
"homedecor_door_closet_mahogany_lr.png",
"homedecor_door_closet_mahogany_left_top.png",
"homedecor_door_closet_mahogany_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }
}
},
drop = "homedecor:door_closet_mahogany_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_closet_mahogany_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_closet_mahogany_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_closet_mahogany_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_closet_mahogany_bottom_right", {
description = "mahogany Closet Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_closet_mahogany_tb.png",
"homedecor_door_closet_mahogany_tb.png",
"homedecor_door_closet_mahogany_lr.png",
"homedecor_door_closet_mahogany_lr.png",
"homedecor_door_closet_mahogany_left_bottom.png",
"homedecor_door_closet_mahogany_right_bottom.png",
},
wield_image = "homedecor_door_closet_mahogany_right_inv.png",
inventory_image = "homedecor_door_closet_mahogany_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }
}
},
drop = "homedecor:door_closet_mahogany_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_closet_mahogany_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_closet_mahogany_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_closet_mahogany_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_closet_mahogany_bottom_left", param2=nfdir})
end
})
-- Backwards compatibility with old zlpdoors-derived 2D version
-- good enough to avoid losing any items, though some doors may
-- need to be dug up and placed again to correct their orientations.
minetest.register_alias("homedecor:folding_door_mahogany_a_c", "homedecor:door_closet_mahogany_top_left")
minetest.register_alias("homedecor:folding_door_mahogany_a_o", "homedecor:door_closet_mahogany_top_right")
minetest.register_alias("homedecor:folding_door_mahogany_b_c", "homedecor:door_closet_mahogany_bottom_left")
minetest.register_alias("homedecor:folding_door_mahogany_b_o", "homedecor:door_closet_mahogany_bottom_right")
minetest.register_alias("homedecor:folding_door_mahogany_a_c_right", "homedecor:door_closet_mahogany_top_right")
minetest.register_alias("homedecor:folding_door_mahogany_a_o_right", "homedecor:door_closet_mahogany_top_left")
minetest.register_alias("homedecor:folding_door_mahogany_b_c_right", "homedecor:door_closet_mahogany_bottom_right")
minetest.register_alias("homedecor:folding_door_mahogany_b_o_right", "homedecor:door_closet_mahogany_bottom_left")
minetest.register_alias("homedecor:folding_door_mahogany", "homedecor:door_closet_mahogany_bottom_left")
minetest.register_alias("homedecor:folding_door_mahogany_right", "homedecor:door_closet_mahogany_bottom_right")

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@ -1,303 +0,0 @@
-- This file supplies oak closet doors
-- Left-opening
minetest.register_node("homedecor:door_closet_oak_top_left", {
description = "oak closet door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_closet_oak_tb.png",
"homedecor_door_closet_oak_tb.png",
"homedecor_door_closet_oak_lr.png",
"homedecor_door_closet_oak_lr.png",
"homedecor_door_closet_oak_right_top.png",
"homedecor_door_closet_oak_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }
}
},
drop = "homedecor:door_closet_oak_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_closet_oak_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_closet_oak_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_closet_oak_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_closet_oak_bottom_left", {
description = "Oak Closet Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_closet_oak_tb.png",
"homedecor_door_closet_oak_tb.png",
"homedecor_door_closet_oak_lr.png",
"homedecor_door_closet_oak_lr.png",
"homedecor_door_closet_oak_right_bottom.png",
"homedecor_door_closet_oak_left_bottom.png",
},
wield_image = "homedecor_door_closet_oak_left_inv.png",
inventory_image = "homedecor_door_closet_oak_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_closet_oak_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_closet_oak_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_closet_oak_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_closet_oak_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_closet_oak_top_right", {
description = "oak closet door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_closet_oak_tb.png",
"homedecor_door_closet_oak_tb.png",
"homedecor_door_closet_oak_lr.png",
"homedecor_door_closet_oak_lr.png",
"homedecor_door_closet_oak_left_top.png",
"homedecor_door_closet_oak_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }
}
},
drop = "homedecor:door_closet_oak_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_closet_oak_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_closet_oak_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_closet_oak_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_closet_oak_bottom_right", {
description = "Oak Closet Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_closet_oak_tb.png",
"homedecor_door_closet_oak_tb.png",
"homedecor_door_closet_oak_lr.png",
"homedecor_door_closet_oak_lr.png",
"homedecor_door_closet_oak_left_bottom.png",
"homedecor_door_closet_oak_right_bottom.png",
},
wield_image = "homedecor_door_closet_oak_right_inv.png",
inventory_image = "homedecor_door_closet_oak_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }
}
},
drop = "homedecor:door_closet_oak_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_closet_oak_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_closet_oak_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_closet_oak_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_closet_oak_bottom_left", param2=nfdir})
end
})
-- Backwards compatibility with old zlpdoors-derived 2D version
-- good enough to avoid losing any items, though some doors may
-- need to be dug up and placed again to correct their orientations.
minetest.register_alias("homedecor:folding_door_oak_a_c", "homedecor:door_closet_oak_top_left")
minetest.register_alias("homedecor:folding_door_oak_a_o", "homedecor:door_closet_oak_top_right")
minetest.register_alias("homedecor:folding_door_oak_b_c", "homedecor:door_closet_oak_bottom_left")
minetest.register_alias("homedecor:folding_door_oak_b_o", "homedecor:door_closet_oak_bottom_right")
minetest.register_alias("homedecor:folding_door_oak_a_c_right", "homedecor:door_closet_oak_top_right")
minetest.register_alias("homedecor:folding_door_oak_a_o_right", "homedecor:door_closet_oak_top_left")
minetest.register_alias("homedecor:folding_door_oak_b_c_right", "homedecor:door_closet_oak_bottom_right")
minetest.register_alias("homedecor:folding_door_oak_b_o_right", "homedecor:door_closet_oak_bottom_left")
minetest.register_alias("homedecor:folding_door_oak", "homedecor:door_closet_oak_bottom_left")
minetest.register_alias("homedecor:folding_door_oak_right", "homedecor:door_closet_oak_bottom_right")

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@ -1,255 +0,0 @@
-- This file supplies Fancy Exterior wood doors with frosted glass insert
--
-- Textures derived from...
-- http://commons.wikimedia.org/wiki/File:Front_door_of_Morey_Mansion.jpg
-- ...plus the standard Minetest logo.
-- Left-opening
minetest.register_node("homedecor:door_exterior_fancy_top_left", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_exterior_fancy_tb.png",
"homedecor_door_exterior_fancy_tb.png",
"homedecor_door_exterior_fancy_lr.png",
"homedecor_door_exterior_fancy_lr.png",
"homedecor_door_exterior_fancy_right_top.png",
"homedecor_door_exterior_fancy_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_exterior_fancy_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_exterior_fancy_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_exterior_fancy_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_exterior_fancy_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_exterior_fancy_bottom_left", {
description = "Wood and Glass Grid-Style Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_exterior_fancy_tb.png",
"homedecor_door_exterior_fancy_tb.png",
"homedecor_door_exterior_fancy_lr.png",
"homedecor_door_exterior_fancy_lr.png",
"homedecor_door_exterior_fancy_right_bottom.png",
"homedecor_door_exterior_fancy_left_bottom.png",
},
wield_image = "homedecor_door_exterior_fancy_left_inv.png",
inventory_image = "homedecor_door_exterior_fancy_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_exterior_fancy_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_exterior_fancy_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_exterior_fancy_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_exterior_fancy_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_exterior_fancy_top_right", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_exterior_fancy_tb.png",
"homedecor_door_exterior_fancy_tb.png",
"homedecor_door_exterior_fancy_lr.png",
"homedecor_door_exterior_fancy_lr.png",
"homedecor_door_exterior_fancy_left_top.png",
"homedecor_door_exterior_fancy_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_exterior_fancy_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_exterior_fancy_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_exterior_fancy_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_exterior_fancy_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_exterior_fancy_bottom_right", {
description = "Wood and Glass Grid-Style Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_exterior_fancy_tb.png",
"homedecor_door_exterior_fancy_tb.png",
"homedecor_door_exterior_fancy_lr.png",
"homedecor_door_exterior_fancy_lr.png",
"homedecor_door_exterior_fancy_left_bottom.png",
"homedecor_door_exterior_fancy_right_bottom.png",
},
wield_image = "homedecor_door_exterior_fancy_right_inv.png",
inventory_image = "homedecor_door_exterior_fancy_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_exterior_fancy_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_exterior_fancy_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_exterior_fancy_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_exterior_fancy_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_exterior_fancy_bottom_left", param2=nfdir})
end
})
-- Backwards compatibility with old zlpdoors-derived 2D version
-- good enough to avoid losing any items, though some doors may
-- need to be dug up and placed again to correct their orientations.
minetest.register_alias("homedecor:exterior_door_fancy_a_c", "homedecor:door_exterior_fancy_top_left")
minetest.register_alias("homedecor:exterior_door_fancy_a_o", "homedecor:door_exterior_fancy_top_right")
minetest.register_alias("homedecor:exterior_door_fancy_b_c", "homedecor:door_exterior_fancy_bottom_left")
minetest.register_alias("homedecor:exterior_door_fancy_b_o", "homedecor:door_exterior_fancy_bottom_right")
minetest.register_alias("homedecor:exterior_door_fancy_a_c_right", "homedecor:door_exterior_fancy_top_right")
minetest.register_alias("homedecor:exterior_door_fancy_a_o_right", "homedecor:door_exterior_fancy_top_left")
minetest.register_alias("homedecor:exterior_door_fancy_b_c_right", "homedecor:door_exterior_fancy_bottom_right")
minetest.register_alias("homedecor:exterior_door_fancy_b_o_right", "homedecor:door_exterior_fancy_bottom_left")
minetest.register_alias("homedecor:exterior_door_fancy", "homedecor:door_exterior_fancy_bottom_left")
minetest.register_alias("homedecor:exterior_door_fancy_right", "homedecor:door_exterior_fancy_bottom_right")

View File

@ -1,225 +0,0 @@
-- This file supplies solid glass doors with frosted edges and metal handle
-- Left-opening
minetest.register_node("homedecor:door_glass_top_left", {
description = "glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_glass_tb.png",
"homedecor_blanktile.png",
"homedecor_door_glass_lrt.png",
"homedecor_door_glass_lrt.png",
"homedecor_door_glass_right_top.png",
"homedecor_door_glass_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -1.5, 6/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
},
drop = "homedecor:door_glass_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_glass_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_glass_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_glass_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_glass_bottom_left", {
description = "Glass Door",
drawtype = "nodebox",
tiles = {
"homedecor_blanktile.png",
"homedecor_door_glass_tb.png",
"homedecor_door_glass_lrb.png",
"homedecor_door_glass_lrb.png",
"homedecor_door_glass_right_bottom.png",
"homedecor_door_glass_left_bottom.png",
},
wield_image = "homedecor_door_glass_left_inv.png",
inventory_image = "homedecor_door_glass_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 1.5, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_glass_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_glass_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_glass_top_right", {
description = "glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_glass_tb.png",
"homedecor_blanktile.png",
"homedecor_door_glass_lrt.png",
"homedecor_door_glass_lrt.png",
"homedecor_door_glass_left_top.png",
"homedecor_door_glass_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -1.5, 6/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
},
drop = "homedecor:door_glass_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_glass_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_glass_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_glass_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_glass_bottom_right", {
description = "Glass Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_blanktile.png",
"homedecor_door_glass_tb.png",
"homedecor_door_glass_lrb.png",
"homedecor_door_glass_lrb.png",
"homedecor_door_glass_left_bottom.png",
"homedecor_door_glass_right_bottom.png",
},
wield_image = "homedecor_door_glass_right_inv.png",
inventory_image = "homedecor_door_glass_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 1.5, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
},
drop = "homedecor:door_glass_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_glass_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_glass_bottom_left", param2=nfdir})
end
})

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@ -1,248 +0,0 @@
-- This file supplies wood-and-glass doors (Grid-style, like old windows)
-- Left-opening
minetest.register_node("homedecor:door_wood_glass_top_left", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_tb.png",
"homedecor_door_wood_glass_tb.png",
"homedecor_door_wood_glass_lr.png",
"homedecor_door_wood_glass_lr.png",
"homedecor_door_wood_glass_right_top.png",
"homedecor_door_wood_glass_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_bottom_left", {
description = "Wood and Glass Grid-Style Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_tb.png",
"homedecor_door_wood_glass_tb.png",
"homedecor_door_wood_glass_lr.png",
"homedecor_door_wood_glass_lr.png",
"homedecor_door_wood_glass_right_bottom.png",
"homedecor_door_wood_glass_left_bottom.png",
},
wield_image = "homedecor_door_wood_glass_left_inv.png",
inventory_image = "homedecor_door_wood_glass_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_wood_glass_top_right", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_tb.png",
"homedecor_door_wood_glass_tb.png",
"homedecor_door_wood_glass_lr.png",
"homedecor_door_wood_glass_lr.png",
"homedecor_door_wood_glass_left_top.png",
"homedecor_door_wood_glass_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_bottom_right", {
description = "Wood and Glass Grid-Style Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_tb.png",
"homedecor_door_wood_glass_tb.png",
"homedecor_door_wood_glass_lr.png",
"homedecor_door_wood_glass_lr.png",
"homedecor_door_wood_glass_left_bottom.png",
"homedecor_door_wood_glass_right_bottom.png",
},
wield_image = "homedecor_door_wood_glass_right_inv.png",
inventory_image = "homedecor_door_wood_glass_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_bottom_left", param2=nfdir})
end
})

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@ -1,248 +0,0 @@
-- This file supplies wood-and-glass doors (Grid-style, like old windows)
-- Left-opening
minetest.register_node("homedecor:door_wood_glass_mahogany_top_left", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_right_top.png",
"homedecor_door_wood_glass_mahogany_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_mahogany_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_mahogany_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_mahogany_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_mahogany_bottom_left", {
description = "Wood and Glass Grid-Style Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_right_bottom.png",
"homedecor_door_wood_glass_mahogany_left_bottom.png",
},
wield_image = "homedecor_door_wood_glass_mahogany_left_inv.png",
inventory_image = "homedecor_door_wood_glass_mahogany_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_mahogany_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_mahogany_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_wood_glass_mahogany_top_right", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_left_top.png",
"homedecor_door_wood_glass_mahogany_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_mahogany_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_mahogany_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_mahogany_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_mahogany_bottom_right", {
description = "Wood and Glass Grid-Style Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_left_bottom.png",
"homedecor_door_wood_glass_mahogany_right_bottom.png",
},
wield_image = "homedecor_door_wood_glass_mahogany_right_inv.png",
inventory_image = "homedecor_door_wood_glass_mahogany_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_mahogany_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_mahogany_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_mahogany_bottom_left", param2=nfdir})
end
})

View File

@ -1,248 +0,0 @@
-- This file supplies wood-and-glass doors (Grid-style, like old windows)
-- Left-opening
minetest.register_node("homedecor:door_wood_glass_white_top_left", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_right_top.png",
"homedecor_door_wood_glass_white_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_white_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_white_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_white_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_white_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_white_bottom_left", {
description = "Wood and Glass Grid-Style Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_right_bottom.png",
"homedecor_door_wood_glass_white_left_bottom.png",
},
wield_image = "homedecor_door_wood_glass_white_left_inv.png",
inventory_image = "homedecor_door_wood_glass_white_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_white_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_white_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_white_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_white_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_wood_glass_white_top_right", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_left_top.png",
"homedecor_door_wood_glass_white_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_white_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_white_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_white_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_white_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_white_bottom_right", {
description = "Wood and Glass Grid-Style Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_left_bottom.png",
"homedecor_door_wood_glass_white_right_bottom.png",
},
wield_image = "homedecor_door_wood_glass_white_right_inv.png",
inventory_image = "homedecor_door_wood_glass_white_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_white_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_white_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_white_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_white_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_white_bottom_left", param2=nfdir})
end
})

317
door_models.lua Normal file
View File

@ -0,0 +1,317 @@
homedecor_door_models = {
{
"closet_mahogany",
"Mahogany Closet Door",
{{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}
},
----------
{
"closet_oak",
"Oak Closet Door",
{{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
},
----------
{
"exterior_fancy",
"Fancy Wood/Glass Door",
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }}
},
----------
{
"glass",
"Glass Office Door",
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}
},
----------
{
"wood_glass",
"Glass and Wood, Oak-colored",
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }}
},
----------
{
"wood_glass_mahogany",
"Glass and Wood, Mahogany-colored",
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }}
},
----------
{
"wood_glass_white",
"Glass and Wood, White",
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }}
},
----------
{
"wood_plain",
"Plain Wooden Door",
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}
},
}

268
door_nodes.lua Normal file
View File

@ -0,0 +1,268 @@
-- Node definitions for Homedecor doors
local sides = {"left", "right"}
local rsides = {"right", "left"}
-- cheater's method of detecting if default doors are right-click-to-open:
-- default.generate_ore() was exposed to the modding API one day prior to the
-- right-click thing.
local use_rightclick = type(default.generate_ore)
for i in ipairs(sides) do
local side = sides[i]
local rside = rsides[i]
for j in ipairs(homedecor_door_models) do
local doorname = homedecor_door_models[j][1]
local doordesc = homedecor_door_models[j][2]
local nodeboxes_top = nil
local nodeboxes_bottom = nil
if side == "left" then
nodeboxes_top = homedecor_door_models[j][3]
nodeboxes_bottomtom = homedecor_door_models[j][4]
else
nodeboxes_top = homedecor_door_models[j][5]
nodeboxes_bottomtom = homedecor_door_models[j][6]
end
local tiles_top = {
"homedecor_door_"..doorname.."_tb.png",
"homedecor_door_"..doorname.."_tb.png",
"homedecor_door_"..doorname.."_lrt.png",
"homedecor_door_"..doorname.."_lrt.png",
"homedecor_door_"..doorname.."_"..rside.."_top.png",
"homedecor_door_"..doorname.."_"..side.."_top.png",
}
local tiles_bottom = {
"homedecor_door_"..doorname.."_tb.png",
"homedecor_door_"..doorname.."_tb.png",
"homedecor_door_"..doorname.."_lrb.png",
"homedecor_door_"..doorname.."_lrb.png",
"homedecor_door_"..doorname.."_"..rside.."_bottom.png",
"homedecor_door_"..doorname.."_"..side.."_bottom.png",
}
local selectboxes_top = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
}
local selectboxes_bottom = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
}
if use_rightclick == nil then -- register the version that uses on_punch
minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
description = doordesc.." (Top Half, "..side.."-opening)",
drawtype = "nodebox",
tiles = tiles_top,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = selectboxes_top,
node_box = {
type = "fixed",
fixed = nodeboxes_top
},
drop = "homedecor:door_"..doorname.."_bottom_"..side,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, puncher, doorname, side)
end
})
minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
description = doordesc.." ("..side.."-opening)",
drawtype = "nodebox",
tiles = tiles_bottom,
inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = selectboxes_bottom,
node_box = {
type = "fixed",
fixed = nodeboxes_bottomtom
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
homedecor_flip_door(pos, node, puncher, doorname, side)
end,
on_place = function(itemstack, placer, pointed_thing)
return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
end,
})
else -- register the version that uses on_rightclick
minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
description = doordesc.." (Top Half, "..side.."-opening)",
drawtype = "nodebox",
tiles = tiles_top,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = selectboxes_top,
node_box = {
type = "fixed",
fixed = nodeboxes_top
},
drop = "homedecor:door_"..doorname.."_bottom_"..side,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_rightclick = function(pos, node, clicker)
homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
end
})
minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
description = doordesc.." ("..side.."-opening)",
drawtype = "nodebox",
tiles = tiles_bottom,
inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = selectboxes_bottom,
node_box = {
type = "fixed",
fixed = nodeboxes_bottomtom
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_place = function(itemstack, placer, pointed_thing)
-- for some obscure reason, this callback is used if the target node
-- is a homedecor door, probably because they have an on_rightclick
-- setting -- but only if you're weilding a door!
local node=minetest.env:get_node(pointed_thing.under)
if string.find(node.name, "homedecor:door_") then
local lr = nil
if string.find(node.name, "left") then
lr = "left"
else
lr = "right"
end
local tb = nil
if string.find(node.name, "top") then
tb = "top"
else
tb = "bottom"
end
local dname = string.gsub(string.gsub(string.gsub(node.name, "homedecor:door_", ""), "_"..lr, ""), "_"..tb, "")
print(node.name)
print(dname)
print(lr)
homedecor_flip_door(pointed_thing.under, node, placer, dname, lr)
return
else
return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
end
end,
on_rightclick = function(pos, node, clicker)
homedecor_flip_door(pos, node, clicker, doorname, side)
end
})
end
end
end
function homedecor_node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = "someone"
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = "someone"
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..ownername.." owns that spot." )
return true
else
return false
end
end
function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
local pos = pointed_thing.above
if homedecor_node_is_owned(pointed_thing.under, placer) == false then
local nodename = minetest.env:get_node(pointed_thing.under).name
local field = minetest.registered_nodes[nodename].on_rightclick
if field == nil then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir})
itemstack:take_item()
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
end
function homedecor_flip_door(pos, node, player, name, side)
local rside = nil
local nfdir = nil
if side == "left" then
rside = "right"
nfdir=node.param2 - 1
if nfdir < 0 then nfdir = 3 end
else
rside = "left"
nfdir=node.param2 + 1
if nfdir > 3 then nfdir = 0 end
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir})
end

View File

@ -1,217 +0,0 @@
-- This file supplies plain, non-windowed doors.
-- Left-opening
minetest.register_node("homedecor:door_wood_plain_top_left", {
description = "plain wooden door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_plain_tb.png",
"homedecor_door_wood_plain_tb.png",
"homedecor_door_wood_plain_lr.png",
"homedecor_door_wood_plain_lr.png",
"homedecor_door_wood_plain_right_top.png",
"homedecor_door_wood_plain_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16 }
},
drop = "homedecor:door_wood_plain_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_plain_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_plain_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_plain_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_plain_bottom_left", {
description = "Plain Windowless Wooden Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_plain_tb.png",
"homedecor_door_wood_plain_tb.png",
"homedecor_door_wood_plain_lr.png",
"homedecor_door_wood_plain_lr.png",
"homedecor_door_wood_plain_right_bottom.png",
"homedecor_door_wood_plain_left_bottom.png",
},
wield_image = "homedecor_door_wood_plain_left_inv.png",
inventory_image = "homedecor_door_wood_plain_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16 }
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_plain_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_plain_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_plain_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_plain_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_wood_plain_top_right", {
description = "plain wooden door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_plain_tb.png",
"homedecor_door_wood_plain_tb.png",
"homedecor_door_wood_plain_lr.png",
"homedecor_door_wood_plain_lr.png",
"homedecor_door_wood_plain_left_top.png",
"homedecor_door_wood_plain_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16 }
},
drop = "homedecor:door_wood_plain_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_plain_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_plain_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_plain_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_plain_bottom_right", {
description = "Plain Windowless Wooden Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_plain_tb.png",
"homedecor_door_wood_plain_tb.png",
"homedecor_door_wood_plain_lr.png",
"homedecor_door_wood_plain_lr.png",
"homedecor_door_wood_plain_left_bottom.png",
"homedecor_door_wood_plain_right_bottom.png",
},
wield_image = "homedecor_door_wood_plain_right_inv.png",
inventory_image = "homedecor_door_wood_plain_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16 }
},
drop = "homedecor:door_wood_plain_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_plain_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_plain_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_plain_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_plain_bottom_left", param2=nfdir})
end
})

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@ -11,25 +11,6 @@
-- License: LGPL -- License: LGPL
-- --
dofile(minetest.get_modpath("homedecor").."/door_wood_plain.lua")
dofile(minetest.get_modpath("homedecor").."/door_glass.lua")
dofile(minetest.get_modpath("homedecor").."/door_glass_and_wood.lua")
dofile(minetest.get_modpath("homedecor").."/door_glass_and_wood_mahogany.lua")
dofile(minetest.get_modpath("homedecor").."/door_glass_and_wood_white.lua")
dofile(minetest.get_modpath("homedecor").."/door_exterior_fancy.lua")
dofile(minetest.get_modpath("homedecor").."/door_closet_oak.lua")
dofile(minetest.get_modpath("homedecor").."/door_closet_mahogany.lua")
dofile(minetest.get_modpath("homedecor").."/lighting.lua")
dofile(minetest.get_modpath("homedecor").."/fences.lua")
dofile(minetest.get_modpath("homedecor").."/kitchen_cabinet.lua")
dofile(minetest.get_modpath("homedecor").."/refrigerator.lua")
dofile(minetest.get_modpath("homedecor").."/oven.lua")
dofile(minetest.get_modpath("homedecor").."/nightstands.lua")
dofile(minetest.get_modpath("homedecor").."/television.lua")
dofile(minetest.get_modpath("homedecor").."/crafts.lua")
local DEBUG = 0 local DEBUG = 0
-- Local Functions -- Local Functions
@ -809,4 +790,17 @@ minetest.register_node("homedecor:curtain_"..color, {
end end
dofile(minetest.get_modpath("homedecor").."/door_models.lua")
dofile(minetest.get_modpath("homedecor").."/door_nodes.lua")
dofile(minetest.get_modpath("homedecor").."/lighting.lua")
dofile(minetest.get_modpath("homedecor").."/fences.lua")
dofile(minetest.get_modpath("homedecor").."/kitchen_cabinet.lua")
dofile(minetest.get_modpath("homedecor").."/refrigerator.lua")
dofile(minetest.get_modpath("homedecor").."/oven.lua")
dofile(minetest.get_modpath("homedecor").."/nightstands.lua")
dofile(minetest.get_modpath("homedecor").."/television.lua")
dofile(minetest.get_modpath("homedecor").."/crafts.lua")
print("[HomeDecor] Loaded!") print("[HomeDecor] Loaded!")

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